mirror of https://github.com/mgba-emu/mgba.git
GBA Config: Windows support
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@ -4,6 +4,12 @@
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#include <sys/stat.h>
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#ifdef _WIN32
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#include <windows.h>
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#include <shlobj.h>
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#include <strsafe.h>
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#endif
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#define SECTION_NAME_MAX 128
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static const char* _lookupValue(const struct GBAConfig* config, const char* key) {
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@ -85,7 +91,7 @@ void GBAConfigInit(struct GBAConfig* config, const char* port) {
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ConfigurationInit(&config->configTable);
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ConfigurationInit(&config->defaultsTable);
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config->port = malloc(strlen("ports.") + strlen(port) + 1);
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sprintf(config->port, "ports.%s", port);
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snprintf(config->port, strlen("ports.") + strlen(port) + 1, "ports.%s", port);
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}
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void GBAConfigDeinit(struct GBAConfig* config) {
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@ -102,14 +108,21 @@ bool GBAConfigLoad(struct GBAConfig* config) {
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}
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bool GBAConfigSave(const struct GBAConfig* config) {
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// TODO: Support Windows; move to common code
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char path[PATH_MAX];
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#ifndef _WIN32
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char* home = getenv("HOME");
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snprintf(path, PATH_MAX, "%s/.config", home);
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mkdir(path, 0755);
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snprintf(path, PATH_MAX, "%s/.config/%s", home, BINARY_NAME);
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mkdir(path, 0755);
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snprintf(path, PATH_MAX, "%s/.config/%s/config.ini", home, BINARY_NAME);
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#else
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char home[MAX_PATH];
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SHGetFolderPath(0, CSIDL_APPDATA, NULL, SHGFP_TYPE_CURRENT, home);
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snprintf(path, PATH_MAX, "%s/%s", home, PROJECT_NAME);
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CreateDirectoryA(path, NULL);
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snprintf(path, PATH_MAX, "%s/%s/config.ini", home, PROJECT_NAME);
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#endif
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return ConfigurationWrite(&config->configTable, path);
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}
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