Qt: Redo key shortcut editing

This commit is contained in:
Jeffrey Pfau 2015-08-03 20:02:50 -07:00
parent 5c32172076
commit 55866f8beb
6 changed files with 204 additions and 174 deletions

View File

@ -7,6 +7,7 @@
#include "GamepadAxisEvent.h"
#include "GamepadButtonEvent.h"
#include "ShortcutController.h"
#include <QKeyEvent>
@ -20,6 +21,7 @@ KeyEditor::KeyEditor(QWidget* parent)
, m_button(false)
{
setAlignment(Qt::AlignCenter);
setFocusPolicy(Qt::ClickFocus);
}
void KeyEditor::setValue(int key) {
@ -27,7 +29,11 @@ void KeyEditor::setValue(int key) {
if (m_button) {
updateButtonText();
} else {
setText(QKeySequence(key).toString(QKeySequence::NativeText));
if (key < 0) {
setText(tr("---"));
} else {
setText(QKeySequence(key).toString(QKeySequence::NativeText));
}
}
emit valueChanged(key);
}
@ -71,27 +77,60 @@ QSize KeyEditor::sizeHint() const {
void KeyEditor::keyPressEvent(QKeyEvent* event) {
if (!m_button) {
setValue(event->key());
if (m_key < 0) {
m_key = 0;
}
if (ShortcutController::isModifierKey(event->key())) {
switch (event->key()) {
case Qt::Key_Shift:
setValue(m_key | Qt::ShiftModifier);
break;
case Qt::Key_Control:
setValue(m_key | Qt::ControlModifier);
break;
case Qt::Key_Alt:
setValue(m_key | Qt::AltModifier);
break;
case Qt::Key_Meta:
setValue(m_key | Qt::MetaModifier);
break;
default:
setValue(m_key);
}
} else {
setValue(event->key() | (m_key & (Qt::ShiftModifier | Qt::ControlModifier | Qt::AltModifier | Qt::MetaModifier)));
}
}
event->accept();
}
bool KeyEditor::event(QEvent* event) {
if (!m_button) {
return QWidget::event(event);
}
if (event->type() == GamepadButtonEvent::Down()) {
setValueButton(static_cast<GamepadButtonEvent*>(event)->value());
event->accept();
return true;
}
if (event->type() == GamepadAxisEvent::Type()) {
GamepadAxisEvent* gae = static_cast<GamepadAxisEvent*>(event);
if (gae->isNew()) {
setValueAxis(gae->axis(), gae->direction());
if (event->type() == QEvent::KeyPress) {
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
if (keyEvent->key() != Qt::Key_Tab && keyEvent->key() != Qt::Key_Backtab) {
return QWidget::event(event);
}
if (!(keyEvent->modifiers() & ~Qt::ShiftModifier)) {
keyPressEvent(keyEvent);
keyEvent->accept();
return true;
}
}
} else {
if (event->type() == GamepadButtonEvent::Down()) {
setValueButton(static_cast<GamepadButtonEvent*>(event)->value());
event->accept();
return true;
}
if (event->type() == GamepadAxisEvent::Type()) {
GamepadAxisEvent* gae = static_cast<GamepadAxisEvent*>(event);
if (gae->isNew()) {
setValueAxis(gae->axis(), gae->direction());
}
event->accept();
return true;
}
event->accept();
return true;
}
return QWidget::event(event);
}

