mirror of https://github.com/mgba-emu/mgba.git
Qt: Redo key shortcut editing
This commit is contained in:
parent
5c32172076
commit
55866f8beb
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@ -7,6 +7,7 @@
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#include "GamepadAxisEvent.h"
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#include "GamepadButtonEvent.h"
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#include "ShortcutController.h"
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#include <QKeyEvent>
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@ -20,6 +21,7 @@ KeyEditor::KeyEditor(QWidget* parent)
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, m_button(false)
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{
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setAlignment(Qt::AlignCenter);
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setFocusPolicy(Qt::ClickFocus);
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}
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void KeyEditor::setValue(int key) {
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@ -27,7 +29,11 @@ void KeyEditor::setValue(int key) {
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if (m_button) {
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updateButtonText();
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} else {
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setText(QKeySequence(key).toString(QKeySequence::NativeText));
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if (key < 0) {
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setText(tr("---"));
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} else {
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setText(QKeySequence(key).toString(QKeySequence::NativeText));
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}
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}
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emit valueChanged(key);
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}
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@ -71,27 +77,60 @@ QSize KeyEditor::sizeHint() const {
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void KeyEditor::keyPressEvent(QKeyEvent* event) {
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if (!m_button) {
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setValue(event->key());
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if (m_key < 0) {
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m_key = 0;
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}
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if (ShortcutController::isModifierKey(event->key())) {
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switch (event->key()) {
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case Qt::Key_Shift:
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setValue(m_key | Qt::ShiftModifier);
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break;
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case Qt::Key_Control:
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setValue(m_key | Qt::ControlModifier);
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break;
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case Qt::Key_Alt:
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setValue(m_key | Qt::AltModifier);
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break;
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case Qt::Key_Meta:
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setValue(m_key | Qt::MetaModifier);
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break;
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default:
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setValue(m_key);
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}
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} else {
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setValue(event->key() | (m_key & (Qt::ShiftModifier | Qt::ControlModifier | Qt::AltModifier | Qt::MetaModifier)));
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}
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}
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event->accept();
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}
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bool KeyEditor::event(QEvent* event) {
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if (!m_button) {
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return QWidget::event(event);
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}
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if (event->type() == GamepadButtonEvent::Down()) {
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setValueButton(static_cast<GamepadButtonEvent*>(event)->value());
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event->accept();
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return true;
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}
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if (event->type() == GamepadAxisEvent::Type()) {
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GamepadAxisEvent* gae = static_cast<GamepadAxisEvent*>(event);
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if (gae->isNew()) {
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setValueAxis(gae->axis(), gae->direction());
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if (event->type() == QEvent::KeyPress) {
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QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
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if (keyEvent->key() != Qt::Key_Tab && keyEvent->key() != Qt::Key_Backtab) {
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return QWidget::event(event);
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}
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if (!(keyEvent->modifiers() & ~Qt::ShiftModifier)) {
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keyPressEvent(keyEvent);
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keyEvent->accept();
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return true;
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}
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}
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} else {
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if (event->type() == GamepadButtonEvent::Down()) {
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setValueButton(static_cast<GamepadButtonEvent*>(event)->value());
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event->accept();
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return true;
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}
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if (event->type() == GamepadAxisEvent::Type()) {
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GamepadAxisEvent* gae = static_cast<GamepadAxisEvent*>(event);
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if (gae->isNew()) {
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setValueAxis(gae->axis(), gae->direction());
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}
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event->accept();
