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Switch: Fix fast-forward limiting
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@ -148,7 +148,7 @@ static void _drawStart(void) {
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}
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static void _drawEnd(void) {
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if (frameLimiter || (framecount & 2) == 0) {
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if (frameLimiter || (framecount & 3) == 0) {
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eglSwapBuffers(s_display, s_surface);
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}
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}
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