mirror of https://github.com/mgba-emu/mgba.git
Merge brightness and subpixels passes in custom LCD shader
This commit is contained in:
parent
5a8830124b
commit
598b9e237b
|
@ -1,9 +1,9 @@
|
|||
varying vec2 texCoord;
|
||||
uniform sampler2D tex;
|
||||
uniform int enable;
|
||||
uniform float reflectionBrightness;
|
||||
uniform vec2 reflectionDistance;
|
||||
uniform float lightBrightness;
|
||||
uniform int enable;
|
||||
|
||||
const float speed = 2.0;
|
||||
const float decay = 2.0;
|
||||
|
|
|
@ -1,9 +0,0 @@
|
|||
varying vec2 texCoord;
|
||||
uniform sampler2D tex;
|
||||
uniform float brightness;
|
||||
|
||||
void main() {
|
||||
vec4 color = texture2D(tex, texCoord);
|
||||
color.rgb *= brightness;
|
||||
gl_FragColor = color;
|
||||
}
|
|
@ -1,6 +1,7 @@
|
|||
varying vec2 texCoord;
|
||||
uniform sampler2D tex;
|
||||
uniform vec2 texSize;
|
||||
uniform float brightness;
|
||||
uniform float subPixelDimming;
|
||||
|
||||
void main() {
|
||||
|
@ -10,6 +11,7 @@ void main() {
|
|||
subPixels[0] = vec3(1.0, subPixelDimming, subPixelDimming);
|
||||
subPixels[1] = vec3(subPixelDimming, 1.0, subPixelDimming);
|
||||
subPixels[2] = vec3(subPixelDimming, subPixelDimming, 1.0);
|
||||
color.rgb *= brightness;
|
||||
color.rgb *= subPixels[int(mod(texCoord.s * texSize.x * 3.0, 3.0))];
|
||||
gl_FragColor = color;
|
||||
}
|
|
@ -2,63 +2,57 @@
|
|||
name=Custom LCD
|
||||
author=endrift, Dominus Iniquitatis, EddyHg80
|
||||
description=Configurable LCD emulation.
|
||||
passes=4
|
||||
passes=3
|
||||
|
||||
[pass.0]
|
||||
fragmentShader=customLCD-brightness.fs
|
||||
fragmentShader=customLCD-subPixels.fs
|
||||
blend=1
|
||||
width=-1
|
||||
height=-1
|
||||
width=-3
|
||||
height=-3
|
||||
|
||||
[pass.0.uniform.brightness]
|
||||
type=float
|
||||
default=1.1
|
||||
readableName=Brightness
|
||||
|
||||
[pass.1]
|
||||
fragmentShader=customLCD-subPixels.fs
|
||||
blend=1
|
||||
width=-3
|
||||
height=-3
|
||||
|
||||
[pass.1.uniform.subPixelDimming]
|
||||
[pass.0.uniform.subPixelDimming]
|
||||
type=float
|
||||
default=0.2
|
||||
readableName=Sub pixel dimming
|
||||
|
||||
[pass.2]
|
||||
[pass.1]
|
||||
fragmentShader=customLCD-pixelBounds.fs
|
||||
blend=1
|
||||
width=-6
|
||||
height=-6
|
||||
|
||||
[pass.2.uniform.boundBrightness]
|
||||
[pass.1.uniform.boundBrightness]
|
||||
type=float
|
||||
default=0.9
|
||||
readableName=Pixel bound brightness
|
||||
|
||||
[pass.3]
|
||||
[pass.2]
|
||||
fragmentShader=ags001-light.fs
|
||||
blend=1
|
||||
width=-6
|
||||
height=-6
|
||||
|
||||
[pass.3.uniform.enable]
|
||||
[pass.2.uniform.enable]
|
||||
type=int
|
||||
default=0
|
||||
readableName=Enable AGS-001's pristine light and reflections
|
||||
|
||||
[pass.3.uniform.lightBrightness]
|
||||
[pass.2.uniform.lightBrightness]
|
||||
type=float
|
||||
default=0.9
|
||||
readableName=Light brightness
|
||||
|
||||
[pass.3.uniform.reflectionBrightness]
|
||||
[pass.2.uniform.reflectionBrightness]
|
||||
type=float
|
||||
default=0.07
|
||||
readableName=Reflection brightness
|
||||
|
||||
[pass.3.uniform.reflectionDistance]
|
||||
[pass.2.uniform.reflectionDistance]
|
||||
type=float2
|
||||
default[0]=0
|
||||
default[1]=0.025
|
||||
|
|
Loading…
Reference in New Issue