Qt: Make keymapper present more information, and space things out a bit more

This commit is contained in:
Jeffrey Pfau 2015-08-02 15:28:53 -07:00
parent df11c9d7f3
commit 5c32172076
3 changed files with 6 additions and 5 deletions

View File

@ -110,6 +110,7 @@ Misc:
- GBA Input: Allow axes and buttons to be mapped to the same key
- GBA BIOS: Stub out SoundBias
- Qt: Gamepads can now have both buttons and analog axes mapped to the same key
- Qt: Increase usability of key mapper
0.2.1: (2015-05-13)
Bugfixes:

Binary file not shown.

View File

@ -18,9 +18,9 @@
using namespace QGBA;
const qreal GBAKeyEditor::DPAD_CENTER_X = 0.247;
const qreal GBAKeyEditor::DPAD_CENTER_Y = 0.431;
const qreal GBAKeyEditor::DPAD_WIDTH = 0.1;
const qreal GBAKeyEditor::DPAD_HEIGHT = 0.1;
const qreal GBAKeyEditor::DPAD_CENTER_Y = 0.432;
const qreal GBAKeyEditor::DPAD_WIDTH = 0.12;
const qreal GBAKeyEditor::DPAD_HEIGHT = 0.12;
GBAKeyEditor::GBAKeyEditor(InputController* controller, int type, const QString& profile, QWidget* parent)
: QWidget(parent)
@ -148,8 +148,8 @@ void GBAKeyEditor::resizeEvent(QResizeEvent* event) {
setLocation(m_keyDR, DPAD_CENTER_X + DPAD_WIDTH, DPAD_CENTER_Y);
setLocation(m_keySelect, 0.415, 0.93);
setLocation(m_keyStart, 0.585, 0.93);
setLocation(m_keyA, 0.826, 0.451);
setLocation(m_keyB, 0.667, 0.490);
setLocation(m_keyA, 0.826, 0.475);
setLocation(m_keyB, 0.667, 0.514);
setLocation(m_keyL, 0.1, 0.1);
setLocation(m_keyR, 0.9, 0.1);