Fix savestate loading after prefetch changes

This commit is contained in:
Jeffrey Pfau 2014-08-29 00:34:12 -07:00
parent baa71027e3
commit 5002cf44f4
1 changed files with 7 additions and 1 deletions

View File

@ -70,9 +70,15 @@ void GBADeserialize(struct GBA* gba, struct GBASerializedState* state) {
gba->cpu->nextEvent = state->cpu.nextEvent;
memcpy(gba->cpu->bankedRegisters, state->cpu.bankedRegisters, 6 * 7 * sizeof(int32_t));
memcpy(gba->cpu->bankedSPSRs, state->cpu.bankedSPSRs, 6 * sizeof(int32_t));
gba->cpu->executionMode = gba->cpu->cpsr.t ? MODE_THUMB : MODE_ARM;
gba->cpu->privilegeMode = gba->cpu->cpsr.priv;
gba->cpu->memory.setActiveRegion(gba->cpu, gba->cpu->gprs[ARM_PC]);
if (gba->cpu->cpsr.t) {
gba->cpu->executionMode = MODE_THUMB;
LOAD_16(gba->cpu->prefetch, (gba->cpu->gprs[ARM_PC] - WORD_SIZE_THUMB) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
} else {
gba->cpu->executionMode = MODE_ARM;
LOAD_32(gba->cpu->prefetch, (gba->cpu->gprs[ARM_PC] - WORD_SIZE_ARM) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
}
GBAMemoryDeserialize(&gba->memory, state);
GBAIODeserialize(gba, state);