Update CHANGES for 0.2.1

This commit is contained in:
Jeffrey Pfau 2015-05-13 22:04:43 -07:00
parent adee44f6e9
commit 57ac3e6529
1 changed files with 43 additions and 36 deletions

79
CHANGES
View File

@ -17,57 +17,64 @@ Features:
- Screensaver can now be suspended while a game is running - Screensaver can now be suspended while a game is running
- Load/save the most recent savestate slot - Load/save the most recent savestate slot
Bugfixes: Bugfixes:
- GBA: Fix timers not updating timing when writing to only the reload register
- All: Fix sanitize-deb script not cleaning up after itself
- Qt: Fix Display object leak when closing a window
- Qt: Fix .deb dependencies
- GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
- Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
- ARM7: Fix SWI and IRQ timings - ARM7: Fix SWI and IRQ timings
- GBA Audio: Force audio FIFOs to 32-bit - GBA Audio: Force audio FIFOs to 32-bit
- GBA Memory: Ensure changing the timing of a DMA reschedules it - GBA Memory: Ensure changing the timing of a DMA reschedules it
- Qt: Fix window not regaining focus after exiting savestate window
- Qt: Fix regression where video would not record if the game had already started
- GBA: Fix rewind boundary conditions
- GBA: Add initial I/O register settings for background matrix registers
- Qt: Fix potential crash if a gamepad causes focus to change
- GBA Memory: Allow SRAM to be 64kB
- Qt: Fix controller axis querying
- GBA Memory: Improve Thumb open bus behavior - GBA Memory: Improve Thumb open bus behavior
- GBA Memory: Fix 32-bit loads from unaddress cartridge space
- Qt: Fix multiplayer windows opening as the wrong size
- Qt: Fix controllers sometimes not loading the right profile
- GBA: Fix hang when loading a savestate if sync to video is enabled
- Debugger: Fix use-after-free in breakpoint clearing code
- Util: Fix resource leak in UTF-8 handling code
- VFS: Fix resource leaks if some allocations fail - VFS: Fix resource leaks if some allocations fail
- Debugger: Fix boundary conditions in tab completion
- Video: Fix an issue with very long filenames - Video: Fix an issue with very long filenames
- SDL: Fix boundary conditions for joystick adjustments
- Util: Fix a null-pointer issue when attempting to delete a key
- SDL: Allocate properly sized input maps
- ARM7: Handle writeback for PC in addressing modes 2 and 3
- GBA: Handle out-of-bounds I/O access
- GBA: Fix bounds-checking on EEPROM access
- ARM7: Make illegal instruction decoding consistent between ARM and Thumb
- GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
- ARM7: Fix ARM multiply instructions when PC is a destination register
- SDL: Fix potential build issues when Qt and SDL2 are in use
- GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
- GBA Video: Fix second frame mode 5
- Perf: Fix race condition if a game crashes immediately on start
- All: Fix dependencies for libavcodec on Debian-derived platforms
Misc: Misc:
- Qt: Show multiplayer numbers in window title
- Qt: Handle saving input settings better - Qt: Handle saving input settings better
- Debugger: Free watchpoints in addition to breakpoints - Debugger: Free watchpoints in addition to breakpoints
- Qt: Move GL frame drawing back onto its own thread - Qt: Move GL frame drawing back onto its own thread
- GBA: Add status log level - GBA: Add status log level
- GBA Thread: Add functionality for running callbacks on the GBA thread - GBA Thread: Add functionality for running callbacks on the GBA thread
- Qt: Fast forward (held) option moved from Other to Emulation menu - Qt: Fast forward (held) option moved from Other to Emulation menu
- GBA Memory: Soft-crash if jumping past the end of a ROM
- All: Add --help flag for command line programs - All: Add --help flag for command line programs
0.2.1: (2015-05-13)
Bugfixes:
- All: Fix sanitize-deb script not cleaning up after itself
- All: Fix dependencies for libavcodec on Debian-derived platforms
- ARM7: Handle writeback for PC in addressing modes 2 and 3
- ARM7: Make illegal instruction decoding consistent between ARM and Thumb
- ARM7: Fix ARM multiply instructions when PC is a destination register
- Debugger: Fix use-after-free in breakpoint clearing code
- Debugger: Fix boundary conditions in tab completion
- GBA: Fix timers not updating timing when writing to only the reload register
- GBA: Fix rewind boundary conditions
- GBA: Add initial I/O register settings for background matrix registers
- GBA: Fix hang when loading a savestate if sync to video is enabled
- GBA: Handle out-of-bounds I/O access
- GBA: Fix bounds-checking on EEPROM access
- GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
- GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
- GBA Memory: Allow SRAM to be 64kB
- GBA Memory: Fix 32-bit loads from unaddress cartridge space
- GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
- GBA Video: Fix second frame mode 5
- Perf: Fix race condition if a game crashes immediately on start
- Qt: Fix Display object leak when closing a window
- Qt: Fix .deb dependencies
- Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
- Qt: Fix window not regaining focus after exiting savestate window
- Qt: Fix regression where video would not record if the game had already started
- Qt: Fix potential crash if a gamepad causes focus to change
- Qt: Fix controller axis querying
- Qt: Fix multiplayer windows opening as the wrong size
- Qt: Fix controllers sometimes not loading the right profile
- SDL: Fix boundary conditions for joystick adjustments
- SDL: Allocate properly sized input maps
- SDL: Fix potential build issues when Qt and SDL2 are in use
- Util: Fix resource leak in UTF-8 handling code
- Util: Fix a null-pointer issue when attempting to delete a key
- VFS: Fix resource leaks if some allocations fail
- Video: Fix an issue with very long filenames
Misc:
- GBA Memory: Soft-crash if jumping past the end of a ROM
- Qt: Show multiplayer numbers in window title
- Qt: Solar sensor can have shortcuts set
0.2.0: (2015-04-03) 0.2.0: (2015-04-03)
Features: Features:
- Support for gamepad axes, e.g. analog sticks or triggers - Support for gamepad axes, e.g. analog sticks or triggers