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return true;
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}
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event->accept();
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return true;
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}
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return QWidget::event(event);
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}
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@ -37,7 +37,7 @@ QVariant ShortcutController::data(const QModelIndex& index, int role) const {
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case 0:
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return item->visibleName();
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case 1:
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return item->shortcut().toString(QKeySequence::NativeText);
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return QKeySequence(item->shortcut()).toString(QKeySequence::NativeText);
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case 2:
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if (item->button() >= 0) {
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return item->button();
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@ -125,7 +125,7 @@ void ShortcutController::addAction(QMenu* menu, QAction* action, const QString&
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}
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void ShortcutController::addFunctions(QMenu* menu, std::function<void()> press, std::function<void()> release,
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const QKeySequence& shortcut, const QString& visibleName, const QString& name) {
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int shortcut, const QString& visibleName, const QString& name) {
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ShortcutItem* smenu = m_menuMap[menu];
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if (!smenu) {
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return;
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@ -145,6 +145,11 @@ void ShortcutController::addFunctions(QMenu* menu, std::function<void()> press,
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createIndex(smenu->items().count() - 1, 2, item));
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}
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void ShortcutController::addFunctions(QMenu* menu, std::function<void()> press, std::function<void()> release,
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const QKeySequence& shortcut, const QString& visibleName, const QString& name) {
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addFunctions(menu, press, release, shortcut[0], visibleName, name);
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}
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void ShortcutController::addMenu(QMenu* menu, QMenu* parentMenu) {
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ShortcutItem* smenu = m_menuMap[parentMenu];
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if (!smenu) {
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@ -179,10 +184,10 @@ const ShortcutController::ShortcutItem* ShortcutController::itemAt(const QModelI
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return static_cast<const ShortcutItem*>(index.internalPointer());
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}
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QKeySequence ShortcutController::shortcutAt(const QModelIndex& index) const {
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int ShortcutController::shortcutAt(const QModelIndex& index) const {
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const ShortcutItem* item = itemAt(index);
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if (!item) {
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return QKeySequence();
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return 0;
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}
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return item->shortcut();
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}
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@ -195,7 +200,7 @@ bool ShortcutController::isMenuAt(const QModelIndex& index) const {
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return item->menu();
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}
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void ShortcutController::updateKey(const QModelIndex& index, const QKeySequence& keySequence) {
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void ShortcutController::updateKey(const QModelIndex& index, int keySequence) {
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if (!index.isValid()) {
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return;
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}
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@ -204,23 +209,28 @@ void ShortcutController::updateKey(const QModelIndex& index, const QKeySequence&
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return;
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}
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ShortcutItem* item = itemAt(index);
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if (item->functions().first) {
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QKeySequence oldShortcut = item->shortcut();
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if (!oldShortcut.isEmpty()) {
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m_heldKeys.take(oldShortcut);
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}
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if (!keySequence.isEmpty()) {
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m_heldKeys[keySequence] = item;
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}
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}
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item->setShortcut(keySequence);
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updateKey(item, keySequence);
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if (m_config) {
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m_config->setQtOption(item->name(), keySequence.toString(), KEY_SECTION);
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m_config->setQtOption(item->name(), QKeySequence(keySequence).toString(), KEY_SECTION);
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}
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emit dataChanged(createIndex(index.row(), 0, index.internalPointer()),
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createIndex(index.row(), 2, index.internalPointer()));
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}
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void ShortcutController::updateKey(ShortcutItem* item, int keySequence) {
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int oldShortcut = item->shortcut();
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if (item->functions().first) {
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if (oldShortcut > 0) {