View File

@ -37,7 +37,7 @@ QVariant ShortcutController::data(const QModelIndex& index, int role) const {
case 0:
return item->visibleName();
case 1:
return item->shortcut().toString(QKeySequence::NativeText);
return QKeySequence(item->shortcut()).toString(QKeySequence::NativeText);
case 2:
if (item->button() >= 0) {
return item->button();
@ -125,7 +125,7 @@ void ShortcutController::addAction(QMenu* menu, QAction* action, const QString&
}
void ShortcutController::addFunctions(QMenu* menu, std::function<void()> press, std::function<void()> release,
const QKeySequence& shortcut, const QString& visibleName, const QString& name) {
int shortcut, const QString& visibleName, const QString& name) {
ShortcutItem* smenu = m_menuMap[menu];
if (!smenu) {
return;
@ -145,6 +145,11 @@ void ShortcutController::addFunctions(QMenu* menu, std::function<void()> press,
createIndex(smenu->items().count() - 1, 2, item));
}
void ShortcutController::addFunctions(QMenu* menu, std::function<void()> press, std::function<void()> release,
const QKeySequence& shortcut, const QString& visibleName, const QString& name) {
addFunctions(menu, press, release, shortcut[0], visibleName, name);
}
void ShortcutController::addMenu(QMenu* menu, QMenu* parentMenu) {
ShortcutItem* smenu = m_menuMap[parentMenu];
if (!smenu) {
@ -179,10 +184,10 @@ const ShortcutController::ShortcutItem* ShortcutController::itemAt(const QModelI
return static_cast<const ShortcutItem*>(index.internalPointer());
}
QKeySequence ShortcutController::shortcutAt(const QModelIndex& index) const {
int ShortcutController::shortcutAt(const QModelIndex& index) const {
const ShortcutItem* item = itemAt(index);
if (!item) {
return QKeySequence();
return 0;
}
return item->shortcut();
}
@ -195,7 +200,7 @@ bool ShortcutController::isMenuAt(const QModelIndex& index) const {
return item->menu();
}
void ShortcutController::updateKey(const QModelIndex& index, const QKeySequence& keySequence) {
void ShortcutController::updateKey(const QModelIndex& index, int keySequence) {
if (!index.isValid()) {
return;
}
@ -204,23 +209,28 @@ void ShortcutController::updateKey(const QModelIndex& index, const QKeySequence&
return;
}
ShortcutItem* item = itemAt(index);
if (item->functions().first) {
QKeySequence oldShortcut = item->shortcut();
if (!oldShortcut.isEmpty()) {
m_heldKeys.take(oldShortcut);
}
if (!keySequence.isEmpty()) {
m_heldKeys[keySequence] = item;
}
}
item->setShortcut(keySequence);
updateKey(item, keySequence);
if (m_config) {
m_config->setQtOption(item->name(), keySequence.toString(), KEY_SECTION);
m_config->setQtOption(item->name(), QKeySequence(keySequence).toString(), KEY_SECTION);
}
emit dataChanged(createIndex(index.row(), 0, index.internalPointer()),
createIndex(index.row(), 2, index.internalPointer()));
}
void ShortcutController::updateKey(ShortcutItem* item, int keySequence) {
int oldShortcut = item->shortcut();
if (item->functions().first) {
if (oldShortcut > 0) {
m_heldKeys.take(oldShortcut);
}
if (keySequence > 0) {
m_heldKeys[keySequence] = item;
}
}
item->setShortcut(keySequence);
}
void ShortcutController::updateButton(const QModelIndex& index, int button) {
if (!index.isValid()) {
return;
@ -286,7 +296,7 @@ void ShortcutController::updateAxis(const QModelIndex& index, int axis, GamepadA
}
void ShortcutController::clearKey(const QModelIndex& index) {
updateKey(index, QKeySequence());
updateKey(index, 0);
}
void ShortcutController::clearButton(const QModelIndex& index) {
@ -299,22 +309,27 @@ bool ShortcutController::eventFilter(QObject*, QEvent* event) {
if (keyEvent->isAutoRepeat()) {
return false;
}
auto item = m_heldKeys.find(keyEventToSequence(keyEvent));
if (item == m_heldKeys.end()) {
return false;
}
ShortcutItem::Functions pair = item.value()->functions();
if (event->type() == QEvent::KeyPress) {
if (pair.first) {
pair.first();
}
int key = keyEvent->key();
if (!isModifierKey(key)) {
key |= keyEvent->modifiers();
} else {
if (pair.second) {
pair.second();
}
key = toModifierKey(key | keyEvent->modifiers());
}
auto item = m_heldKeys.find(key);
if (item != m_heldKeys.end()) {
ShortcutItem::Functions pair = item.value()->functions();
if (event->type() == QEvent::KeyPress) {
if (pair.first) {
pair.first();
}
} else {
if (pair.second) {
pair.second();
}
}
event->accept();
return true;
}
event->accept();
return true;
}
if (event->type() == GamepadButtonEvent::Down()) {
auto item = m_buttons.find(static_cast<GamepadButtonEvent*>(event)->value());
@ -378,15 +393,11 @@ void ShortcutController::loadShortcuts(ShortcutItem* item) {
