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SDL: Fix GB audio speed
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@ -99,8 +99,9 @@ static void _mSDLAudioCallback(void* context, Uint8* data, int len) {
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}
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}
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blip_t* left = NULL;
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blip_t* left = NULL;
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blip_t* right = NULL;
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blip_t* right = NULL;
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int32_t clockRate = GBA_ARM7TDMI_FREQUENCY;
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int32_t clockRate = 1;
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if (audioContext->core) {
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if (audioContext->core) {
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clockRate = audioContext->core->frequency(audioContext->core);
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left = audioContext->core->getAudioChannel(audioContext->core, 0);
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left = audioContext->core->getAudioChannel(audioContext->core, 0);
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right = audioContext->core->getAudioChannel(audioContext->core, 1);
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right = audioContext->core->getAudioChannel(audioContext->core, 1);
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}
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}
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