mirror of https://github.com/mgba-emu/mgba.git
GBA: Add extra data section to the end of savestates
This commit is contained in:
parent
70b9a1bfe0
commit
5c007289e4
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@ -8,8 +8,10 @@
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#include "util/common.h"
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#define LOAD_64 LOAD_64LE
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#define LOAD_32 LOAD_32LE
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#define LOAD_16 LOAD_16LE
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#define STORE_64 STORE_64LE
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#define STORE_32 STORE_32LE
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#define STORE_16 STORE_16LE
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@ -311,14 +311,14 @@ void GBAGUIRunloop(struct GBAGUIRunner* runner) {
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case RUNNER_SAVE_STATE:
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vf = GBAGetState(runner->context.gba, 0, ((int) item->data) >> 16, true);
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if (vf) {
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GBASaveStateNamed(runner->context.gba, vf, true);
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GBASaveStateNamed(runner->context.gba, vf, SAVESTATE_SCREENSHOT);
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vf->close(vf);
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}
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break;
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case RUNNER_LOAD_STATE:
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vf = GBAGetState(runner->context.gba, 0, ((int) item->data) >> 16, false);
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if (vf) {
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GBALoadStateNamed(runner->context.gba, vf);
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GBALoadStateNamed(runner->context.gba, vf, SAVESTATE_SCREENSHOT);
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vf->close(vf);
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}
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break;
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@ -27,7 +27,7 @@ void GBARRInitRecord(struct GBA* gba) {
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if (gba->rr->initFrom & INIT_FROM_SAVESTATE) {
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struct VFile* vf = gba->rr->openSavestate(gba->rr, O_TRUNC | O_CREAT | O_RDWR);
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GBASaveStateNamed(gba, vf, false);
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GBASaveStateNamed(gba, vf, 0);
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vf->close(vf);
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} else {
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ARMReset(gba->cpu);
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@ -51,7 +51,7 @@ void GBARRInitPlay(struct GBA* gba) {
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if (gba->rr->initFrom & INIT_FROM_SAVESTATE) {
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struct VFile* vf = gba->rr->openSavestate(gba->rr, O_RDONLY);
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GBALoadStateNamed(gba, vf);
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GBALoadStateNamed(gba, vf, SAVESTATE_SCREENSHOT);
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vf->close(vf);
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} else {
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ARMReset(gba->cpu);
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@ -123,6 +123,33 @@ bool GBASavedataClone(struct GBASavedata* savedata, struct VFile* out) {
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return true;
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}
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bool GBASavedataLoad(struct GBASavedata* savedata, struct VFile* in) {
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if (savedata->data) {
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switch (savedata->type) {
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case SAVEDATA_SRAM:
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return in->read(in, savedata->data, SIZE_CART_SRAM) == SIZE_CART_SRAM;
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case SAVEDATA_FLASH512:
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return in->read(in, savedata->data, SIZE_CART_FLASH512) == SIZE_CART_FLASH512;
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case SAVEDATA_FLASH1M:
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return in->read(in, savedata->data, SIZE_CART_FLASH1M) == SIZE_CART_FLASH1M;
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case SAVEDATA_EEPROM:
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return in->read(in, savedata->data, SIZE_CART_EEPROM) == SIZE_CART_EEPROM;
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case SAVEDATA_AUTODETECT:
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case SAVEDATA_FORCE_NONE:
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return true;
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}
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} else if (savedata->vf) {
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off_t read = 0;