}
QVariant shortcut = m_config->getQtOption(item->name(), KEY_SECTION);
if (!shortcut.isNull()) {
QKeySequence keySequence(shortcut.toString());
if (item->functions().first) {
QKeySequence oldShortcut = item->shortcut();
if (!oldShortcut.isEmpty()) {
m_heldKeys.take(oldShortcut);
}
m_heldKeys[keySequence] = item;
if (shortcut.toString().endsWith("+")) {
updateKey(item, toModifierShortcut(shortcut.toString()));
} else {
updateKey(item, QKeySequence(shortcut.toString())[0]);
}
item->setShortcut(keySequence);
}
loadGamepadShortcuts(item);
}
@ -446,26 +457,6 @@ void ShortcutController::loadGamepadShortcuts(ShortcutItem* item) {
}
}
QKeySequence ShortcutController::keyEventToSequence(const QKeyEvent* event) {
QString modifier = QString::null;
if (event->modifiers() & Qt::ShiftModifier) {
modifier += "Shift+";
}
if (event->modifiers() & Qt::ControlModifier) {
modifier += "Ctrl+";
}
if (event->modifiers() & Qt::AltModifier) {
modifier += "Alt+";
}
if (event->modifiers() & Qt::MetaModifier) {
modifier += "Meta+";
}
QString key = QKeySequence(event->key()).toString();
return QKeySequence(modifier + key);
}
void ShortcutController::loadProfile(const QString& profile) {
m_profileName = profile;
m_profile = InputProfile::findProfile(profile);
@ -481,9 +472,69 @@ void ShortcutController::onSubitems(ShortcutItem* item, std::function<void(Short
}
}
int ShortcutController::toModifierShortcut(const QString& shortcut) {
// Qt doesn't seem to work with raw modifier shortcuts!
QStringList modifiers = shortcut.split('+');
int value = 0;
for (const auto& mod : modifiers) {
if (mod == QLatin1String("Shift")) {
value |= Qt::ShiftModifier;
continue;
}
if (mod == QLatin1String("Ctrl")) {
value |= Qt::ControlModifier;
continue;
}
if (mod == QLatin1String("Alt")) {
value |= Qt::AltModifier;
continue;
}
if (mod == QLatin1String("Meta")) {
value |= Qt::MetaModifier;
continue;
}
}
return value;
}
bool ShortcutController::isModifierKey(int key) {
switch (key) {
case Qt::Key_Shift:
case Qt::Key_Control:
case Qt::Key_Alt:
case Qt::Key_Meta:
return true;
default:
return false;
}
}
int ShortcutController::toModifierKey(int key) {
int modifiers = key & (Qt::ShiftModifier | Qt::ControlModifier | Qt::AltModifier | Qt::MetaModifier);
key ^= modifiers;
switch (key) {
case Qt::Key_Shift:
modifiers |= Qt::ShiftModifier;
break;
case Qt::Key_Control:
modifiers |= Qt::ControlModifier;
break;
case Qt::Key_Alt:
modifiers |= Qt::AltModifier;
break;
case Qt::Key_Meta:
modifiers |= Qt::MetaModifier;
break;
default:
break;
}
return modifiers;
}
ShortcutController::ShortcutItem::ShortcutItem(QAction* action, const QString& name, ShortcutItem* parent)
: m_action(action)
, m_shortcut(action->shortcut())
, m_shortcut(action->shortcut().isEmpty() ? 0 : action->shortcut()[0])
, m_menu(nullptr)
, m_name(name)
, m_button(-1)
@ -496,7 +547,7 @@ ShortcutController::ShortcutItem::ShortcutItem(QAction* action, const QString& n
.remove("...");
}
ShortcutController::ShortcutItem::ShortcutItem(ShortcutController::ShortcutItem::Functions functions, const QKeySequence& shortcut, const QString& visibleName, const QString& name, ShortcutItem* parent)
ShortcutController::ShortcutItem::ShortcutItem(ShortcutController::ShortcutItem::Functions functions, int shortcut, const QString& visibleName, const QString& name, ShortcutItem* parent)
: m_action(nullptr)
, m_shortcut(shortcut)
, m_functions(functions)
@ -512,6 +563,7 @@ ShortcutController::ShortcutItem::ShortcutItem(ShortcutController::ShortcutItem:
ShortcutController::ShortcutItem::ShortcutItem(QMenu* menu, ShortcutItem* parent)
: m_action(nullptr)
, m_shortcut(0)
, m_menu(menu)
, m_button(-1)
, m_axis(-1)
@ -530,7 +582,7 @@ void ShortcutController::ShortcutItem::addAction(QAction* action, const QString&
}
void ShortcutController::ShortcutItem::addFunctions(ShortcutController::ShortcutItem::Functions functions,
const QKeySequence& shortcut, const QString& visibleName,
int shortcut, const QString& visibleName,
const QString& name) {
m_items.append(ShortcutItem(functions, shortcut, visibleName, name, this));
}
@ -539,10 +591,10 @@ void ShortcutController::ShortcutItem::addSubmenu(QMenu* menu) {
m_items.append(ShortcutItem(menu, this));
}
void ShortcutController::ShortcutItem::setShortcut(const QKeySequence& shortcut) {
void ShortcutController::ShortcutItem::setShortcut(int shortcut) {
m_shortcut = shortcut;
if (m_action) {
m_action->setShortcut(shortcut);
m_action->setShortcut(QKeySequence(shortcut));
}
}

