mirror of https://github.com/mgba-emu/mgba.git
Qt: Update translation (Portuguese (Brazil))
Currently translated at 100.0% (1056 of 1056 strings) Translation: mGBA/Qt Translate-URL: https://hosted.weblate.org/projects/mgba/mgba-qt/pt_BR/
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@ -1330,7 +1330,7 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
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<message>
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<message>
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<location filename="../FrameView.cpp" line="616"/>
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<location filename="../FrameView.cpp" line="616"/>
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<source>Frame</source>
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<source>Frame</source>
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<translation type="unfinished"></translation>
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<translation>Quadro</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../FrameView.cpp" line="622"/>
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<location filename="../FrameView.cpp" line="622"/>
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@ -4231,12 +4231,12 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
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<message>
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<message>
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<location filename="../Window.cpp" line="374"/>
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<location filename="../Window.cpp" line="374"/>
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<source>Save games (%1)</source>
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<source>Save games (%1)</source>
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<translation>Jogos gravados (%1)</translation>
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<translation>Jogos salvados (%1)</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../Window.cpp" line="375"/>
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<location filename="../Window.cpp" line="375"/>
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<source>Select save game</source>
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<source>Select save game</source>
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<translation>Selecione jogo gravado</translation>
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<translation>Selecione jogo salvado</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../Window.cpp" line="383"/>
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<location filename="../Window.cpp" line="383"/>
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@ -4272,12 +4272,12 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
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<message>
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<message>
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<location filename="../Window.cpp" line="1156"/>
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<location filename="../Window.cpp" line="1156"/>
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<source>Load alternate save game...</source>
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<source>Load alternate save game...</source>
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<translation>Carregar jogo gravado alternativo...</translation>
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<translation>Carregar jogo salvado alternativo...</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../Window.cpp" line="1159"/>
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<location filename="../Window.cpp" line="1159"/>
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<source>Load temporary save game...</source>
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<source>Load temporary save game...</source>
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<translation>Carregar jogo gravado temporário...</translation>
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<translation>Carregar jogo salvado temporário...</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../Window.cpp" line="1175"/>
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<location filename="../Window.cpp" line="1175"/>
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@ -4338,12 +4338,12 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
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<message>
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<message>
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<location filename="../Window.cpp" line="1249"/>
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<location filename="../Window.cpp" line="1249"/>
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<source>Convert save game...</source>
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<source>Convert save game...</source>
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<translation>Converter jogo gravado...</translation>
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<translation>Converter jogo salvado...</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../Window.cpp" line="1259"/>
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<location filename="../Window.cpp" line="1259"/>
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<source>New multiplayer window</source>
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<source>New multiplayer window</source>
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<translation>Nova janela multijogador</translation>
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<translation>Nova janela multi-jogador</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../Window.cpp" line="1264"/>
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<location filename="../Window.cpp" line="1264"/>
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@ -4528,7 +4528,7 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
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<message>
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<message>
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<location filename="../Window.cpp" line="1376"/>
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<location filename="../Window.cpp" line="1376"/>
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<source>Game Boy Printer...</source>
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<source>Game Boy Printer...</source>
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<translation>Game Boy Printer...</translation>
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<translation>Impressora Game Boy...</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../Window.cpp" line="1385"/>
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<location filename="../Window.cpp" line="1385"/>
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@ -4543,7 +4543,7 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
