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GBA Thread: Wake up threads waiting for frames when ending a GBA thread
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@ -365,6 +365,7 @@ void GBAThreadEnd(struct GBAThread* threadContext) {
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threadContext->sync.videoFrameWait = false;
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threadContext->sync.videoFrameOn = false;
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ConditionWake(&threadContext->sync.videoFrameRequiredCond);
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ConditionWake(&threadContext->sync.videoFrameAvailableCond);
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MutexUnlock(&threadContext->sync.videoFrameMutex);
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}
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