GBA RR: Fix fallthrough error when reading tags from a movie

This commit is contained in:
Jeffrey Pfau 2015-02-05 23:36:51 -08:00
parent ef65d185a3
commit 502fdfcfad
2 changed files with 2 additions and 0 deletions

View File

@ -35,6 +35,7 @@ Bugfixes:
- SDL: Properly clean up if a game doesn't launch - SDL: Properly clean up if a game doesn't launch
- Debugger: Disassembly now lists PSR bitmasks (fixes #191) - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
- GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184) - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
- GBA RR: Fix fallthrough error when reading tags from a movie
Misc: Misc:
- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
- GBA Memory: Simplify memory API and use fixed bus width - GBA Memory: Simplify memory API and use fixed bus width

View File

@ -424,6 +424,7 @@ enum GBARRTag _readTag(struct GBARRContext* rr, struct VFile* vf) {
break; break;
case TAG_INIT_FROM_SAVESTATE: case TAG_INIT_FROM_SAVESTATE:
rr->initFrom = INIT_FROM_SAVESTATE; rr->initFrom = INIT_FROM_SAVESTATE;
break;
case TAG_INIT_FROM_BOTH: case TAG_INIT_FROM_BOTH:
rr->initFrom = INIT_FROM_BOTH; rr->initFrom = INIT_FROM_BOTH;
break; break;