mirror of https://github.com/mgba-emu/mgba.git
Qt: More cleanup
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1929047896
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50005e0703
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@ -26,6 +26,7 @@ LoadSaveState::LoadSaveState(GameController* controller, QWidget* parent)
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, m_currentFocus(controller->stateSlot() - 1)
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, m_mode(LoadSave::LOAD)
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{
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setAttribute(Qt::WA_TranslucentBackground);
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m_ui.setupUi(this);
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m_slots[0] = m_ui.state1;
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@ -208,6 +209,5 @@ void LoadSaveState::showEvent(QShowEvent* event) {
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void LoadSaveState::paintEvent(QPaintEvent*) {
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QPainter painter(this);
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QRect full(QPoint(), size());
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painter.drawPixmap(full, m_currentImage);
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painter.fillRect(full, QColor(0, 0, 0, 128));
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}
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@ -13,7 +13,7 @@ using namespace QGBA;
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SavestateButton::SavestateButton(QWidget* parent)
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: QAbstractButton(parent)
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{
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// Nothing to do
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setAttribute(Qt::WA_TranslucentBackground);
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}
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void SavestateButton::paintEvent(QPaintEvent*) {
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@ -685,7 +685,7 @@ void Window::openStateWindow(LoadSave ls) {
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connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
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connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
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connect(m_stateWindow, &LoadSaveState::closed, [this]() {
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m_screenWidget->layout()->removeWidget(m_stateWindow);
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detachWidget(m_stateWindow);
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m_stateWindow = nullptr;
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QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
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});
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