mirror of https://github.com/mgba-emu/mgba.git
ARM: Fix some disassembly
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@ -50,6 +50,8 @@ Emulation fixes:
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- GBA Video: Fix sprite layer priority updating in GL
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Other fixes:
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- ARM: Disassemble Thumb mov pseudo-instruction properly
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- ARM: Disassemble ARM asr/lsr #32 properly
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- ARM: Disassemble ARM movs properly
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- Core: Don't attempt to restore rewind diffs past start of rewind
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- Core: Fix the runloop resuming after a game has crashed (fixes mgba.io/i/2451)
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- Core: Fix crash if library can't be opened
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@ -19,6 +19,9 @@
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info->operandFormat |= ARM_OPERAND_SHIFT_REGISTER_3; \
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} else { \
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info->op3.shifterImm = (opcode >> 7) & 0x1F; \
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if (!info->op3.shifterImm && (ARM_SHIFT_ ## OP == ARM_SHIFT_LSR || ARM_SHIFT_ ## OP == ARM_SHIFT_ASR)) { \
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info->op3.shifterImm = 32; \
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} \
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info->operandFormat |= ARM_OPERAND_SHIFT_IMMEDIATE_3; \
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}
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@ -416,6 +416,7 @@ int ARMDisassemble(const struct ARMInstructionInfo* info, struct ARMCore* cpu, c
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case ARM_MN_LSR:
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case ARM_MN_MLA:
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case ARM_MN_MUL:
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case ARM_MN_MOV:
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case ARM_MN_MVN:
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case ARM_MN_ORR:
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case ARM_MN_ROR:
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