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uint8_t buffer[2048];
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do {
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in->read(in, buffer, read);
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read = savedata->vf->write(savedata->vf, buffer, sizeof(buffer));
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} while (read == sizeof(buffer));
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return read >= 0;
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}
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return true;
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}
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void GBASavedataForceType(struct GBASavedata* savedata, enum SavedataType type, bool realisticTiming) {
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if (savedata->type != SAVEDATA_AUTODETECT) {
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struct VFile* vf = savedata->vf;
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@ -441,7 +468,7 @@ void GBASavedataClean(struct GBASavedata* savedata, uint32_t frameCount) {
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}
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}
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void GBASavedataSerialize(const struct GBASavedata* savedata, struct GBASerializedState* state, bool includeData) {
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void GBASavedataSerialize(const struct GBASavedata* savedata, struct GBASerializedState* state) {
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state->savedata.type = savedata->type;
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state->savedata.command = savedata->command;
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GBASerializedSavedataFlags flags = 0;
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@ -453,11 +480,9 @@ void GBASavedataSerialize(const struct GBASavedata* savedata, struct GBASerializ
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STORE_32(savedata->writeAddress, 0, &state->savedata.writeAddress);
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STORE_16(savedata->settling, 0, &state->savedata.settlingSector);
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STORE_16(savedata->dust, 0, &state->savedata.settlingDust);
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UNUSED(includeData); // TODO
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}
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void GBASavedataDeserialize(struct GBASavedata* savedata, const struct GBASerializedState* state, bool includeData) {
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void GBASavedataDeserialize(struct GBASavedata* savedata, const struct GBASerializedState* state) {
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if (state->savedata.type == SAVEDATA_FORCE_NONE) {
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return;
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}
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@ -476,8 +501,6 @@ void GBASavedataDeserialize(struct GBASavedata* savedata, const struct GBASerial
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if (savedata->type == SAVEDATA_FLASH1M) {
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_flashSwitchBank(savedata, GBASerializedSavedataFlagsGetFlashBank(flags));
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}
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UNUSED(includeData); // TODO
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}
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void _flashSwitchBank(struct GBASavedata* savedata, int bank) {
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@ -94,6 +94,7 @@ void GBASavedataDeinit(struct GBASavedata* savedata);
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void GBASavedataMask(struct GBASavedata* savedata, struct VFile* vf);
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void GBASavedataUnmask(struct GBASavedata* savedata);
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bool GBASavedataClone(struct GBASavedata* savedata, struct VFile* out);
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bool GBASavedataLoad(struct GBASavedata* savedata, struct VFile* in);
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void GBASavedataForceType(struct GBASavedata* savedata, enum SavedataType type, bool realisticTiming);
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void GBASavedataInitFlash(struct GBASavedata* savedata, bool realisticTiming);
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@ -109,7 +110,7 @@ void GBASavedataWriteEEPROM(struct GBASavedata* savedata, uint16_t value, uint32
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void GBASavedataClean(struct GBASavedata* savedata, uint32_t frameCount);
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struct GBASerializedState;
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void GBASavedataSerialize(const struct GBASavedata* savedata, struct GBASerializedState* state, bool includeData);
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void GBASavedataDeserialize(struct GBASavedata* savedata, const struct GBASerializedState* state, bool includeData);
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void GBASavedataSerialize(const struct GBASavedata* savedata, struct GBASerializedState* state);
