GUI: Make autosave configurable

This commit is contained in:
Vicki Pfau 2018-01-20 15:48:57 -08:00
parent 45c2fdf7ed
commit 50cbf732b5
2 changed files with 44 additions and 12 deletions

View File

@ -47,6 +47,26 @@ void mGUIShowConfig(struct mGUIRunner* runner, struct GUIMenuItem* extra, size_t
},
.nStates = 2
};
*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
.title = "Autosave state",
.data = "autosave",
.submenu = 0,
.state = true,
.validStates = (const char*[]) {
"Off", "On"
},
.nStates = 2
};
*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
.title = "Autoload state",
.data = "autoload",
.submenu = 0,
.state = true,
.validStates = (const char*[]) {
"Off", "On"
},
.nStates = 2
};
*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
.title = "Use BIOS if found",
.data = "useBios",

View File

@ -135,6 +135,12 @@ static uint8_t _readLux(struct GBALuminanceSource* lux) {
}
static void _tryAutosave(struct mGUIRunner* runner) {
int autosave = false;
mCoreConfigGetIntValue(&runner->config, "autosave", &autosave);
if (!autosave) {
return;
}
#ifdef DISABLE_THREADING
mCoreSaveState(runner->core, 0, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
#else
@ -168,6 +174,12 @@ void mGUIInit(struct mGUIRunner* runner, const char* port) {
// TODO: Do we need to load more defaults?
mCoreConfigSetDefaultIntValue(&runner->config, "volume", 0x100);
mCoreConfigSetDefaultValue(&runner->config, "idleOptimization", "detect");
mCoreConfigSetDefaultIntValue(&runner->config, "autoload", true);
#ifdef DISABLE_THREADING
mCoreConfigSetDefaultIntValue(&runner->config, "autosave", false);
#else
mCoreConfigSetDefaultIntValue(&runner->config, "autosave", true);
#endif
mCoreConfigLoad(&runner->config);
mCoreConfigGetIntValue(&runner->config, "logLevel", &logger.logLevel);
@ -352,10 +364,11 @@ void mGUIRun(struct mGUIRunner* runner, const char* path) {
runner->core->reset(runner->core);
mLOG(GUI_RUNNER, DEBUG, "Reset!");
if (mCoreLoadState(runner->core, 0, SAVESTATE_SCREENSHOT | SAVESTATE_RTC)) {
struct VFile* autosave = mCoreGetState(runner->core, 0, true);
autosave->truncate(autosave, 0);
autosave->close(autosave);
int autoload = false;
mCoreConfigGetIntValue(&runner->config, "autoload", &autoload);
if (autoload) {
mCoreLoadState(runner->core, 0, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
}
bool running = true;
@ -516,6 +529,13 @@ void mGUIRun(struct mGUIRunner* runner, const char* path) {
runner->autosave.core = NULL;
MutexUnlock(&runner->autosave.mutex);
#endif
int autosave = false;
mCoreConfigGetIntValue(&runner->config, "autosave", &autosave);
if (autosave) {
mCoreSaveState(runner->core, 0, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
}
mLOG(GUI_RUNNER, DEBUG, "Unloading game...");
runner->core->unloadROM(runner->core);
drawState.screenshotId = 0;
@ -525,14 +545,6 @@ void mGUIRun(struct mGUIRunner* runner, const char* path) {
mappedMemoryFree(drawState.screenshot, w * h * 4);
}
struct VFile* autosave = mCoreGetState(runner->core, 0, false);
if (autosave) {
autosave->close(autosave);
autosave = mCoreGetState(runner->core, 0, true);
autosave->truncate(autosave, 0);
autosave->close(autosave);
}
if (runner->config.port) {
mLOG(GUI_RUNNER, DEBUG, "Saving key sources...");
if (runner->keySources) {