mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Optimize affine iteration
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parent
328bebbc01
commit
584155a4f7
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@ -18,20 +18,18 @@
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localY = y;
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localY = y;
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#define MODE_2_COORD_OVERFLOW \
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#define MODE_2_COORD_OVERFLOW \
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localX = x & (sizeAdjusted - 1); \
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x &= (sizeAdjusted - 1); \
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localY = y & (sizeAdjusted - 1); \
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y &= (sizeAdjusted - 1); \
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#define MODE_2_COORD_NO_OVERFLOW \
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#define MODE_2_COORD_NO_OVERFLOW \
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if ((x | y) & ~(sizeAdjusted - 1)) { \
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if ((x | y) & ~(sizeAdjusted - 1)) { \
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continue; \
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continue; \
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} \
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}
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localX = x; \
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localY = y;
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#define MODE_2_NO_MOSAIC(COORD) \
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#define MODE_2_NO_MOSAIC(COORD) \
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COORD \
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COORD \
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mapData = screenBase[(localX >> 11) + (((localY >> 7) & 0x7F0) << background->size)]; \
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mapData = screenBase[(x >> 11) + (((y >> 7) & 0x7F0) << background->size)]; \
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pixelData = charBase[(mapData << 6) + ((localY & 0x700) >> 5) + ((localX & 0x700) >> 8)];
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pixelData = charBase[(mapData << 6) + ((y & 0x700) >> 5) + ((x & 0x700) >> 8)];
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#define MODE_2_MOSAIC(COORD) \
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#define MODE_2_MOSAIC(COORD) \
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if (!mosaicWait) { \
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if (!mosaicWait) { \
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@ -56,9 +54,13 @@
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#define DRAW_BACKGROUND_MODE_2(BLEND, OBJWIN) \
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#define DRAW_BACKGROUND_MODE_2(BLEND, OBJWIN) \
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if (background->overflow) { \
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if (background->overflow) { \
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if (mosaicH > 1) { \
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if (mosaicH > 1) { \
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localX &= sizeAdjusted - 1; \
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int tmpX = x; \
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localY &= sizeAdjusted - 1; \
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int tmpY = y; \
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x = localX & (sizeAdjusted - 1); \
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y = localY & (sizeAdjusted - 1); \
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MODE_2_NO_MOSAIC(); \
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MODE_2_NO_MOSAIC(); \
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x = tmpX; \
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y = tmpY; \
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MODE_2_LOOP(MODE_2_MOSAIC, MODE_2_COORD_OVERFLOW, BLEND, OBJWIN); \
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MODE_2_LOOP(MODE_2_MOSAIC, MODE_2_COORD_OVERFLOW, BLEND, OBJWIN); \
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} else { \
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} else { \
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MODE_2_LOOP(MODE_2_NO_MOSAIC, MODE_2_COORD_OVERFLOW, BLEND, OBJWIN); \
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MODE_2_LOOP(MODE_2_NO_MOSAIC, MODE_2_COORD_OVERFLOW, BLEND, OBJWIN); \
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@ -66,9 +68,13 @@
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} else { \
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} else { \
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if (mosaicH > 1) { \
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if (mosaicH > 1) { \
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if (!((x | y) & ~(sizeAdjusted - 1))) { \
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if (!((x | y) & ~(sizeAdjusted - 1))) { \
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localX &= sizeAdjusted - 1; \
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int tmpX = x; \
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localY &= sizeAdjusted - 1; \
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int tmpY = y; \
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x = localX & (sizeAdjusted - 1); \
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y = localY & (sizeAdjusted - 1); \
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MODE_2_NO_MOSAIC(); \
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MODE_2_NO_MOSAIC(); \
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x = tmpX; \
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y = tmpY; \
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} \
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} \
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MODE_2_LOOP(MODE_2_MOSAIC, MODE_2_COORD_NO_OVERFLOW, BLEND, OBJWIN); \
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MODE_2_LOOP(MODE_2_MOSAIC, MODE_2_COORD_NO_OVERFLOW, BLEND, OBJWIN); \
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} else { \
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} else { \
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