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void GBASavedataDeserialize(struct GBASavedata* savedata, const struct GBASerializedState* state);
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#endif
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@ -28,6 +28,17 @@ struct GBAExtdata {
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struct GBAExtdataItem data[EXTDATA_MAX];
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};
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struct GBABundledState {
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struct GBASerializedState* state;
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struct GBAExtdata* extdata;
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};
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struct GBAExtdataHeader {
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uint32_t tag;
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int32_t size;
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int64_t offset;
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};
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void GBASerialize(struct GBA* gba, struct GBASerializedState* state) {
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STORE_32(GBA_SAVESTATE_MAGIC, 0, &state->versionMagic);
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STORE_32(gba->biosChecksum, 0, &state->biosChecksum);
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@ -65,7 +76,7 @@ void GBASerialize(struct GBA* gba, struct GBASerializedState* state) {
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GBAIOSerialize(gba, state);
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GBAVideoSerialize(&gba->video, state);
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GBAAudioSerialize(&gba->audio, state);
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GBASavedataSerialize(&gba->memory.savedata, state, false);
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GBASavedataSerialize(&gba->memory.savedata, state);
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state->associatedStreamId = 0;
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if (gba->rr) {
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@ -173,7 +184,7 @@ bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state) {
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GBAIODeserialize(gba, state);
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GBAVideoDeserialize(&gba->video, state);
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GBAAudioDeserialize(&gba->audio, state);
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GBASavedataDeserialize(&gba->memory.savedata, state, false);
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GBASavedataDeserialize(&gba->memory.savedata, state);
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if (gba->rr) {
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gba->rr->stateLoaded(gba->rr, state);
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@ -188,7 +199,7 @@ struct VFile* GBAGetState(struct GBA* gba, struct VDir* dir, int slot, bool writ
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}
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#ifdef USE_PNG
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static bool _savePNGState(struct GBA* gba, struct VFile* vf) {
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static bool _savePNGState(struct GBA* gba, struct VFile* vf, struct GBAExtdata* extdata) {
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unsigned stride;
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const void* pixels = 0;
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gba->video.renderer->getPixels(gba->video.renderer, &stride, &pixels);
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@ -219,19 +230,72 @@ static bool _savePNGState(struct GBA* gba, struct VFile* vf) {
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}
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PNGWritePixels(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, stride, pixels);
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PNGWriteCustomChunk(png, "gbAs", len, buffer);
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if (extdata) {
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uint32_t i;
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for (i = 1; i < EXTDATA_MAX; ++i) {
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if (!extdata->data[i].data) {
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continue;
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}
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uLongf len = compressBound(extdata->data[i].size) + sizeof(uint32_t) * 2;
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uint32_t* data = malloc(len);
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if (!data) {
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continue;
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}
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STORE_32(i, 0, data);
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STORE_32(extdata->data[i].size, sizeof(uint32_t), data);
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compress((Bytef*) (data + 2), &len, extdata->data[i].data, extdata->data[i].size);
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PNGWriteCustomChunk(png, "gbAx", len + sizeof(uint32_t) * 2, data);
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free(data);
