mirror of https://github.com/mgba-emu/mgba.git
Qt: GBA refactoring and cleanup
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a75c019fab
commit
5bcf56c5ca
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@ -46,6 +46,8 @@ struct mCore {
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bool (*init)(struct mCore*);
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void (*deinit)(struct mCore*);
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enum mPlatform (*platform)(struct mCore*);
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void (*setSync)(struct mCore*, struct mCoreSync*);
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void (*loadConfig)(struct mCore*, const struct mCoreConfig*);
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@ -55,6 +55,11 @@ static void _GBCoreDeinit(struct mCore* core) {
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#endif
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}
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static enum mPlatform _GBCorePlatform(struct mCore* core) {
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UNUSED(core);
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return PLATFORM_GB;
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}
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static void _GBCoreSetSync(struct mCore* core, struct mCoreSync* sync) {
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struct GB* gb = core->board;
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gb->sync = sync;
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@ -229,6 +234,7 @@ struct mCore* GBCoreCreate(void) {
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core->board = 0;
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core->init = _GBCoreInit;
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core->deinit = _GBCoreDeinit;
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core->platform = _GBCorePlatform;
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core->setSync = _GBCoreSetSync;
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core->loadConfig = _GBCoreLoadConfig;
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core->desiredVideoDimensions = _GBCoreDesiredVideoDimensions;
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@ -64,6 +64,11 @@ static void _GBACoreDeinit(struct mCore* core) {
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#endif
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}
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static enum mPlatform _GBACorePlatform(struct mCore* core) {
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UNUSED(core);
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return PLATFORM_GBA;
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}
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static void _GBACoreSetSync(struct mCore* core, struct mCoreSync* sync) {
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struct GBA* gba = core->board;
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gba->sync = sync;
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@ -265,6 +270,7 @@ struct mCore* GBACoreCreate(void) {
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core->board = 0;
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core->init = _GBACoreInit;
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core->deinit = _GBACoreDeinit;
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core->platform = _GBACorePlatform;
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core->setSync = _GBACoreSetSync;
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core->loadConfig = _GBACoreLoadConfig;
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core->desiredVideoDimensions = _GBACoreDesiredVideoDimensions;
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@ -86,21 +86,23 @@ GameController::GameController(QObject* parent)
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mRTCGenericSourceInit(&controller->m_rtc, context->core);
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context->core->setRTC(context->core, &controller->m_rtc.d);
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/*GBA* gba = static_cast<GBA*>(context->core->board);
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gba->luminanceSource = &controller->m_lux;
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gba->rumble = controller->m_inputController->rumble();
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gba->rotationSource = controller->m_inputController->rotationSource();
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gba->audio.psg.forceDisableCh[0] = !controller->m_audioChannels[0];
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gba->audio.psg.forceDisableCh[1] = !controller->m_audioChannels[1];
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gba->audio.psg.forceDisableCh[2] = !controller->m_audioChannels[2];
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gba->audio.psg.forceDisableCh[3] = !controller->m_audioChannels[3];
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gba->audio.forceDisableChA = !controller->m_audioChannels[4];
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gba->audio.forceDisableChB = !controller->m_audioChannels[5];
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gba->video.renderer->disableBG[0] = !controller->m_videoLayers[0];
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gba->video.renderer->disableBG[1] = !controller->m_videoLayers[1];
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gba->video.renderer->disableBG[2] = !controller->m_videoLayers[2];
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gba->video.renderer->disableBG[3] = !controller->m_videoLayers[3];
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gba->video.renderer->disableOBJ = !controller->m_videoLayers[4];*/
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if (context->core->platform(context->core) == PLATFORM_GBA) {
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GBA* gba = static_cast<GBA*>(context->core->board);
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gba->luminanceSource = &controller->m_lux;
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gba->rumble = controller->m_inputController->rumble();
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gba->rotationSource = controller->m_inputController->rotationSource();
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gba->audio.psg.forceDisableCh[0] = !controller->m_audioChannels[0];
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gba->audio.psg.forceDisableCh[1] = !controller->m_audioChannels[1];
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gba->audio.psg.forceDisableCh[2] = !controller->m_audioChannels[2];
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gba->audio.psg.forceDisableCh[3] = !controller->m_audioChannels[3];
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gba->audio.forceDisableChA = !controller->m_audioChannels[4];
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gba->audio.forceDisableChB = !controller->m_audioChannels[5];
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gba->video.renderer->disableBG[0] = !controller->m_videoLayers[0];
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gba->video.renderer->disableBG[1] = !controller->m_videoLayers[1];
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gba->video.renderer->disableBG[2] = !controller->m_videoLayers[2];
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gba->video.renderer->disableBG[3] = !controller->m_videoLayers[3];