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<message>
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<message>
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<location filename="../Window.cpp" line="1444"/>
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<location filename="../Window.cpp" line="1444"/>
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<source>Interframe blending</source>
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<source>Interframe blending</source>
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<translation>Interframe blending</translation>
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<translation>Blending entre-telas</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../Window.cpp" line="1512"/>
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<location filename="../Window.cpp" line="1512"/>
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@ -4563,7 +4563,7 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
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<message>
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<message>
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<location filename="../Window.cpp" line="1520"/>
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<location filename="../Window.cpp" line="1520"/>
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<source>Adjust layer placement...</source>
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<source>Adjust layer placement...</source>
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<translation>Ajustar posicionamento da camada...</translation>
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<translation>Ajustar posicionamento de plano...</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../Window.cpp" line="1522"/>
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<location filename="../Window.cpp" line="1522"/>
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@ -4865,17 +4865,17 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
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<message>
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<message>
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<location filename="../ReportView.ui" line="14"/>
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<location filename="../ReportView.ui" line="14"/>
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<source>Generate Bug Report</source>
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<source>Generate Bug Report</source>
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<translation type="unfinished"></translation>
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<translation>Gerar Relatório de Bug</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../ReportView.ui" line="72"/>
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<location filename="../ReportView.ui" line="72"/>
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<source><html><head/><body><p>To file a bug report, please first generate a report file to attach to the bug report you're about to file. It is recommended that you include the save files, as these often help with debugging issues. This will collect some information about the version of {projectName} you're running, your configuration, your computer, and the game you currently have open (if any). Once this collection is completed you can review all of the information gathered below and save it to a zip file. The collection will automatically attempt to redact any personal information, such as your username if it's in any of the paths gathered, but just in case you can edit it afterwards. After you have generated and saved it, please click the button below or go to <a href="https://mgba.io/i/"><span style=" text-decoration: underline; color:#2980b9;">mgba.io/i</span></a> to file the bug report on GitHub. Make sure to attach the report you generated!</p></body></html></source>
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<source><html><head/><body><p>To file a bug report, please first generate a report file to attach to the bug report you're about to file. It is recommended that you include the save files, as these often help with debugging issues. This will collect some information about the version of {projectName} you're running, your configuration, your computer, and the game you currently have open (if any). Once this collection is completed you can review all of the information gathered below and save it to a zip file. The collection will automatically attempt to redact any personal information, such as your username if it's in any of the paths gathered, but just in case you can edit it afterwards. After you have generated and saved it, please click the button below or go to <a href="https://mgba.io/i/"><span style=" text-decoration: underline; color:#2980b9;">mgba.io/i</span></a> to file the bug report on GitHub. Make sure to attach the report you generated!</p></body></html></source>
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<translation><html><head/><body><p>Para reportar um bug, primeiro gere um ficheiro de relatório para anexar ao relatório de bug. É recomendado que inclua ficheiros de jogos gravados, já que podem ajudar a resolver problemas de depuração. Isto irá coletar informações sobre a versão do {projectName} que está a correr, suas configurações, seu computador, e o jogo que está aberto (se algum). Quando a coleção estiver completa você poderá revisar toda a informação coletada abaixo e gravar para um ficheiro zip. A coleção tentará automaticamente editar qualquer informação pessoal, como o seu username em qualquer pasta colecionada, mas em qualquer caso você poderá editar mais tarde. Depois de você ter gerado e gravado o relatório, por favor clique no botão abaixo ou vá a <a href="https://mgba.io/i/"><span style=" text-decoration: underline; color:#2980b9;">mgba.io/i</span></a> para reportar o bug ao GitHub. Certifique-se de anexou o relatório que você gerou!</p></body></html></translation>
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<translation><html><head/><body><p>Para reportar um bug, primeiro gere um ficheiro de relatório para anexar ao relatório de bug. É recomendado que inclua ficheiros de jogos salvados, já que podem ajudar a resolver problemas de depuração. Isto irá coletar informações sobre a versão do {projectName} que está a correr, suas configurações, seu computador, e o jogo que está aberto (se algum). Quando a coleção estiver completa você poderá revisar toda a informação coletada abaixo e gravar para um ficheiro zip. A coleção tentará automaticamente editar qualquer informação pessoal, como o seu username em qualquer pasta colecionada, mas em qualquer caso você poderá editar mais tarde. Depois de gerado e gravado o relatório, por favor clique no botão abaixo ou vá a <a href="https://mgba.io/i/"><span style=" text-decoration: underline; color:#2980b9;">mgba.io/i</span></a> para reportar o bug ao GitHub. Certifique-se de anexou o relatório que você gerou!</p></body></html></translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../ReportView.ui" line="90"/>