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}
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}
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PNGWriteClose(png, info);
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free(buffer);
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return true;
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}
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static int _loadPNGChunkHandler(png_structp png, png_unknown_chunkp chunk) {
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if (strcmp((const char*) chunk->name, "gbAs") != 0) {
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struct GBABundledState* bundle = png_get_user_chunk_ptr(png);
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if (!bundle) {
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return 0;
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}
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struct GBASerializedState* state = png_get_user_chunk_ptr(png);
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uLongf len = sizeof(*state);
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uncompress((Bytef*) state, &len, chunk->data, chunk->size);
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return 1;
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if (!strcmp((const char*) chunk->name, "gbAs")) {
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struct GBASerializedState* state = bundle->state;
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if (!state) {
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return 0;
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}
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uLongf len = sizeof(*state);
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uncompress((Bytef*) state, &len, chunk->data, chunk->size);
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return 1;
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}
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if (!strcmp((const char*) chunk->name, "gbAx")) {
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struct GBAExtdata* extdata = bundle->extdata;
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if (!extdata) {
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return 0;
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}
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struct GBAExtdataItem item;
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if (chunk->size < sizeof(uint32_t) * 2) {
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return 0;
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}
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uint32_t tag;
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LOAD_32(tag, 0, chunk->data);
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LOAD_32(item.size, sizeof(uint32_t), chunk->data);
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uLongf len = item.size;
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if (item.size < 0) {
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return 0;
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}
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item.data = malloc(item.size);
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item.clean = free;
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if (!item.data) {
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return 0;
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}
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const uint8_t* data = chunk->data;
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data += sizeof(uint32_t) * 2;
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uncompress((Bytef*) item.data, &len, data, chunk->size);
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item.size = len;
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GBAExtdataPut(extdata, tag, &item);
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return 1;
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}
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return 0;
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}
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static struct GBASerializedState* _loadPNGState(struct VFile* vf, struct GBAExtdata* extdata) {
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}
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struct GBASerializedState* state = GBAAllocateState();
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struct GBABundledState bundle = {
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.state = state,
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.extdata = extdata
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};
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PNGInstallChunkHandler(png, state, _loadPNGChunkHandler, "gbAs");
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PNGInstallChunkHandler(png, &bundle, _loadPNGChunkHandler, "gbAs gbAx");
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bool success = PNGReadHeader(png, info);
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success = success && PNGReadPixels(png, info, pixels, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, VIDEO_HORIZONTAL_PIXELS);
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success = success && PNGReadFooter(png, end);
