Qt: Clean up unique_ptr a bit

This commit is contained in:
Vicki Pfau 2020-11-12 00:13:06 -08:00
parent 13e453be4d
commit 5b7cfb463a
1 changed files with 4 additions and 4 deletions

View File

@ -883,7 +883,7 @@ void Window::reloadDisplayDriver() {
m_display->stopDrawing(); m_display->stopDrawing();
detachWidget(m_display.get()); detachWidget(m_display.get());
} }
m_display = std::move(std::unique_ptr<Display>(Display::create(this))); m_display = std::unique_ptr<Display>(Display::create(this));
#if defined(BUILD_GL) || defined(BUILD_GLES2) #if defined(BUILD_GL) || defined(BUILD_GLES2)
m_shaderView.reset(); m_shaderView.reset();
m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config); m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
@ -945,7 +945,7 @@ void Window::reloadAudioDriver() {
} }
const mCoreOptions* opts = m_config->options(); const mCoreOptions* opts = m_config->options();
m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create())); m_audioProcessor = std::unique_ptr<AudioProcessor>(AudioProcessor::create());
m_audioProcessor->setInput(m_controller); m_audioProcessor->setInput(m_controller);
m_audioProcessor->setBufferSamples(opts->audioBuffers); m_audioProcessor->setBufferSamples(opts->audioBuffers);
m_audioProcessor->requestSampleRate(opts->sampleRate); m_audioProcessor->requestSampleRate(opts->sampleRate);
@ -1462,7 +1462,7 @@ void Window::setupMenu(QMenuBar* menubar) {
m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() { m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
if (!m_overrideView) { if (!m_overrideView) {
m_overrideView = std::move(std::make_unique<OverrideView>(m_config)); m_overrideView = std::make_unique<OverrideView>(m_config);
if (m_controller) { if (m_controller) {
m_overrideView->setController(m_controller); m_overrideView->setController(m_controller);
} }
@ -1474,7 +1474,7 @@ void Window::setupMenu(QMenuBar* menubar) {
m_actions.addAction(tr("Game Pak sensors..."), "sensorWindow", [this]() { m_actions.addAction(tr("Game Pak sensors..."), "sensorWindow", [this]() {
if (!m_sensorView) { if (!m_sensorView) {
m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController)); m_sensorView = std::make_unique<SensorView>(&m_inputController);
if (m_controller) { if (m_controller) {
m_sensorView->setController(m_controller); m_sensorView->setController(m_controller);
} }