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<location filename="../ReportView.ui" line="90"/>
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<source>Generate report</source>
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<source>Generate report</source>
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<translation type="unfinished"></translation>
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<translation>Gerar relatório</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../ReportView.ui" line="104"/>
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<location filename="../ReportView.ui" line="104"/>
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@ -4885,17 +4885,17 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
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<message>
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<message>
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<location filename="../ReportView.ui" line="118"/>
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<location filename="../ReportView.ui" line="118"/>
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<source>Open issue list in browser</source>
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<source>Open issue list in browser</source>
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<translation type="unfinished"></translation>
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<translation>Abrir lista de problemas no navegador</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../ReportView.ui" line="139"/>
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<location filename="../ReportView.ui" line="139"/>
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<source>Include save file</source>
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<source>Include save file</source>
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<translation type="unfinished"></translation>
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<translation>Incluir ficheiro de jogo salvado</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../ReportView.ui" line="155"/>
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<location filename="../ReportView.ui" line="155"/>
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<source>Create and include savestate</source>
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<source>Create and include savestate</source>
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<translation type="unfinished"></translation>
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<translation>Criar e incluir estado de jogo</translation>
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</message>
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</message>
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</context>
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</context>
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<context>
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<context>
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@ -4903,103 +4903,103 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
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<message>
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<message>
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<location filename="../SaveConverter.ui" line="14"/>
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<location filename="../SaveConverter.ui" line="14"/>
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<source>Convert/Extract Save Game</source>
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<source>Convert/Extract Save Game</source>
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<translation type="unfinished"></translation>
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<translation>Converter e extrair jogo salvado</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../SaveConverter.ui" line="20"/>
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<location filename="../SaveConverter.ui" line="20"/>
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<source>Input file</source>
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<source>Input file</source>
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<translation type="unfinished"></translation>
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<translation>Ficheiro de entrada</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../SaveConverter.ui" line="29"/>
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<location filename="../SaveConverter.ui" line="29"/>
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<location filename="../SaveConverter.ui" line="55"/>
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<location filename="../SaveConverter.ui" line="55"/>
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<source>Browse</source>
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<source>Browse</source>
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<translation type="unfinished">Navegar</translation>
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<translation>Navegar</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../SaveConverter.ui" line="46"/>
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<location filename="../SaveConverter.ui" line="46"/>
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<source>Output file</source>
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<source>Output file</source>
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<translation type="unfinished"></translation>
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<translation>Ficheiro de saída</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../SaveConverter.cpp" line="397"/>
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<location filename="../SaveConverter.cpp" line="397"/>
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<source>%1 %2 save game</source>
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<source>%1 %2 save game</source>
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<translation type="unfinished"></translation>
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<translation>%1 %2 jogo salvado</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../SaveConverter.cpp" line="401"/>
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<location filename="../SaveConverter.cpp" line="401"/>
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<source>little endian</source>
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<source>little endian</source>
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<translation type="unfinished"></translation>
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<translation>endian pequeno</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../SaveConverter.cpp" line="404"/>
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<location filename="../SaveConverter.cpp" line="404"/>
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<source>big endian</source>
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<source>big endian</source>