View File

@ -9,7 +9,6 @@
#include "GamepadAxisEvent.h"
#include <QAbstractItemModel>
#include <QKeySequence>
#include <functional>
@ -38,13 +37,13 @@ private:
typedef QPair<std::function<void ()>, std::function<void ()>> Functions;
ShortcutItem(QAction* action, const QString& name, ShortcutItem* parent = nullptr);
ShortcutItem(Functions functions, const QKeySequence& shortcut, const QString& visibleName, const QString& name,
ShortcutItem(Functions functions, int shortcut, const QString& visibleName, const QString& name,
ShortcutItem* parent = nullptr);
ShortcutItem(QMenu* action, ShortcutItem* parent = nullptr);
QAction* action() { return m_action; }
const QAction* action() const { return m_action; }
const QKeySequence& shortcut() const { return m_shortcut; }
const int shortcut() const { return m_shortcut; }
Functions functions() const { return m_functions; }
QMenu* menu() { return m_menu; }
const QMenu* menu() const { return m_menu; }
@ -55,11 +54,11 @@ private:
ShortcutItem* parent() { return m_parent; }
const ShortcutItem* parent() const { return m_parent; }
void addAction(QAction* action, const QString& name);
void addFunctions(Functions functions, const QKeySequence& shortcut, const QString& visibleName,
void addFunctions(Functions functions, int shortcut, const QString& visibleName,
const QString& name);
void addSubmenu(QMenu* menu);
int button() const { return m_button; }
void setShortcut(const QKeySequence& sequence);
void setShortcut(int sequence);
void setButton(int button) { m_button = button; }
int axis() const { return m_axis; }
GamepadAxisEvent::Direction direction() const { return m_direction; }
@ -71,7 +70,7 @@ private:
private:
QAction* m_action;
QKeySequence m_shortcut;
int m_shortcut;
QMenu* m_menu;
Functions m_functions;
QString m_name;
@ -99,21 +98,25 @@ public:
virtual int rowCount(const QModelIndex& parent = QModelIndex()) const override;
void addAction(QMenu* menu, QAction* action, const QString& name);
void addFunctions(QMenu* menu, std::function<void()> press, std::function<void()> release,
int shortcut, const QString& visibleName, const QString& name);
void addFunctions(QMenu* menu, std::function<void()> press, std::function<void()> release,
const QKeySequence& shortcut, const QString& visibleName, const QString& name);
void addMenu(QMenu* menu, QMenu* parent = nullptr);
QKeySequence shortcutAt(const QModelIndex& index) const;
int shortcutAt(const QModelIndex& index) const;
bool isMenuAt(const QModelIndex& index) const;
void updateKey(const QModelIndex& index, const QKeySequence& keySequence);
void updateKey(const QModelIndex& index, int keySequence);
void updateButton(const QModelIndex& index, int button);
void updateAxis(const QModelIndex& index, int axis, GamepadAxisEvent::Direction direction);
void clearKey(const QModelIndex& index);
void clearButton(const QModelIndex& index);
static QKeySequence keyEventToSequence(const QKeyEvent*);
static int toModifierShortcut(const QString& shortcut);
static bool isModifierKey(int key);
static int toModifierKey(int key);
public slots:
void loadProfile(const QString& profile);
@ -127,12 +130,13 @@ private:
void loadShortcuts(ShortcutItem*);
void loadGamepadShortcuts(ShortcutItem*);
void onSubitems(ShortcutItem*, std::function<void(ShortcutItem*)> func);
void updateKey(ShortcutItem* item, int keySequence);
ShortcutItem m_rootMenu;
QMap<QMenu*, ShortcutItem*> m_menuMap;
QMap<int, ShortcutItem*> m_buttons;
QMap<QPair<int, GamepadAxisEvent::Direction>, ShortcutItem*> m_axes;
QMap<QKeySequence, ShortcutItem*> m_heldKeys;
QMap<int, ShortcutItem*> m_heldKeys;
ConfigController* m_config;
QString m_profileName;
const InputProfile* m_profile;

View File

@ -19,10 +19,14 @@ ShortcutView::ShortcutView(QWidget* parent)
, m_input(nullptr)
{
m_ui.setupUi(this);
m_ui.keyEdit->setValueButton(-1);
m_ui.keySequenceEdit->installEventFilter(this);
m_ui.keyEdit->setValueKey(0);
connect(m_ui.keySequenceEdit, SIGNAL(keySequenceChanged(const QKeySequence&)), this, SLOT(updateKey(const QKeySequence&)));
connect(m_ui.gamepadButton, &QAbstractButton::pressed, [this]() {
m_ui.keyEdit->setValueButton(-1);
});
connect(m_ui.keyboardButton, &QAbstractButton::pressed, [this]() {
m_ui.keyEdit->setValueKey(0);
});
connect(m_ui.keyEdit, SIGNAL(valueChanged(int)), this, SLOT(updateButton(int)));
connect(m_ui.keyEdit, SIGNAL(axisChanged(int, int)), this, SLOT(updateAxis(int, int)));
connect(m_ui.shortcutTable, SIGNAL(doubleClicked(const QModelIndex&)), this, SLOT(load(const QModelIndex&)));
@ -42,21 +46,6 @@ void ShortcutView::setInputController(InputController* controller) {
m_input->stealFocus(this);
}
bool ShortcutView::eventFilter(QObject*, QEvent* event) {
if (event->type() == QEvent::KeyPress) {
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
if (keyEvent->key() != Qt::Key_Tab && keyEvent->key() != Qt::Key_Backtab) {
return false;
}
if (!(keyEvent->modifiers() & ~Qt::ShiftModifier)) {
m_ui.keySequenceEdit->setKeySequence(ShortcutController::keyEventToSequence(keyEvent));
keyEvent->accept();
return true;
}
}
return false;
}
void ShortcutView::load(const QModelIndex& index) {
if (!m_controller) {
return;
@ -64,23 +53,20 @@ void ShortcutView::load(const QModelIndex& index) {
if (m_controller->isMenuAt(index)) {
return;
}
QKeySequence sequence = m_controller->shortcutAt(index);
int shortcut = m_controller->shortcutAt(index);
if (index.column() == 1) {
m_ui.keyboardButton->click();
} else if (index.column() == 2) {
m_ui.gamepadButton->click();
}
bool blockSignals = m_ui.keyEdit->blockSignals(true);
m_ui.keyEdit->setFocus(Qt::MouseFocusReason);
if (m_ui.gamepadButton->isChecked()) {
bool blockSignals = m_ui.keyEdit->blockSignals(true);
m_ui.keyEdit->setFocus();
m_ui.keyEdit->setValueButton(-1); // There are no default bindings
m_ui.keyEdit->blockSignals(blockSignals);
} else {
bool blockSignals = m_ui.keySequenceEdit->blockSignals(true);
m_ui.keySequenceEdit->setFocus();
m_ui.keySequenceEdit->setKeySequence(sequence);
m_ui.keySequenceEdit->blockSignals(blockSignals);
m_ui.keyEdit->setValueKey(shortcut);
}
m_ui.keyEdit->blockSignals(blockSignals);
}
void ShortcutView::clear() {
@ -96,22 +82,19 @@ void ShortcutView::clear() {
m_ui.keyEdit->setValueButton(-1);
} else {
m_controller->clearKey(index);
m_ui.keySequenceEdit->setKeySequence(QKeySequence());
m_ui.keyEdit->setValueKey(-1);
}
}
void ShortcutView::updateKey(const QKeySequence& shortcut) {
if (!m_controller || m_controller->isMenuAt(m_ui.shortcutTable->selectionModel()->currentIndex())) {
return;
}
m_controller->updateKey(m_ui.shortcutTable->selectionModel()->currentIndex(), shortcut);
}
void ShortcutView::updateButton(int button) {
if (!m_controller || m_controller->isMenuAt(m_ui.shortcutTable->selectionModel()->currentIndex())) {
return;
}
m_controller->updateButton(m_ui.shortcutTable->selectionModel()->currentIndex(), button);
if (m_ui.gamepadButton->isChecked()) {
m_controller->updateButton(m_ui.shortcutTable->selectionModel()->currentIndex(), button);
} else {
m_controller->updateKey(m_ui.shortcutTable->selectionModel()->currentIndex(), button);
}
}
void ShortcutView::updateAxis(int axis, int direction) {

View File

@ -27,14 +27,12 @@ public:
void setInputController(InputController* input);
protected:
virtual bool eventFilter(QObject* obj, QEvent* event) override;
virtual bool event(QEvent*) override;
virtual void closeEvent(QCloseEvent*) override;
private slots:
void load(const QModelIndex&);
void clear();
void updateKey(const QKeySequence&);
void updateButton(int button);
void updateAxis(int axis, int direction);

View File

@ -6,7 +6,7 @@
<rect>
<x>0</x>
<y>0</y>
<width>425</width>
<width>432</width>
<height>443</height>
</rect>
</property>
@ -60,16 +60,6 @@
</property>
</spacer>
</item>
<item>
<widget class="QKeySequenceEdit" name="keySequenceEdit">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
</widget>
</item>
<item>
<widget class="QGBA::KeyEditor" name="keyEdit">
<property name="sizePolicy">
@ -78,9 +68,6 @@
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="visible">
<bool>false</bool>
</property>
</widget>
</item>
</layout>
@ -95,38 +82,5 @@
</customwidget>
</customwidgets>
<resources/>
<connections>
<connection>
<sender>keyboardButton</sender>
<signal>toggled(bool)</signal>
<receiver>keySequenceEdit</receiver>
<slot>setVisible(bool)</slot>
<hints>
<hint type="sourcelabel">
<x>86</x>
<y>374</y>
</hint>
<hint type="destinationlabel">
<x>66</x>
<y>20</y>
</hint>
</hints>
</connection>
<connection>
<sender>gamepadButton</sender>
<signal>toggled(bool)</signal>
<receiver>keyEdit</receiver>
<slot>setVisible(bool)</slot>
<hints>
<hint type="sourcelabel">
<x>213</x>
<y>374</y>
</hint>
<hint type="destinationlabel">
<x>206</x>
<y>340</y>
</hint>
</hints>
</connection>
</connections>
<connections/>
</ui>