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m_heldKeys.take(oldShortcut);
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}
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if (keySequence > 0) {
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m_heldKeys[keySequence] = item;
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}
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}
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item->setShortcut(keySequence);
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}
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void ShortcutController::updateButton(const QModelIndex& index, int button) {
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if (!index.isValid()) {
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return;
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@ -286,7 +296,7 @@ void ShortcutController::updateAxis(const QModelIndex& index, int axis, GamepadA
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}
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void ShortcutController::clearKey(const QModelIndex& index) {
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updateKey(index, QKeySequence());
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updateKey(index, 0);
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}
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void ShortcutController::clearButton(const QModelIndex& index) {
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@ -299,22 +309,27 @@ bool ShortcutController::eventFilter(QObject*, QEvent* event) {
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if (keyEvent->isAutoRepeat()) {
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return false;
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}
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auto item = m_heldKeys.find(keyEventToSequence(keyEvent));
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if (item == m_heldKeys.end()) {
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return false;
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}
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ShortcutItem::Functions pair = item.value()->functions();
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if (event->type() == QEvent::KeyPress) {
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if (pair.first) {
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pair.first();
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}
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int key = keyEvent->key();
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if (!isModifierKey(key)) {
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key |= keyEvent->modifiers();
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} else {
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if (pair.second) {
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pair.second();
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}
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key = toModifierKey(key | keyEvent->modifiers());
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}
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auto item = m_heldKeys.find(key);
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if (item != m_heldKeys.end()) {
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ShortcutItem::Functions pair = item.value()->functions();
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if (event->type() == QEvent::KeyPress) {
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if (pair.first) {
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pair.first();
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}
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} else {
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if (pair.second) {
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pair.second();
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}
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}
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event->accept();
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return true;
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}
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event->accept();
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return true;
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}
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if (event->type() == GamepadButtonEvent::Down()) {
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auto item = m_buttons.find(static_cast<GamepadButtonEvent*>(event)->value());
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@ -378,15 +393,11 @@ void ShortcutController::loadShortcuts(ShortcutItem* item) {
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}
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QVariant shortcut = m_config->getQtOption(item->name(), KEY_SECTION);
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if (!shortcut.isNull()) {
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QKeySequence keySequence(shortcut.toString());
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if (item->functions().first) {
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QKeySequence oldShortcut = item->shortcut();
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if (!oldShortcut.isEmpty()) {
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m_heldKeys.take(oldShortcut);
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}
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m_heldKeys[keySequence] = item;
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if (shortcut.toString().endsWith("+")) {
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updateKey(item, toModifierShortcut(shortcut.toString()));
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} else {
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updateKey(item, QKeySequence(shortcut.toString())[0]);
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}
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item->setShortcut(keySequence);
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}
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loadGamepadShortcuts(item);
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}
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@ -446,26 +457,6 @@ void ShortcutController::loadGamepadShortcuts(ShortcutItem* item) {
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}
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}
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QKeySequence ShortcutController::keyEventToSequence(const QKeyEvent* event) {
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QString modifier = QString::null;
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if (event->modifiers() & Qt::ShiftModifier) {
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modifier += "Shift+";
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}
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if (event->modifiers() & Qt::ControlModifier) {
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modifier += "Ctrl+";
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}