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@ -272,13 +340,12 @@ static struct GBASerializedState* _loadPNGState(struct VFile* vf, struct GBAExtd
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}
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#endif
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#ifndef _3DS
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bool GBASaveState(struct GBAThread* threadContext, struct VDir* dir, int slot, bool screenshot) {
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bool GBASaveState(struct GBAThread* threadContext, struct VDir* dir, int slot, int flags) {
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struct VFile* vf = GBAGetState(threadContext->gba, dir, slot, true);
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if (!vf) {
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return false;
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}
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bool success = GBASaveStateNamed(threadContext->gba, vf, screenshot);
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bool success = GBASaveStateNamed(threadContext->gba, vf, flags);
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vf->close(vf);
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if (success) {
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#if SAVESTATE_DEBUG
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@ -288,7 +355,7 @@ bool GBASaveState(struct GBAThread* threadContext, struct VDir* dir, int slot, b
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memcpy(backup, threadContext->gba, sizeof(*backup));
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memset(threadContext->gba->memory.io, 0, sizeof(threadContext->gba->memory.io));
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memset(threadContext->gba->timers, 0, sizeof(threadContext->gba->timers));
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GBALoadStateNamed(threadContext->gba, vf);
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GBALoadStateNamed(threadContext->gba, vf, flags);
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if (memcmp(backup, threadContext->gba, sizeof(*backup))) {
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char suffix[16] = { '\0' };
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struct VFile* vf2;
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@ -317,13 +384,13 @@ bool GBASaveState(struct GBAThread* threadContext, struct VDir* dir, int slot, b
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return success;
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}
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bool GBALoadState(struct GBAThread* threadContext, struct VDir* dir, int slot) {
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bool GBALoadState(struct GBAThread* threadContext, struct VDir* dir, int slot, int flags) {
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struct VFile* vf = GBAGetState(threadContext->gba, dir, slot, false);
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if (!vf) {
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return false;
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}
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threadContext->rewindBufferSize = 0;
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bool success = GBALoadStateNamed(threadContext->gba, vf);
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bool success = GBALoadStateNamed(threadContext->gba, vf, flags);
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vf->close(vf);
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if (success) {
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GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i loaded", slot);
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@ -332,28 +399,52 @@ bool GBALoadState(struct GBAThread* threadContext, struct VDir* dir, int slot) {
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}
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return success;
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}
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#endif
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bool GBASaveStateNamed(struct GBA* gba, struct VFile* vf, bool screenshot) {
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bool GBASaveStateNamed(struct GBA* gba, struct VFile* vf, int flags) {
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struct GBAExtdata extdata;
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GBAExtdataInit(&extdata);
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if (flags & SAVESTATE_SAVEDATA) {
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// TODO: A better way to do this would be nice
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void* sram = malloc(SIZE_CART_FLASH1M);
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struct VFile* svf = VFileFromMemory(sram, SIZE_CART_FLASH1M);
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if (GBASavedataClone(&gba->memory.savedata, svf)) {
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struct GBAExtdataItem item = {
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.size = svf->seek(svf, 0, SEEK_CUR),
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.data = sram,
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.clean = free
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};