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<translation type="unfinished"></translation>
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<translation>endian grande</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../SaveConverter.cpp" line="415"/>
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<location filename="../SaveConverter.cpp" line="415"/>
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<source>SRAM</source>
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<source>SRAM</source>
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<translation type="unfinished">SRAM</translation>
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<translation>SRAM</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../SaveConverter.cpp" line="419"/>
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<location filename="../SaveConverter.cpp" line="419"/>
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<source>%1 flash</source>
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<source>%1 flash</source>
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<translation type="unfinished"></translation>
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<translation>%1 flash</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../SaveConverter.cpp" line="423"/>
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<location filename="../SaveConverter.cpp" line="423"/>
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<source>%1 EEPROM</source>
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<source>%1 EEPROM</source>
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<translation type="unfinished"></translation>
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<translation>%1 EEPROM</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../SaveConverter.cpp" line="435"/>
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<location filename="../SaveConverter.cpp" line="435"/>
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<source>%1 SRAM + RTC</source>
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<source>%1 SRAM + RTC</source>
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<translation type="unfinished"></translation>
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<translation>%1 SRAM + RTC</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../SaveConverter.cpp" line="437"/>
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<location filename="../SaveConverter.cpp" line="437"/>
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<source>%1 SRAM</source>
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<source>%1 SRAM</source>
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<translation type="unfinished"></translation>
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<translation>%1 SRAM</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../SaveConverter.cpp" line="442"/>
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<location filename="../SaveConverter.cpp" line="442"/>
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<source>packed MBC2</source>
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<source>packed MBC2</source>
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<translation type="unfinished"></translation>
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<translation>packed MBC2</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../SaveConverter.cpp" line="444"/>
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<location filename="../SaveConverter.cpp" line="444"/>
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<source>unpacked MBC2</source>
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<source>unpacked MBC2</source>
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<translation type="unfinished"></translation>
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<translation>unpacked MBC2</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../SaveConverter.cpp" line="449"/>
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<location filename="../SaveConverter.cpp" line="449"/>
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<source>MBC6 flash</source>
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<source>MBC6 flash</source>
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<translation type="unfinished"></translation>
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<translation>MBC6 flash</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../SaveConverter.cpp" line="451"/>
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<location filename="../SaveConverter.cpp" line="451"/>
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<source>MBC6 combined SRAM + flash</source>
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<source>MBC6 combined SRAM + flash</source>
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<translation type="unfinished"></translation>
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<translation>MBC6 combinado SRAM + flash</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../SaveConverter.cpp" line="453"/>
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<location filename="../SaveConverter.cpp" line="453"/>
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<source>MBC6 SRAM</source>
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<source>MBC6 SRAM</source>
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<translation type="unfinished"></translation>
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<translation>MBC6 SRAM</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../SaveConverter.cpp" line="457"/>
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<location filename="../SaveConverter.cpp" line="457"/>
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<source>TAMA5</source>
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<source>TAMA5</source>
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<translation type="unfinished"></translation>
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<translation>TAMA5</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../SaveConverter.cpp" line="469"/>
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<location filename="../SaveConverter.cpp" line="469"/>
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<source>%1 (%2)</source>
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<source>%1 (%2)</source>
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<translation type="unfinished"></translation>
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<translation>%1 (%2)</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../SaveConverter.cpp" line="472"/>
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<location filename="../SaveConverter.cpp" line="472"/>
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<source>%1 save state with embedded %2 save game</source>
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<source>%1 save state with embedded %2 save game</source>
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<translation type="unfinished"></translation>
