GB Audio: Slightly better handling of audio reset and ch4 frames (fixes #1016)

This commit is contained in:
Vicki Pfau 2018-05-11 16:55:10 -07:00
parent 73010a4121
commit 5da017ba0b
1 changed files with 4 additions and 9 deletions

View File

@ -212,7 +212,6 @@ void GBAudioWriteNR14(struct GBAudio* audio, uint8_t value) {
audio->playingCh1 = _resetEnvelope(&audio->ch1.envelope); audio->playingCh1 = _resetEnvelope(&audio->ch1.envelope);
if (audio->playingCh1) { if (audio->playingCh1) {
audio->ch1.control.hi = 0;
_updateSquareSample(&audio->ch1); _updateSquareSample(&audio->ch1);
} }
@ -227,8 +226,7 @@ void GBAudioWriteNR14(struct GBAudio* audio, uint8_t value) {
--audio->ch1.control.length; --audio->ch1.control.length;
} }
} }
mTimingDeschedule(audio->timing, &audio->ch1Event); if (audio->playingCh1 && audio->ch1.envelope.dead != 2 && !mTimingIsScheduled(audio->timing, &audio->ch1Event)) {
if (audio->playingCh1 && audio->ch1.envelope.dead != 2) {
mTimingSchedule(audio->timing, &audio->ch1Event, 0); mTimingSchedule(audio->timing, &audio->ch1Event, 0);
} }
} }
@ -270,7 +268,6 @@ void GBAudioWriteNR24(struct GBAudio* audio, uint8_t value) {
audio->playingCh2 = _resetEnvelope(&audio->ch2.envelope); audio->playingCh2 = _resetEnvelope(&audio->ch2.envelope);
if (audio->playingCh2) { if (audio->playingCh2) {
audio->ch2.control.hi = 0;
_updateSquareSample(&audio->ch2); _updateSquareSample(&audio->ch2);
} }
@ -280,8 +277,7 @@ void GBAudioWriteNR24(struct GBAudio* audio, uint8_t value) {
--audio->ch2.control.length; --audio->ch2.control.length;
} }
} }
mTimingDeschedule(audio->timing, &audio->ch2Event); if (audio->playingCh2 && audio->ch2.envelope.dead != 2 && !mTimingIsScheduled(audio->timing, &audio->ch2Event)) {
if (audio->playingCh2 && audio->ch2.envelope.dead != 2) {
mTimingSchedule(audio->timing, &audio->ch2Event, 0); mTimingSchedule(audio->timing, &audio->ch2Event, 0);
} }
} }
@ -397,8 +393,7 @@ void GBAudioWriteNR44(struct GBAudio* audio, uint8_t value) {
--audio->ch4.length; --audio->ch4.length;
} }
} }
mTimingDeschedule(audio->timing, &audio->ch4Event); if (audio->playingCh4 && audio->ch4.envelope.dead != 2 && !mTimingIsScheduled(audio->timing, &audio->ch4Event)) {
if (audio->playingCh4 && audio->ch4.envelope.dead != 2) {
mTimingSchedule(audio->timing, &audio->ch4Event, 0); mTimingSchedule(audio->timing, &audio->ch4Event, 0);
} }
} }
@ -574,7 +569,7 @@ void GBAudioUpdateFrame(struct GBAudio* audio, struct mTiming* timing) {
if (audio->playingCh4 && !audio->ch4.envelope.dead) { if (audio->playingCh4 && !audio->ch4.envelope.dead) {
--audio->ch4.envelope.nextStep; --audio->ch4.envelope.nextStep;
if (audio->ch4.envelope.nextStep == 0) { if (audio->ch4.envelope.nextStep == 0) {
int8_t sample = (audio->ch4.sample >> 7) * 0x8; int8_t sample = (audio->ch4.sample > 0) * 0x8;
_updateEnvelope(&audio->ch4.envelope); _updateEnvelope(&audio->ch4.envelope);
if (audio->ch4.envelope.dead == 2) { if (audio->ch4.envelope.dead == 2) {
mTimingDeschedule(timing, &audio->ch4Event); mTimingDeschedule(timing, &audio->ch4Event);