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gba->video.renderer->disableOBJ = !controller->m_videoLayers[4];
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}
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controller->m_fpsTarget = context->sync.fpsTarget;
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if (mCoreLoadState(context->core, 0, controller->m_loadStateFlags)) {
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@ -661,9 +663,9 @@ void GameController::setVideoLayerEnabled(int layer, bool enable) {
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if (layer > 4 || layer < 0) {
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return;
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}
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GBA* gba = static_cast<GBA*>(m_threadContext.core->board);
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m_videoLayers[layer] = enable;
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if (isLoaded()) {
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if (isLoaded() && m_threadContext.core->platform(m_threadContext.core) == PLATFORM_GBA) {
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GBA* gba = static_cast<GBA*>(m_threadContext.core->board);
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switch (layer) {
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case 0:
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case 1:
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@ -29,23 +29,32 @@ ROMInfo::ROMInfo(GameController* controller, QWidget* parent)
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controller->threadInterrupt();
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mCore* core = controller->thread()->core;
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GBA* gba = static_cast<GBA*>(core->board);
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char title[17] = {};
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GBAGetGameCode(gba, title);
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m_ui.id->setText(QLatin1String(title));
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core->getGameTitle(core, title);
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m_ui.title->setText(QLatin1String(title));
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m_ui.size->setText(QString::number(gba->pristineRomSize));
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m_ui.crc->setText(QString::number(gba->romCrc32, 16));
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if (db) {
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NoIntroGame game;
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if (NoIntroDBLookupGameByCRC(db, gba->romCrc32, &game)) {
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m_ui.name->setText(game.name);
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if (controller->thread()->core->platform(controller->thread()->core) == PLATFORM_GBA) {
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GBA* gba = static_cast<GBA*>(core->board);
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GBAGetGameCode(gba, title);
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m_ui.id->setText(QLatin1String(title));
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m_ui.size->setText(QString::number(gba->pristineRomSize));
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m_ui.crc->setText(QString::number(gba->romCrc32, 16));
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if (db) {
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NoIntroGame game;
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if (NoIntroDBLookupGameByCRC(db, gba->romCrc32, &game)) {
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m_ui.name->setText(game.name);
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} else {
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m_ui.name->setText(tr("(unknown)"));
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}
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} else {
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m_ui.name->setText(tr("(unknown)"));
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m_ui.name->setText(tr("(no database present)"));
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}
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} else {
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m_ui.name->setText(tr("(no database present)"));
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// TODO: GB
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m_ui.id->setText(tr("(unknown)"));
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m_ui.size->setText(tr("(unknown)"));
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m_ui.crc->setText(tr("(unknown)"));
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m_ui.name->setText(tr("(unknown)"));
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}
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controller->threadContinue();
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}
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@ -153,7 +153,7 @@ Window::Window(ConfigController* config, int playerId, QWidget* parent)
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});
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connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
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m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
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m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
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m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
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m_focusCheck.setInterval(200);
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@ -295,6 +295,7 @@ void Window::selectROM() {
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void Window::replaceROM() {
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QStringList formats{
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"*.gba",
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"*.gb",
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#if defined(USE_LIBZIP) || defined(USE_ZLIB)
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"*.zip",
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#endif
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@ -717,7 +718,8 @@ void Window::updateTitle(float fps) {
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if (m_controller->isLoaded()) {
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const NoIntroDB* db = GBAApp::app()->gameDB();
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NoIntroGame game;
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if (db && NoIntroDBLookupGameByCRC(db, static_cast<GBA*>(m_controller->thread()->core->board)->romCrc32, &game)) {
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if (m_controller->thread()->core->platform(m_controller->thread()->core) == PLATFORM_GBA && db &&
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NoIntroDBLookupGameByCRC(db, static_cast<GBA*>(m_controller->thread()->core->board)->romCrc32, &game)) {
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title = QLatin1String(game.name);
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} else {
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char gameTitle[17] = { '\0' };
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