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GBA Overrides: Mark ASL* as no save (fixes #2843)
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@ -159,6 +159,10 @@ static const struct GBACartridgeOverride _overrides[] = {
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// Shin Bokura no Taiyou: Gyakushuu no Sabata
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// Shin Bokura no Taiyou: Gyakushuu no Sabata
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{ "U33J", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE, false },
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{ "U33J", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE, false },
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// Stuart Little 2
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{ "ASLE", SAVEDATA_FORCE_NONE, HW_NONE, IDLE_LOOP_NONE, false },
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{ "ASLF", SAVEDATA_FORCE_NONE, HW_NONE, IDLE_LOOP_NONE, false },
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// Super Mario Advance 2
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// Super Mario Advance 2
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{ "AA2J", SAVEDATA_EEPROM, HW_NONE, 0x800052E, false },
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{ "AA2J", SAVEDATA_EEPROM, HW_NONE, 0x800052E, false },
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{ "AA2E", SAVEDATA_EEPROM, HW_NONE, 0x800052E, false },
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{ "AA2E", SAVEDATA_EEPROM, HW_NONE, 0x800052E, false },
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