mirror of https://github.com/mgba-emu/mgba.git
Fix savestate loading after prefetch changes
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@ -70,9 +70,15 @@ void GBADeserialize(struct GBA* gba, struct GBASerializedState* state) {
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gba->cpu->nextEvent = state->cpu.nextEvent;
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memcpy(gba->cpu->bankedRegisters, state->cpu.bankedRegisters, 6 * 7 * sizeof(int32_t));
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memcpy(gba->cpu->bankedSPSRs, state->cpu.bankedSPSRs, 6 * sizeof(int32_t));
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gba->cpu->executionMode = gba->cpu->cpsr.t ? MODE_THUMB : MODE_ARM;
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gba->cpu->privilegeMode = gba->cpu->cpsr.priv;
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gba->cpu->memory.setActiveRegion(gba->cpu, gba->cpu->gprs[ARM_PC]);
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if (gba->cpu->cpsr.t) {
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gba->cpu->executionMode = MODE_THUMB;
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LOAD_16(gba->cpu->prefetch, (gba->cpu->gprs[ARM_PC] - WORD_SIZE_THUMB) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
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} else {
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gba->cpu->executionMode = MODE_ARM;
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LOAD_32(gba->cpu->prefetch, (gba->cpu->gprs[ARM_PC] - WORD_SIZE_ARM) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
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}
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GBAMemoryDeserialize(&gba->memory, state);
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GBAIODeserialize(gba, state);
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