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GBA Add idle loop for Super Mario Advance 2 (USA)
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@ -105,6 +105,9 @@ static const struct GBACartridgeOverride _overrides[] = {
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// RockMan EXE 4.5 - Real Operation
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// RockMan EXE 4.5 - Real Operation
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{ "BR4J", SAVEDATA_FLASH512, GPIO_RTC, -1 },
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{ "BR4J", SAVEDATA_FLASH512, GPIO_RTC, -1 },
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// Super Mario Advance 2
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{ "AA2E", SAVEDATA_EEPROM, GPIO_NONE, 0x800052E },
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// Super Mario Advance 4
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// Super Mario Advance 4
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{ "AX4J", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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{ "AX4J", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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{ "AX4E", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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{ "AX4E", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
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