mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Fix highlighting for sprites with mid-frame palette changes
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@ -61,6 +61,7 @@ Misc:
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- GBA Cheats: Implement "never" type codes (closes mgba.io/i/915)
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- GBA DMA: Enhanced logging (closes mgba.io/i/2454)
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- GBA Video: Implement layer placement for OpenGL renderer (fixes mgba.io/i/1962)
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- GBA Video: Fix highlighting for sprites with mid-frame palette changes
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- mGUI: Add margin to right-aligned menu text (fixes mgba.io/i/871)
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- mGUI: Autosave less frequently when fast-forwarding
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- Qt: Rearrange menus some
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@ -437,6 +437,14 @@ static void GBAVideoSoftwareRendererWritePalette(struct GBAVideoRenderer* render
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} else if (softwareRenderer->blendEffect == BLEND_DARKEN) {
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softwareRenderer->variantPalette[address >> 1] = _darken(color, softwareRenderer->bldy);
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}
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int highlightAmount = renderer->highlightAmount >> 4;
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if (highlightAmount) {
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softwareRenderer->highlightPalette[address >> 1] = mColorMix5Bit(0x10 - highlightAmount, softwareRenderer->normalPalette[address >> 1], highlightAmount, renderer->highlightColor);
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softwareRenderer->highlightVariantPalette[address >> 1] = mColorMix5Bit(0x10 - highlightAmount, softwareRenderer->variantPalette[address >> 1], highlightAmount, renderer->highlightColor);
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} else {
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softwareRenderer->highlightPalette[address >> 1] = softwareRenderer->normalPalette[address >> 1];
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softwareRenderer->highlightVariantPalette[address >> 1] = softwareRenderer->variantPalette[address >> 1];
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}
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if (renderer->cache) {
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mCacheSetWritePalette(renderer->cache, address >> 1, color);
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}
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