All: Update CHANGES for 0.3.0

This commit is contained in:
Jeffrey Pfau 2015-08-16 18:37:13 -07:00
parent 92d5ebf2f4
commit 55bd608092
1 changed files with 60 additions and 60 deletions

120
CHANGES
View File

@ -1,4 +1,4 @@
0.3.0: (Future)
0.3.0: (2015-08-16)
Features:
- Ability to hide individual background layers, or OBJs
- Ability to mute individual audio channels
@ -34,98 +34,98 @@ Features:
- Configurable audio output sample rate
Bugfixes:
- ARM7: Fix SWI and IRQ timings
- GBA Audio: Force audio FIFOs to 32-bit
- GBA Memory: Improve Thumb open bus behavior
- VFS: Fix resource leaks if some allocations fail
- Video: Fix an issue with very long filenames
- GBA Video: Blended sprites should never have other effects applied
- GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
- Qt: Better cleanup when a game crashes
- Qt: Fix open ROM dialog filtering for archive formats
- ARM7: Fix Thumb MUL timing
- Qt: Cap the maximum number of multiplayer windows
- Qt: Fix maximum year in sensor override
- ARM7: Fix timing of multiplies to use N cycles
- ARM7: ARMHotplugDetach should call deinit
- Debugger: Fix use-after-free in breakpoint clearing code
- GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
- GBA: Cap audio FIFO read size during deserialization
- GBA: Check for corrupted savestates when loading
- GBA: Check for improperly sized savestates when loading
- GBA: Check for savestates made from differently sized ROMs
- GBA Video: Fix out-of-bounds tiles in mosaic
- GBA Memory: Fix potential DMA issue when loading a savestate
- GBA Audio: Fix audio pitch changing when adjusting buffer size
- SDL: Fix SDL build when OpenGL is missing
- ARM7: Fix timing of multiplies to use N cycles
- GBA: Fix calls to endian-independent loadstores
- GBA Video: Fix windows not affecting sprites
- VFS: Fix line-reading to return proper values
- GBA Memory: Fix load/store multiple video memory waitstates
- GBA: Fix timing of reading from timer registers
- Util: Allow loading IPS patches that grow the ROM
- GBA: Ensure cycles never go negative
- GBA Audio: Force audio FIFOs to 32-bit
- GBA Audio: Fix audio pitch changing when adjusting buffer size
- GBA Audio: Fix sample order in audio channel 3
- GBA Audio: Fix 8-bit writes to audio channel 3 frequency
- ARM7: ARMHotplugDetach should call deinit
- GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
- GBA Memory: Improve Thumb open bus behavior
- GBA Memory: Fix potential DMA issue when loading a savestate
- GBA Memory: Fix load/store multiple video memory waitstates
- GBA SIO: Fix reseting when there are SIO devices attached
- GBA Video: Blended sprites should never have other effects applied
- GBA Video: Fix out-of-bounds tiles in mosaic
- GBA Video: Fix windows not affecting sprites
- GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
- GBA Video: Fix timing on first scanline
- Qt: Better cleanup when a game crashes
- Qt: Fix open ROM dialog filtering for archive formats
- Qt: Cap the maximum number of multiplayer windows
- Qt: Fix maximum year in sensor override
- Qt: Fix window being too tall after exiting fullscreen
- Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
- GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
- Qt: Fix analog buttons not getting unmapped
- GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
- Qt: Fix passing command line options
- Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
- GBA Video: Fix timing on first scanline
- GBA: Ensure cycles never go negative
- SDL: Fix SDL build when OpenGL is missing
- Util: Allow loading IPS patches that grow the ROM
- VFS: Fix resource leaks if some allocations fail
- VFS: Fix line-reading to return proper values
- Video: Fix an issue with very long filenames
- Util: Fix formatting of floats
- Debugger: Fix use-after-free in breakpoint clearing code
- GBA SIO: Fix reseting when there are SIO devices attached
Misc:
- Qt: Handle saving input settings better
- Debugger: Free watchpoints in addition to breakpoints
- Qt: Move GL frame drawing back onto its own thread
- GBA: Add status log level
