mirror of https://github.com/mgba-emu/mgba.git
GBA RR: Fix fallthrough error when reading tags from a movie
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@ -35,6 +35,7 @@ Bugfixes:
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- SDL: Properly clean up if a game doesn't launch
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- SDL: Properly clean up if a game doesn't launch
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- Debugger: Disassembly now lists PSR bitmasks (fixes #191)
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- Debugger: Disassembly now lists PSR bitmasks (fixes #191)
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- GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
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- GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
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- GBA RR: Fix fallthrough error when reading tags from a movie
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Misc:
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Misc:
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- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
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- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
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- GBA Memory: Simplify memory API and use fixed bus width
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- GBA Memory: Simplify memory API and use fixed bus width
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@ -424,6 +424,7 @@ enum GBARRTag _readTag(struct GBARRContext* rr, struct VFile* vf) {
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break;
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break;
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case TAG_INIT_FROM_SAVESTATE:
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case TAG_INIT_FROM_SAVESTATE:
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rr->initFrom = INIT_FROM_SAVESTATE;
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rr->initFrom = INIT_FROM_SAVESTATE;
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break;
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case TAG_INIT_FROM_BOTH:
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case TAG_INIT_FROM_BOTH:
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rr->initFrom = INIT_FROM_BOTH;
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rr->initFrom = INIT_FROM_BOTH;
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break;
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break;
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