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GBAExtdataPut(&extdata, EXTDATA_SAVEDATA, &item);
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} else {
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free(sram);
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}
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svf->close(svf);
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}
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#ifdef USE_PNG
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if (!screenshot) {
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if (!(flags & SAVESTATE_SCREENSHOT)) {
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#else
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UNUSED(screenshot);
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UNUSED(flags);
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#endif
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vf->truncate(vf, sizeof(struct GBASerializedState));
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struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_WRITE);
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if (!state) {
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GBAExtdataDeinit(&extdata);
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return false;
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}
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GBASerialize(gba, state);
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vf->unmap(vf, state, sizeof(struct GBASerializedState));
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vf->seek(vf, sizeof(struct GBASerializedState), SEEK_SET);
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GBAExtdataSerialize(&extdata, vf);
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GBAExtdataDeinit(&extdata);
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return true;
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#ifdef USE_PNG
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}
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else {
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return _savePNGState(gba, vf);
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bool success = _savePNGState(gba, vf, &extdata);
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GBAExtdataDeinit(&extdata);
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return success;
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}
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#endif
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GBAExtdataDeinit(&extdata);
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return false;
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}
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@ -371,10 +462,13 @@ struct GBASerializedState* GBAExtractState(struct VFile* vf, struct GBAExtdata*
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GBADeallocateState(state);
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return 0;
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}
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if (extdata) {
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GBAExtdataDeserialize(extdata, vf);
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}
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return state;
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}
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bool GBALoadStateNamed(struct GBA* gba, struct VFile* vf) {
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bool GBALoadStateNamed(struct GBA* gba, struct VFile* vf, int flags) {
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struct GBAExtdata extdata;
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GBAExtdataInit(&extdata);
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struct GBASerializedState* state = GBAExtractState(vf, &extdata);
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@ -384,10 +478,21 @@ bool GBALoadStateNamed(struct GBA* gba, struct VFile* vf) {
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bool success = GBADeserialize(gba, state);
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GBADeallocateState(state);
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struct GBAExtdataItem screenshot;
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if (GBAExtdataGet(&extdata, EXTDATA_SCREENSHOT, &screenshot)) {
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gba->video.renderer->putPixels(gba->video.renderer, VIDEO_HORIZONTAL_PIXELS, screenshot.data);
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GBASyncForceFrame(gba->sync);
|
||||
struct GBAExtdataItem item;
|
||||
if (flags & SAVESTATE_SCREENSHOT && GBAExtdataGet(&extdata, EXTDATA_SCREENSHOT, &item)) {
|
||||
if (item.size >= VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4) {
|
||||
gba->video.renderer->putPixels(gba->video.renderer, VIDEO_HORIZONTAL_PIXELS, item.data);
|
||||
GBASyncForceFrame(gba->sync);
|
||||
} else {
|
||||
GBALog(gba, GBA_LOG_WARN, "Savestate includes invalid screenshot");
|
||||
}
|
||||
}
|
||||
if (flags & SAVESTATE_SAVEDATA && GBAExtdataGet(&extdata, EXTDATA_SAVEDATA, &item)) {
|
||||
struct VFile* svf = VFileFromMemory(item.data, item.size);
|
||||
if (svf) {
|
||||
GBASavedataLoad(&gba->memory.savedata, svf);
|
||||
svf->close(svf);
|
||||
}
|
||||
}
|
||||
GBAExtdataDeinit(&extdata);
|
||||
return success;
|
||||
|