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if (event->modifiers() & Qt::AltModifier) {
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modifier += "Alt+";
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}
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if (event->modifiers() & Qt::MetaModifier) {
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modifier += "Meta+";
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}
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QString key = QKeySequence(event->key()).toString();
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return QKeySequence(modifier + key);
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}
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void ShortcutController::loadProfile(const QString& profile) {
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m_profileName = profile;
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m_profile = InputProfile::findProfile(profile);
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@ -481,9 +472,69 @@ void ShortcutController::onSubitems(ShortcutItem* item, std::function<void(Short
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}
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}
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int ShortcutController::toModifierShortcut(const QString& shortcut) {
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// Qt doesn't seem to work with raw modifier shortcuts!
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QStringList modifiers = shortcut.split('+');
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int value = 0;
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for (const auto& mod : modifiers) {
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if (mod == QLatin1String("Shift")) {
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value |= Qt::ShiftModifier;
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continue;
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}
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if (mod == QLatin1String("Ctrl")) {
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value |= Qt::ControlModifier;
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continue;
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}
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if (mod == QLatin1String("Alt")) {
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value |= Qt::AltModifier;
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continue;
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}
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if (mod == QLatin1String("Meta")) {
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value |= Qt::MetaModifier;
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continue;
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}
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}
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return value;
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}
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bool ShortcutController::isModifierKey(int key) {
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switch (key) {
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case Qt::Key_Shift:
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case Qt::Key_Control:
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case Qt::Key_Alt:
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case Qt::Key_Meta:
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return true;
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default:
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return false;
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}
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}
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int ShortcutController::toModifierKey(int key) {
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int modifiers = key & (Qt::ShiftModifier | Qt::ControlModifier | Qt::AltModifier | Qt::MetaModifier);
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key ^= modifiers;
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switch (key) {
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case Qt::Key_Shift:
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modifiers |= Qt::ShiftModifier;
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break;
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case Qt::Key_Control:
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modifiers |= Qt::ControlModifier;
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break;
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case Qt::Key_Alt:
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modifiers |= Qt::AltModifier;
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break;
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case Qt::Key_Meta:
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modifiers |= Qt::MetaModifier;
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break;
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default:
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break;
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}
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return modifiers;
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}
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ShortcutController::ShortcutItem::ShortcutItem(QAction* action, const QString& name, ShortcutItem* parent)
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: m_action(action)
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, m_shortcut(action->shortcut())
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, m_shortcut(action->shortcut().isEmpty() ? 0 : action->shortcut()[0])
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, m_menu(nullptr)
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, m_name(name)
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, m_button(-1)
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@ -496,7 +547,7 @@ ShortcutController::ShortcutItem::ShortcutItem(QAction* action, const QString& n
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.remove("...");
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}
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ShortcutController::ShortcutItem::ShortcutItem(ShortcutController::ShortcutItem::Functions functions, const QKeySequence& shortcut, const QString& visibleName, const QString& name, ShortcutItem* parent)
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ShortcutController::ShortcutItem::ShortcutItem(ShortcutController::ShortcutItem::Functions functions, int shortcut, const QString& visibleName, const QString& name, ShortcutItem* parent)
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: m_action(nullptr)
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, m_shortcut(shortcut)
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, m_functions(functions)
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@ -512,6 +563,7 @@ ShortcutController::ShortcutItem::ShortcutItem(ShortcutController::ShortcutItem:
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ShortcutController::ShortcutItem::ShortcutItem(QMenu* menu, ShortcutItem* parent)