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<translation>%1 estado de jogo embutido com %2 jogo salvado</translation>
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</message>
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</message>
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</context>
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</context>
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<context>
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<context>
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<message>
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<message>
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<location filename="../SettingsView.ui" line="582"/>
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<location filename="../SettingsView.ui" line="582"/>
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<source>Dynamically update window title</source>
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<source>Dynamically update window title</source>
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<translation type="unfinished"></translation>
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<translation>Atualizar título da janela dinamicamente</translation>
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</message>
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</message>
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<message>
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<message>
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<location filename="../SettingsView.ui" line="602"/>
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<location filename="../SettingsView.ui" line="602"/>
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<message>
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<message>
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<location filename="../SettingsView.ui" line="886"/>
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<location filename="../SettingsView.ui" line="886"/>
|
||||||
<source>Save state extra data:</source>
|
<source>Save state extra data:</source>
|
||||||
<translation type="unfinished"></translation>
|
<translation>Dados extras do estado de jogo:</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
<message>
|
||||||
<location filename="../SettingsView.ui" line="903"/>
|
<location filename="../SettingsView.ui" line="903"/>
|
||||||
<location filename="../SettingsView.ui" line="947"/>
|
<location filename="../SettingsView.ui" line="947"/>
|
||||||
<source>Save game</source>
|
<source>Save game</source>
|
||||||
<translation type="unfinished"></translation>
|
<translation>Salvar jogo</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
<message>
|
||||||
<location filename="../SettingsView.ui" line="930"/>
|
<location filename="../SettingsView.ui" line="930"/>
|
||||||
<source>Load state extra data:</source>
|
<source>Load state extra data:</source>
|
||||||
<translation type="unfinished"></translation>
|
<translation>Carregar dados extras do estado de jogo:</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
<message>
|
||||||
<location filename="../SettingsView.ui" line="1858"/>
|
<location filename="../SettingsView.ui" line="1858"/>
|
||||||
<source>Super Game Boy/Game Boy Color model:</source>
|
<source>Super Game Boy/Game Boy Color model:</source>
|
||||||
<translation type="unfinished"></translation>
|
<translation>Modelo Super Game Boy/Game Boy Color:</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
<message>
|
||||||
<location filename="../SettingsView.ui" line="592"/>
|
<location filename="../SettingsView.ui" line="592"/>
|
||||||
|
@ -5520,7 +5520,7 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
|
||||||
<message>
|
<message>
|
||||||
<location filename="../SettingsView.ui" line="961"/>
|
<location filename="../SettingsView.ui" line="961"/>
|
||||||
<source>Enable Game Boy Player features by default</source>
|
<source>Enable Game Boy Player features by default</source>
|
||||||
<translation type="unfinished"></translation>
|
<translation>Ativar funcionalidades do Game Boy Player por padrão</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
<message>
|
||||||
<location filename="../SettingsView.ui" line="972"/>
|
<location filename="../SettingsView.ui" line="972"/>
|
||||||
|
@ -5652,17 +5652,17 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
|
||||||
<message>
|
<message>
|
||||||
<location filename="../SettingsView.ui" line="1492"/>
|
<location filename="../SettingsView.ui" line="1492"/>
|
||||||
<source>Game Boy-only model:</source>
|
<source>Game Boy-only model:</source>
|
||||||
<translation type="unfinished"></translation>
|
<translation>Apenas modelo Game Boy:</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
<message>
|
||||||
<location filename="../SettingsView.ui" line="1512"/>
|
<location filename="../SettingsView.ui" line="1512"/>
|
||||||
<source>Game Boy Color-only model:</source>
|
<source>Game Boy Color-only model:</source>
|
||||||
<translation type="unfinished"></translation>
|
<translation>Apenas modelo Game Boy Color:</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
<message>
|
||||||
<location filename="../SettingsView.ui" line="1522"/>
|
<location filename="../SettingsView.ui" line="1522"/>
|
||||||
<source>Game Boy/Game Boy Color model:</source>
|
<source>Game Boy/Game Boy Color model:</source>
|
||||||
<translation type="unfinished"></translation>
|
<translation>Modelo Game Boy/Game Boy Color:</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
<message>
|
||||||
<location filename="../SettingsView.ui" line="1710"/>
|
<location filename="../SettingsView.ui" line="1710"/>
|
||||||
|
@ -5947,12 +5947,12 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
|
||||||
<message>
|
<message>
|
||||||
<location filename="../VideoView.ui" line="277"/>
|
<location filename="../VideoView.ui" line="277"/>
|
||||||
<source>H.264</source>
|
<source>H.264</source>
|
||||||
<translation type="unfinished">H.264</translation>
|
<translation>H.264</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
<message>
|
||||||
<location filename="../VideoView.ui" line="282"/>
|
<location filename="../VideoView.ui" line="282"/>
|
||||||
<source>H.264 (NVENC)</source>
|
<source>H.264 (NVENC)</source>
|
||||||
<translation type="unfinished">H.264 (NVENC)</translation>
|
<translation>H.264 (NVENC)</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
<message>
|
||||||
<location filename="../VideoView.ui" line="455"/>
|
<location filename="../VideoView.ui" line="455"/>
|
||||||
|
@ -5962,7 +5962,7 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
|
||||||
<message>
|
<message>
|
||||||
<location filename="../VideoView.ui" line="468"/>
|
<location filename="../VideoView.ui" line="468"/>
|
||||||
<source>CRF</source>
|
<source>CRF</source>
|
||||||
<translation type="unfinished"></translation>
|
<translation>CRF</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
<message>
|
||||||
<location filename="../VideoView.ui" line="484"/>
|
<location filename="../VideoView.ui" line="484"/>
|
||||||
|
|
Loading…
Reference in New Issue