@ -427,6 +532,89 @@ bool GBAExtdataGet(struct GBAExtdata* extdata, enum GBAExtdataTag tag, struct GB
|
|||
return true;
|
||||
}
|
||||
|
||||
bool GBAExtdataSerialize(struct GBAExtdata* extdata, struct VFile* vf) {
|
||||
ssize_t position = vf->seek(vf, 0, SEEK_CUR);
|
||||
ssize_t size = 2;
|
||||
size_t i = 0;
|
||||
for (i = 1; i < EXTDATA_MAX; ++i) {
|
||||
if (extdata->data[i].data) {
|
||||
size += sizeof(uint64_t) * 2;
|
||||
}
|
||||
}
|
||||
if (size == 2) {
|
||||
return true;
|
||||
}
|
||||
struct GBAExtdataHeader* header = malloc(size);
|
||||
position += size;
|
||||
|
||||
size_t j;
|
||||
for (i = 1, j = 0; i < EXTDATA_MAX; ++i) {
|
||||
if (extdata->data[i].data) {
|
||||
STORE_32(i, offsetof(struct GBAExtdataHeader, tag), &header[j]);
|
||||
STORE_32(extdata->data[i].size, offsetof(struct GBAExtdataHeader, size), &header[j]);
|
||||
STORE_64(position, offsetof(struct GBAExtdataHeader, offset), &header[j]);
|
||||
position += extdata->data[i].size;
|
||||
++j;
|
||||
}
|
||||
}
|
||||
header[j].tag = 0;
|
||||
header[j].size = 0;
|
||||
header[j].offset = 0;
|
||||
|
||||
if (vf->write(vf, header, size) != size) {
|
||||
free(header);
|
||||
return false;
|
||||
}
|
||||
free(header);
|
||||
|
||||
for (i = 1; i < EXTDATA_MAX; ++i) {
|
||||
if (extdata->data[i].data) {
|
||||
if (vf->write(vf, extdata->data[i].data, extdata->data[i].size) != extdata->data[i].size) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GBAExtdataDeserialize(struct GBAExtdata* extdata, struct VFile* vf) {
|
||||
while (true) {
|
||||
struct GBAExtdataHeader buffer, header;
|
||||
if (vf->read(vf, &buffer, sizeof(buffer)) != sizeof(buffer)) {
|
||||
return false;
|
||||
}
|
||||
LOAD_32(header.tag, 0, &buffer.tag);
|
||||
LOAD_32(header.size, 0, &buffer.size);
|
||||
LOAD_64(header.offset, 0, &buffer.offset);
|
||||
|
||||
if (header.tag == EXTDATA_NONE) {
|
||||
break;
|
||||
}
|
||||
if (header.tag >= EXTDATA_MAX) {
|
||||
continue;
|
||||
}
|
||||
ssize_t position = vf->seek(vf, 0, SEEK_CUR);
|
||||
if (vf->seek(vf, header.offset, SEEK_SET) < 0) {
|
||||
return false;
|
||||
}
|
||||
struct GBAExtdataItem item = {
|
||||
.data = malloc(header.size),
|
||||
.size = header.size,
|
||||
.clean = free
|
||||
};
|
||||
if (!item.data) {
|
||||
continue;
|
||||
}
|
||||
if (vf->read(vf, item.data, header.size) != header.size) {
|
||||
free(item.data);
|
||||
continue;
|
||||
}
|
||||
GBAExtdataPut(extdata, header.tag, &item);
|
||||
vf->seek(vf, position, SEEK_SET);
|
||||
};
|
||||
return true;
|
||||
}
|
||||
|
||||
struct GBASerializedState* GBAAllocateState(void) {
|
||||
return anonymousMemoryMap(sizeof(struct GBASerializedState));
|
||||
}
|
||||
|
|
|
@ -333,12 +333,16 @@ struct GBASerializedState {
|
|||
enum GBAExtdataTag {
|
||||
EXTDATA_NONE = 0,
|
||||
EXTDATA_SCREENSHOT = 1,
|
||||
EXTDATA_SAVEDATA = 2,
|
||||
EXTDATA_MAX
|
||||
};
|
||||
|
||||
#define SAVESTATE_SCREENSHOT 1
|
||||
#define SAVESTATE_SAVEDATA 2
|
||||
|
||||
struct GBAExtdata;
|
||||
struct GBAExtdataItem {
|
||||
uint64_t size;
|
||||
int32_t size;
|
||||
void* data;
|
||||
void (*clean)(void*);
|
||||
};
|
||||
|
@ -349,17 +353,19 @@ struct GBAThread;
|
|||
void GBASerialize(struct GBA* gba, struct GBASerializedState* state);
|
||||
bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state);
|
||||
|
||||
bool GBASaveState(struct GBAThread* thread, struct VDir* dir, int slot, bool screenshot);
|
||||
bool GBALoadState(struct GBAThread* thread, struct VDir* dir, int slot);
|
||||
bool GBASaveState(struct GBAThread* thread, struct VDir* dir, int slot, int flags);
|
||||
bool GBALoadState(struct GBAThread* thread, struct VDir* dir, int slot, int flags);
|
||||
struct VFile* GBAGetState(struct GBA* gba, struct VDir* dir, int slot, bool write);
|
||||
|
||||
bool GBASaveStateNamed(struct GBA* gba, struct VFile* vf, bool screenshot);
|
||||
bool GBALoadStateNamed(struct GBA* gba, struct VFile* vf);
|
||||
bool GBASaveStateNamed(struct GBA* gba, struct VFile* vf, int flags);
|
||||
bool GBALoadStateNamed(struct GBA* gba, struct VFile* vf, int flags);
|
||||
|
||||
bool GBAExtdataInit(struct GBAExtdata*);
|
||||
void GBAExtdataDeinit(struct GBAExtdata*);
|
||||
void GBAExtdataPut(struct GBAExtdata*, enum GBAExtdataTag, struct GBAExtdataItem*);
|
||||
bool GBAExtdataGet(struct GBAExtdata*, enum GBAExtdataTag, struct GBAExtdataItem*);
|
||||
bool GBAExtdataSerialize(struct GBAExtdata* extpdata, struct VFile* vf);
|
||||
bool GBAExtdataDeserialize(struct GBAExtdata* extdata, struct VFile* vf);
|
||||
|
||||
struct GBASerializedState* GBAExtractState(struct VFile* vf, struct GBAExtdata* extdata);
|
||||
struct GBASerializedState* GBAAllocateState(void);
|
||||
|
|
|
@ -106,7 +106,7 @@ static void _load(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
|
|||
|
||||
struct GBACLIDebugger* gbaDebugger = (struct GBACLIDebugger*) debugger->system;
|
||||
|
||||
GBALoadState(gbaDebugger->context, gbaDebugger->context->stateDir, dv->intValue);
|
||||
GBALoadState(gbaDebugger->context, gbaDebugger->context->stateDir, dv->intValue, SAVESTATE_SCREENSHOT);
|
||||
}
|
||||
|
||||
static void _rewind(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
|
||||
|
@ -133,6 +133,6 @@ static void _save(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
|
|||
|
||||
struct GBACLIDebugger* gbaDebugger = (struct GBACLIDebugger*) debugger->system;
|
||||
|
||||
GBASaveState(gbaDebugger->context, gbaDebugger->context->stateDir, dv->intValue, true);
|
||||
