GBA Add idle loop for Super Mario Advance 2 (USA)

This commit is contained in:
Jeffrey Pfau 2015-01-10 03:02:11 -08:00
parent b2cceffdae
commit 5a10d1d37c
1 changed files with 3 additions and 0 deletions

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@ -105,6 +105,9 @@ static const struct GBACartridgeOverride _overrides[] = {
// RockMan EXE 4.5 - Real Operation // RockMan EXE 4.5 - Real Operation
{ "BR4J", SAVEDATA_FLASH512, GPIO_RTC, -1 }, { "BR4J", SAVEDATA_FLASH512, GPIO_RTC, -1 },
// Super Mario Advance 2
{ "AA2E", SAVEDATA_EEPROM, GPIO_NONE, 0x800052E },
// Super Mario Advance 4 // Super Mario Advance 4
{ "AX4J", SAVEDATA_FLASH1M, GPIO_NONE, -1 }, { "AX4J", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
{ "AX4E", SAVEDATA_FLASH1M, GPIO_NONE, -1 }, { "AX4E", SAVEDATA_FLASH1M, GPIO_NONE, -1 },