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: m_action(nullptr)
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, m_shortcut(0)
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, m_menu(menu)
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, m_button(-1)
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, m_axis(-1)
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@ -530,7 +582,7 @@ void ShortcutController::ShortcutItem::addAction(QAction* action, const QString&
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}
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void ShortcutController::ShortcutItem::addFunctions(ShortcutController::ShortcutItem::Functions functions,
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const QKeySequence& shortcut, const QString& visibleName,
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int shortcut, const QString& visibleName,
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const QString& name) {
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m_items.append(ShortcutItem(functions, shortcut, visibleName, name, this));
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}
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@ -539,10 +591,10 @@ void ShortcutController::ShortcutItem::addSubmenu(QMenu* menu) {
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m_items.append(ShortcutItem(menu, this));
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}
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void ShortcutController::ShortcutItem::setShortcut(const QKeySequence& shortcut) {
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void ShortcutController::ShortcutItem::setShortcut(int shortcut) {
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m_shortcut = shortcut;
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if (m_action) {
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m_action->setShortcut(shortcut);
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m_action->setShortcut(QKeySequence(shortcut));
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}
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}
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@ -9,7 +9,6 @@
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#include "GamepadAxisEvent.h"
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#include <QAbstractItemModel>
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#include <QKeySequence>
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#include <functional>
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@ -38,13 +37,13 @@ private:
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typedef QPair<std::function<void ()>, std::function<void ()>> Functions;
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ShortcutItem(QAction* action, const QString& name, ShortcutItem* parent = nullptr);
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ShortcutItem(Functions functions, const QKeySequence& shortcut, const QString& visibleName, const QString& name,
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ShortcutItem(Functions functions, int shortcut, const QString& visibleName, const QString& name,
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ShortcutItem* parent = nullptr);
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ShortcutItem(QMenu* action, ShortcutItem* parent = nullptr);
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QAction* action() { return m_action; }
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const QAction* action() const { return m_action; }
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const QKeySequence& shortcut() const { return m_shortcut; }
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const int shortcut() const { return m_shortcut; }
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Functions functions() const { return m_functions; }
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QMenu* menu() { return m_menu; }
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const QMenu* menu() const { return m_menu; }
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@ -55,11 +54,11 @@ private:
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ShortcutItem* parent() { return m_parent; }
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const ShortcutItem* parent() const { return m_parent; }
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void addAction(QAction* action, const QString& name);
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void addFunctions(Functions functions, const QKeySequence& shortcut, const QString& visibleName,
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void addFunctions(Functions functions, int shortcut, const QString& visibleName,
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const QString& name);
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void addSubmenu(QMenu* menu);
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int button() const { return m_button; }
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void setShortcut(const QKeySequence& sequence);
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void setShortcut(int sequence);
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void setButton(int button) { m_button = button; }
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int axis() const { return m_axis; }
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GamepadAxisEvent::Direction direction() const { return m_direction; }
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|
@ -71,7 +70,7 @@ private:
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private:
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QAction* m_action;
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QKeySequence m_shortcut;
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int m_shortcut;
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QMenu* m_menu;
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Functions m_functions;
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QString m_name;
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@ -99,21 +98,25 @@ public:
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virtual int rowCount(const QModelIndex& parent = QModelIndex()) const override;
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void addAction(QMenu* menu, QAction* action, const QString& name);
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void addFunctions(QMenu* menu, std::function<void()> press, std::function<void()> release,
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int shortcut, const QString& visibleName, const QString& name);
|
||||
void addFunctions(QMenu* menu, std::function<void()> press, std::function<void()> release,
|
||||
const QKeySequence& shortcut, const QString& visibleName, const QString& name);
|
||||
void addMenu(QMenu* menu, QMenu* parent = nullptr);
|
||||
|
||||
QKeySequence shortcutAt(const QModelIndex& index) const;
|
||||
int shortcutAt(const QModelIndex& index) const;
|
||||
bool isMenuAt(const QModelIndex& index) const;
|
||||
|
||||
void updateKey(const QModelIndex& index, const QKeySequence& keySequence);
|
||||
void updateKey(const QModelIndex& index, int keySequence);
|
||||
