mirror of https://github.com/mgba-emu/mgba.git
Use an initializer for GBAThread in Qt
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@ -16,23 +16,24 @@ GameController::GameController(QObject* parent)
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GBAVideoSoftwareRendererCreate(m_renderer);
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GBAVideoSoftwareRendererCreate(m_renderer);
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m_renderer->outputBuffer = (color_t*) m_drawContext.bits();
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m_renderer->outputBuffer = (color_t*) m_drawContext.bits();
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m_renderer->outputBufferStride = m_drawContext.bytesPerLine() / 4;
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m_renderer->outputBufferStride = m_drawContext.bytesPerLine() / 4;
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m_threadContext.useDebugger = 0;
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m_threadContext = {
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m_threadContext.frameskip = 0;
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.useDebugger = 0,
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m_threadContext.renderer = &m_renderer->d;
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.frameskip = 0,
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m_threadContext.frameskip = 0;
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.biosFd = -1,
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m_threadContext.sync.videoFrameWait = 0;
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.renderer = &m_renderer->d,
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m_threadContext.sync.audioWait = 1;
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.sync.videoFrameWait = 0,
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.sync.audioWait = 1,
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.userData = this,
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.rewindBufferCapacity = 0
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};
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m_threadContext.startCallback = [] (GBAThread* context) {
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m_threadContext.startCallback = [] (GBAThread* context) {
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GameController* controller = static_cast<GameController*>(context->userData);
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GameController* controller = static_cast<GameController*>(context->userData);
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controller->audioDeviceAvailable(&context->gba->audio);
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controller->audioDeviceAvailable(&context->gba->audio);
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};
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};
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m_threadContext.cleanCallback = 0;
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m_threadContext.frameCallback = [] (GBAThread* context) {
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m_threadContext.frameCallback = [] (GBAThread* context) {
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GameController* controller = static_cast<GameController*>(context->userData);
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GameController* controller = static_cast<GameController*>(context->userData);
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controller->frameAvailable(controller->m_drawContext);
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controller->frameAvailable(controller->m_drawContext);
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};
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};
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m_threadContext.userData = this;
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m_threadContext.rewindBufferCapacity = 0;
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}
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}
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GameController::~GameController() {
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GameController::~GameController() {
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