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SDL: BUILD_GLES2 should have the GBAGLES2Context
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@ -60,6 +60,8 @@ struct SDLSoftwareRenderer {
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#ifdef BUILD_GL
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struct GBAGLContext gl;
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#elif BUILD_GLES2
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struct GBAGLES2Context gl;
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#endif
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#ifdef USE_PIXMAN
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@ -72,7 +74,6 @@ struct SDLSoftwareRenderer {
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EGLSurface surface;
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EGLContext context;
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EGL_DISPMANX_WINDOW_T window;
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struct GBAGLES2Context gl;
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#endif
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#ifdef BUILD_PANDORA
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