- GBA Thread: Add functionality for running callbacks on the GBA thread
- Qt: Fast forward (held) option moved from Other to Emulation menu
- All: Add --help flag for command line programs
- Qt: Show version info in window title
- All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
- GBA SIO: Add a dummy driver for Normal mode
- GBA: GBARewind now returns how many states it has rewound
- All: Enable static linking for Windows
- All: Enable static linking for OS X
- All: Threads are now named
- All: Proper handling of Unicode file paths
- ARM7: Add emulation for Undefined CPU mode
- ARM7: Reduce the size of the Thumb instruction table
- GBA: Add status log level
- GBA: GBARewind now returns how many states it has rewound
- GBA: SIO logging layer
- GBA BIOS: Stub out SoundBias
- GBA: More accurate cycle estimation for ROM prefetch and flash save chips
- GBA: Don't include GBACLIDebugger struct unless needed
- GBA: Savedata is now synced shortly after data finishes being written
- GBA: Process multiple timer events at once, if necessary
- GBA Audio: Implement audio reset for channels A/B
- GBA Audio: Process multiple audio events at once, if necessary
- GBA Hardware: Backport generic RTC source into core
- GBA Input: Allow axes and buttons to be mapped to the same key
- GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
- GBA SIO: Add a dummy driver for Normal mode
- GBA Thread: Add functionality for running callbacks on the GBA thread
- GBA Thread: Split GBASync into a separate file
- GBA Video: Refactor software renderer into separate files
- GBA Video: Slightly optimize mode 0 mosaic rendering
- Debugger: Free watchpoints in addition to breakpoints
- Qt: Handle saving input settings better
- Qt: Move GL frame drawing back onto its own thread
- Qt: Fast forward (held) option moved from Other to Emulation menu
- Qt: Show version info in window title
- Qt: Migrate multiplayer window handling into GBAApp
- Qt: Unified file opening and saving with last location
- Qt: Fix windows being resizable when they shouldn't have been
- Qt: Only hide cursor in full screen
- Perf: Ability to load savestates immediately on launch
- Qt: Replace pause-after-frame mutex with an atomic
- Util: Allow disabling the threading code entirely
- GBA: SIO logging layer
- Qt: Add application icon and XDG desktop files
- GBA Thread: Split GBASync into a separate file
- SDL: Properly check for initialization
- SDL: Clean up initialization functions
- All: Threads are now named
- Qt: Rename "Fullscreen" to "Toggle fullscreen"
- Qt: Don't save window size when entering fullscreen
- Qt: Make the default fullscreen binding for Windows be Alt-Enter
- GBA Video: Refactor software renderer into separate files
- ARM7: Add emulation for Undefined CPU mode
- GBA: More accurate cycle estimation for ROM prefetch and flash save chips
- ARM7: Reduce the size of the Thumb instruction table
- GBA: Don't include GBACLIDebugger struct unless needed
- SDL: Clean up GL context
- GBA Audio: Implement audio reset for channels A/B
- GBA Hardware: Backport generic RTC source into core
- All: Proper handling of Unicode file paths
- GBA Video: Slightly optimize mode 0 mosaic rendering
- VFS: Add sync method to force syncing with backing
- GBA: Savedata is now synced shortly after data finishes being written
- GBA Input: Allow axes and buttons to be mapped to the same key
- GBA BIOS: Stub out SoundBias
- Qt: Gamepads can now have both buttons and analog axes mapped to the same key
- Qt: Increase usability of key mapper
- Qt: Show checkmark for window sizes
- Qt: Set window path to loaded ROM
- GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
- GBA Audio: Process multiple audio events at once, if necessary
- GBA: Process multiple timer events at once, if necessary
- Perf: Ability to load savestates immediately on launch
- SDL: Properly check for initialization
- SDL: Clean up initialization functions
- SDL: Clean up GL context
- Util: Allow disabling the threading code entirely
- VFS: Add sync method to force syncing with backing
0.2.1: (2015-05-13)
Bugfixes: