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GBA Video: Reset renderer when reseting video
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@ -61,6 +61,9 @@ void GBAVideoReset(struct GBAVideo* video) {
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video->oam.raw[i * 4 + 2] = 0x0000;
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video->oam.raw[i * 4 + 2] = 0x0000;
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video->oam.raw[i * 4 + 3] = 0x0000;
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video->oam.raw[i * 4 + 3] = 0x0000;
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}
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}
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video->renderer->deinit(video->renderer);
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video->renderer->init(video->renderer);
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}
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}
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void GBAVideoDeinit(struct GBAVideo* video) {
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void GBAVideoDeinit(struct GBAVideo* video) {
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