void updateButton(const QModelIndex& index, int button);
|
||||
void updateAxis(const QModelIndex& index, int axis, GamepadAxisEvent::Direction direction);
|
||||
|
||||
void clearKey(const QModelIndex& index);
|
||||
void clearButton(const QModelIndex& index);
|
||||
|
||||
static QKeySequence keyEventToSequence(const QKeyEvent*);
|
||||
static int toModifierShortcut(const QString& shortcut);
|
||||
static bool isModifierKey(int key);
|
||||
static int toModifierKey(int key);
|
||||
|
||||
public slots:
|
||||
void loadProfile(const QString& profile);
|
||||
|
@ -127,12 +130,13 @@ private:
|
|||
void loadShortcuts(ShortcutItem*);
|
||||
void loadGamepadShortcuts(ShortcutItem*);
|
||||
void onSubitems(ShortcutItem*, std::function<void(ShortcutItem*)> func);
|
||||
void updateKey(ShortcutItem* item, int keySequence);
|
||||
|
||||
ShortcutItem m_rootMenu;
|
||||
QMap<QMenu*, ShortcutItem*> m_menuMap;
|
||||
QMap<int, ShortcutItem*> m_buttons;
|
||||
QMap<QPair<int, GamepadAxisEvent::Direction>, ShortcutItem*> m_axes;
|
||||
QMap<QKeySequence, ShortcutItem*> m_heldKeys;
|
||||
QMap<int, ShortcutItem*> m_heldKeys;
|
||||
ConfigController* m_config;
|
||||
QString m_profileName;
|
||||
const InputProfile* m_profile;
|
||||
|
|
|
@ -19,10 +19,14 @@ ShortcutView::ShortcutView(QWidget* parent)
|
|||
, m_input(nullptr)
|
||||
{
|
||||
m_ui.setupUi(this);
|
||||
m_ui.keyEdit->setValueButton(-1);
|
||||
m_ui.keySequenceEdit->installEventFilter(this);
|
||||
m_ui.keyEdit->setValueKey(0);
|
||||
|
||||
connect(m_ui.keySequenceEdit, SIGNAL(keySequenceChanged(const QKeySequence&)), this, SLOT(updateKey(const QKeySequence&)));
|
||||
connect(m_ui.gamepadButton, &QAbstractButton::pressed, [this]() {
|
||||
m_ui.keyEdit->setValueButton(-1);
|
||||
});
|
||||
connect(m_ui.keyboardButton, &QAbstractButton::pressed, [this]() {
|
||||
m_ui.keyEdit->setValueKey(0);
|
||||
});
|
||||
connect(m_ui.keyEdit, SIGNAL(valueChanged(int)), this, SLOT(updateButton(int)));
|
||||
connect(m_ui.keyEdit, SIGNAL(axisChanged(int, int)), this, SLOT(updateAxis(int, int)));
|
||||
connect(m_ui.shortcutTable, SIGNAL(doubleClicked(const QModelIndex&)), this, SLOT(load(const QModelIndex&)));
|
||||
|
@ -42,21 +46,6 @@ void ShortcutView::setInputController(InputController* controller) {
|
|||
m_input->stealFocus(this);
|
||||
}
|
||||
|
||||
bool ShortcutView::eventFilter(QObject*, QEvent* event) {
|
||||
if (event->type() == QEvent::KeyPress) {
|
||||
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
|
||||
if (keyEvent->key() != Qt::Key_Tab && keyEvent->key() != Qt::Key_Backtab) {
|
||||
return false;
|
||||
}
|
||||
if (!(keyEvent->modifiers() & ~Qt::ShiftModifier)) {
|
||||
m_ui.keySequenceEdit->setKeySequence(ShortcutController::keyEventToSequence(keyEvent));
|
||||
keyEvent->accept();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void ShortcutView::load(const QModelIndex& index) {
|
||||
if (!m_controller) {
|
||||
return;
|
||||
|
@ -64,23 +53,20 @@ void ShortcutView::load(const QModelIndex& index) {
|
|||
if (m_controller->isMenuAt(index)) {
|
||||
return;
|
||||
}
|
||||
QKeySequence sequence = m_controller->shortcutAt(index);
|
||||
int shortcut = m_controller->shortcutAt(index);
|
||||
if (index.column() == 1) {
|
||||
m_ui.keyboardButton->click();
|
||||
} else if (index.column() == 2) {
|
||||
m_ui.gamepadButton->click();
|
||||
}
|
||||
bool blockSignals = m_ui.keyEdit->blockSignals(true);
|
||||
m_ui.keyEdit->setFocus(Qt::MouseFocusReason);
|
||||
if (m_ui.gamepadButton->isChecked()) {
|
||||
bool blockSignals = m_ui.keyEdit->blockSignals(true);
|
||||
m_ui.keyEdit->setFocus();
|
||||
m_ui.keyEdit->setValueButton(-1); // There are no default bindings
|
||||
m_ui.keyEdit->blockSignals(blockSignals);
|
||||
} else {
|
||||
bool blockSignals = m_ui.keySequenceEdit->blockSignals(true);
|
||||
m_ui.keySequenceEdit->setFocus();
|
||||
m_ui.keySequenceEdit->setKeySequence(sequence);
|
||||
m_ui.keySequenceEdit->blockSignals(blockSignals);
|
||||
m_ui.keyEdit->setValueKey(shortcut);
|
||||
}
|
||||
m_ui.keyEdit->blockSignals(blockSignals);
|
||||
}
|
||||
|
||||
void ShortcutView::clear() {
|
||||
|
@ -96,22 +82,19 @@ void ShortcutView::clear() {
|
|||
m_ui.keyEdit->setValueButton(-1);
|
||||
} else {
|
||||
m_controller->clearKey(index);
|
||||
m_ui.keySequenceEdit->setKeySequence(QKeySequence());
|
||||
m_ui.keyEdit->setValueKey(-1);
|
||||
}
|
||||
}
|
||||
|
||||
void ShortcutView::updateKey(const QKeySequence& shortcut) {
|
||||
if (!m_controller || m_controller->isMenuAt(m_ui.shortcutTable->selectionModel()->currentIndex())) {
|
||||
return;
|
||||
}
|
||||
m_controller->updateKey(m_ui.shortcutTable->selectionModel()->currentIndex(), shortcut);
|
||||
}
|
||||
|
||||
void ShortcutView::updateButton(int button) {
|
||||
if (!m_controller || m_controller->isMenuAt(m_ui.shortcutTable->selectionModel()->currentIndex())) {
|
||||
return;
|
||||
}
|
||||
m_controller->updateButton(m_ui.shortcutTable->selectionModel()->currentIndex(), button);
|
||||
if (m_ui.gamepadButton->isChecked()) {
|
||||
m_controller->updateButton(m_ui.shortcutTable->selectionModel()->currentIndex(), button);
|
||||
} else {
|
||||
m_controller->updateKey(m_ui.shortcutTable->selectionModel()->currentIndex(), button);
|
||||
}
|
||||
}
|
||||
|
||||
void ShortcutView::updateAxis(int axis, int direction) {
|
||||
|
|
|
@ -27,14 +27,12 @@ public:
|
|||
void setInputController(InputController* input);
|
||||
|
||||
protected:
|
||||
virtual bool eventFilter(QObject* obj, QEvent* event) override;
|
||||
virtual bool event(QEvent*) override;
|
||||
virtual void closeEvent(QCloseEvent*) override;
|
||||
|
||||
private slots:
|
||||
void load(const QModelIndex&);
|
||||
void clear();
|
||||
void updateKey(const QKeySequence&);
|
||||
void updateButton(int button);
|
||||
void updateAxis(int axis, int direction);
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>425</width>
|
||||
<width>432</width>
|
||||
<height>443</height>
|
||||
</rect>
|
||||
</property>
|
||||
|
@ -60,16 +60,6 @@
|
|||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QKeySequenceEdit" name="keySequenceEdit">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGBA::KeyEditor" name="keyEdit">
|
||||
<property name="sizePolicy">
|
||||
|
@ -78,9 +68,6 @@
|
|||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="visible">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
|
@ -95,38 +82,5 @@
|
|||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
<connections>
|
||||
<connection>
|
||||
<sender>keyboardButton</sender>
|
||||
<signal>toggled(bool)</signal>
|
||||
<receiver>keySequenceEdit</receiver>
|
||||
<slot>setVisible(bool)</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>86</x>
|
||||
<y>374</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>66</x>
|
||||
<y>20</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>gamepadButton</sender>
|
||||
<signal>toggled(bool)</signal>
|
||||
<receiver>keyEdit</receiver>
|
||||
<slot>setVisible(bool)</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>213</x>
|
||||
<y>374</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>206</x>
|
||||
<y>340</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
</connections>
|
||||
<connections/>
|
||||
</ui>
|
||||
|
|
Loading…
Reference in New Issue