GBA Overrides: Fix saving in PMD:RRT (JP) (fixes #2862)

This commit is contained in:
Vicki Pfau 2023-03-24 15:45:21 -07:00
parent a064306916
commit 542792215e
2 changed files with 1 additions and 2 deletions

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@ -8,6 +8,7 @@ Emulation fixes:
- GB Video: Implement DMG-style sprite ordering
- GBA Audio: Fix improperly deserializing GB audio registers (fixes mgba.io/i/2793)
- GBA Memory: Make VRAM access stalls only apply to BG RAM
- GBA Overrides: Fix saving in PMD:RRT (JP) (fixes mgba.io/i/2862)
- GBA SIO: Fix SIOCNT SI pin value after attaching player 2 (fixes mgba.io/i/2805)
- GBA SIO: Fix unconnected normal mode SIOCNT SI bit (fixes mgba.io/i/2810)
- GBA SIO: Normal mode transfers with no clock should not finish (fixes mgba.io/i/2811)

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@ -123,10 +123,8 @@ static const struct GBACartridgeOverride _overrides[] = {
{ "BPEF", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6, false },
// Pokemon Mystery Dungeon
{ "B24J", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
{ "B24E", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
{ "B24P", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
{ "B24U", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },
// Pokemon FireRed
{ "BPRJ", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE, false },