GBASaveState(gbaDebugger->context, gbaDebugger->context->stateDir, dv->intValue, SAVESTATE_SCREENSHOT);
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -108,7 +108,7 @@ GameController::GameController(QObject* parent)
|
|||
context->gba->video.renderer->disableOBJ = !controller->m_videoLayers[4];
|
||||
controller->m_fpsTarget = context->fpsTarget;
|
||||
|
||||
if (GBALoadState(context, context->stateDir, 0)) {
|
||||
if (GBALoadState(context, context->stateDir, 0, SAVESTATE_SCREENSHOT)) {
|
||||
VFile* vf = GBAGetState(context->gba, context->stateDir, 0, true);
|
||||
if (vf) {
|
||||
vf->truncate(vf, 0);
|
||||
|
@ -701,7 +701,7 @@ void GameController::loadState(int slot) {
|
|||
controller->m_backupLoadState = new GBASerializedState;
|
||||
}
|
||||
GBASerialize(context->gba, controller->m_backupLoadState);
|
||||
if (GBALoadState(context, context->stateDir, controller->m_stateSlot)) {
|
||||
if (GBALoadState(context, context->stateDir, controller->m_stateSlot, SAVESTATE_SCREENSHOT)) {
|
||||
controller->frameAvailable(controller->m_drawContext);
|
||||
controller->stateLoaded(context);
|
||||
}
|
||||
|
@ -720,7 +720,7 @@ void GameController::saveState(int slot) {
|
|||
vf->read(vf, controller->m_backupSaveState.data(), controller->m_backupSaveState.size());
|
||||
vf->close(vf);
|
||||
}
|
||||
GBASaveState(context, context->stateDir, controller->m_stateSlot, true);
|
||||
GBASaveState(context, context->stateDir, controller->m_stateSlot, SAVESTATE_SCREENSHOT | EXTDATA_SAVEDATA);
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -423,7 +423,7 @@ static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLPlayer
|
|||
case SDLK_F8:
|
||||
case SDLK_F9:
|
||||
GBAThreadInterrupt(context);
|
||||
GBASaveState(context, context->stateDir, event->keysym.sym - SDLK_F1 + 1, true);
|
||||
GBASaveState(context, context->stateDir, event->keysym.sym - SDLK_F1 + 1, SAVESTATE_SCREENSHOT);
|
||||
GBAThreadContinue(context);
|
||||
break;
|
||||
default:
|
||||
|
@ -441,7 +441,7 @@ static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLPlayer
|
|||
case SDLK_F8:
|
||||
case SDLK_F9:
|
||||
GBAThreadInterrupt(context);
|
||||
GBALoadState(context, context->stateDir, event->keysym.sym - SDLK_F1 + 1);
|
||||
GBALoadState(context, context->stateDir, event->keysym.sym - SDLK_F1 + 1, SAVESTATE_SCREENSHOT);
|
||||
GBAThreadContinue(context);
|
||||
break;
|
||||
default:
|
||||
|
|
|
@ -112,7 +112,7 @@ int main(int argc, char** argv) {
|
|||
}
|
||||
if (savestate) {
|
||||
if (!savestateOverlay) {
|
||||
GBALoadStateNamed(context.gba, savestate);
|
||||
GBALoadStateNamed(context.gba, savestate, 0);
|
||||
} else {
|
||||
struct GBASerializedState* state = GBAAllocateState();
|
||||
savestate->read(savestate, state, sizeof(*state));
|
||||
|
|
|
@ -238,7 +238,7 @@ static bool _parsePerfOpts(struct SubParser* parser, struct GBAConfig* config, i
|
|||
}
|
||||
|
||||
static void _loadSavestate(struct GBAThread* context) {
|
||||
GBALoadStateNamed(context->gba, _savestate);
|
||||
GBALoadStateNamed(context->gba, _savestate, 0);
|
||||
_savestate->close(_savestate);
|
||||
_savestate = 0;
|
||||
}
|
||||
|
|
|
@ -73,18 +73,25 @@ typedef intptr_t ssize_t;
|
|||
void* _ptr = (ARR); \
|
||||
__asm__("sthbrx %0, %1, %2" : : "r"(SRC), "b"(_ptr), "r"(_addr)); \
|
||||
}
|
||||
|
||||
#define LOAD_64LE(DEST, ADDR, ARR) DEST = __builtin_bswap64(((uint64_t*) ARR)[(ADDR) >> 3])
|
||||
#define STORE_64LE(SRC, ADDR, ARR) ((uint64_t*) ARR)[(ADDR) >> 3] = __builtin_bswap64(SRC)
|
||||
#elif defined __BIG_ENDIAN__
|
||||
#if defined(__llvm__) || (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)
|
||||
#define LOAD_64LE(DEST, ADDR, ARR) DEST = __builtin_bswap64(((uint64_t*) ARR)[(ADDR) >> 3])
|
||||
#define LOAD_32LE(DEST, ADDR, ARR) DEST = __builtin_bswap32(((uint32_t*) ARR)[(ADDR) >> 2])
|
||||
#define LOAD_16LE(DEST, ADDR, ARR) DEST = __builtin_bswap16(((uint16_t*) ARR)[(ADDR) >> 1])
|
||||
#define STORE_64LE(SRC, ADDR, ARR) ((uint64_t*) ARR)[(ADDR) >> 3] = __builtin_bswap64(SRC)
|
||||
#define STORE_32LE(SRC, ADDR, ARR) ((uint32_t*) ARR)[(ADDR) >> 2] = __builtin_bswap32(SRC)
|
||||
#define STORE_16LE(SRC, ADDR, ARR) ((uint16_t*) ARR)[(ADDR) >> 1] = __builtin_bswap16(SRC)
|
||||
#else
|
||||
#error Big endian build not supported on this platform.
|
||||
#endif
|
||||
#else
|
||||
#define LOAD_64LE(DEST, ADDR, ARR) DEST = ((uint64_t*) ARR)[(ADDR) >> 3]
|
||||
#define LOAD_32LE(DEST, ADDR, ARR) DEST = ((uint32_t*) ARR)[(ADDR) >> 2]
|
||||
#define LOAD_16LE(DEST, ADDR, ARR) DEST = ((uint16_t*) ARR)[(ADDR) >> 1]
|
||||
#define STORE_64LE(SRC, ADDR, ARR) ((uint64_t*) ARR)[(ADDR) >> 3] = SRC
|
||||
#define STORE_32LE(SRC, ADDR, ARR) ((uint32_t*) ARR)[(ADDR) >> 2] = SRC
|
||||
#define STORE_16LE(SRC, ADDR, ARR) ((uint16_t*) ARR)[(ADDR) >> 1] = SRC
|
||||
#endif
|
||||
|
|
|
@ -126,7 +126,16 @@ bool PNGInstallChunkHandler(png_structp png, void* context, ChunkHandler handler
|
|||
return false;
|
||||
}
|
||||
png_set_read_user_chunk_fn(png, context, handler);
|
||||
png_set_keep_unknown_chunks(png, PNG_HANDLE_CHUNK_ALWAYS, (png_bytep) chunkName, 1);
|
||||
int len = strlen(chunkName);
|
||||
int chunks = 0;
|
||||
char* chunkList = strdup(chunkName);
|
||||
int i;
|
||||
for (i = 4; i <= len; i += 5) {
|
||||
chunkList[i] = '\0';
|
||||
++chunks;
|
||||
}
|
||||
png_set_keep_unknown_chunks(png, PNG_HANDLE_CHUNK_ALWAYS, (png_bytep) chunkList, chunks);
|
||||
free(chunkList);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue