GBA Overrides: Mark ASL* as no save (fixes #2843)

This commit is contained in:
Vicki Pfau 2023-02-28 18:11:21 -08:00
parent a64dcf8e43
commit 5b72231166
1 changed files with 4 additions and 0 deletions

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@ -159,6 +159,10 @@ static const struct GBACartridgeOverride _overrides[] = {
// Shin Bokura no Taiyou: Gyakushuu no Sabata // Shin Bokura no Taiyou: Gyakushuu no Sabata
{ "U33J", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE, false }, { "U33J", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE, false },
// Stuart Little 2
{ "ASLE", SAVEDATA_FORCE_NONE, HW_NONE, IDLE_LOOP_NONE, false },
{ "ASLF", SAVEDATA_FORCE_NONE, HW_NONE, IDLE_LOOP_NONE, false },
// Super Mario Advance 2 // Super Mario Advance 2
{ "AA2J", SAVEDATA_EEPROM, HW_NONE, 0x800052E, false }, { "AA2J", SAVEDATA_EEPROM, HW_NONE, 0x800052E, false },
{ "AA2E", SAVEDATA_EEPROM, HW_NONE, 0x800052E, false }, { "AA2E", SAVEDATA_EEPROM, HW_NONE, 0x800052E, false },