GBA Audio: Experimental HLE audio

This commit is contained in:
Vicki Pfau 2019-05-18 18:42:45 -07:00
parent 7e476dfb76
commit 4e2052f934
8 changed files with 575 additions and 14 deletions

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@ -88,6 +88,7 @@ file(GLOB GBA_TEST_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/gba/test/*.c)
file(GLOB GB_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/gb/*.c)
file(GLOB GB_TEST_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/gb/test/*.c)
file(GLOB GBA_CHEATS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/gba/cheats/*.c)
file(GLOB GBA_EXTRA_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/gba/extra/audio-mixer.c)
file(GLOB GBA_RR_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/gba/rr/*.c)
file(GLOB CORE_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/core/*.c)
file(GLOB CORE_TEST_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/core/test/*.c)

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@ -13,6 +13,10 @@ CXX_GUARD_START
enum mCPUComponentType {
CPU_COMPONENT_DEBUGGER,
CPU_COMPONENT_CHEAT_DEVICE,
CPU_COMPONENT_MISC_1,
CPU_COMPONENT_MISC_2,
CPU_COMPONENT_MISC_3,
CPU_COMPONENT_MISC_4,
CPU_COMPONENT_MAX
};

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@ -10,10 +10,14 @@
CXX_GUARD_START
#include <mgba/core/cpu.h>
#include <mgba/core/log.h>
#include <mgba/internal/gb/audio.h>
#include <mgba-util/circle-buffer.h>
#define MP2K_MAGIC 0x68736D53
#define MP2K_MAX_SOUND_CHANNELS 12
mLOG_DECLARE_CATEGORY(GBA_AUDIO);
struct GBADMA;
@ -44,6 +48,7 @@ DECL_BITFIELD(GBARegisterSOUNDBIAS, uint16_t);
DECL_BITS(GBARegisterSOUNDBIAS, Bias, 0, 10);
DECL_BITS(GBARegisterSOUNDBIAS, Resolution, 14, 2);
struct GBAAudioMixer;
struct GBAAudio {
struct GBA* p;
@ -71,6 +76,8 @@ struct GBAAudio {
GBARegisterSOUNDBIAS soundbias;
struct GBAAudioMixer* mixer;
bool externalMixing;
int32_t sampleInterval;
bool forceDisableChA;
@ -85,6 +92,188 @@ struct GBAStereoSample {
int16_t right;
};
struct GBAMP2kADSR {
uint8_t attack;
uint8_t decay;
uint8_t sustain;
uint8_t release;
};
struct GBAMP2kSoundChannel {
uint8_t status;
uint8_t type;
uint8_t rightVolume;
uint8_t leftVolume;
struct GBAMP2kADSR adsr;
uint8_t ky;
uint8_t envelopeV;
uint8_t envelopeRight;
uint8_t envelopeLeft;
uint8_t echoVolume;
uint8_t echoLength;
uint8_t d1;
uint8_t d2;
uint8_t gt;
uint8_t midiKey;
uint8_t ve;
uint8_t pr;
uint8_t rp;
uint8_t d3[3];
uint32_t ct;
uint32_t fw;
uint32_t freq;
uint32_t waveData;
uint32_t cp;
uint32_t track;
uint32_t pp;
uint32_t np;
uint32_t d4;
uint16_t xpi;
uint16_t xpc;
};
struct GBAMP2kContext {
uint32_t magic;
uint8_t pcmDmaCounter;
uint8_t reverb;
uint8_t maxChans;
uint8_t masterVolume;
uint8_t freq;
uint8_t mode;
uint8_t c15;
uint8_t pcmDmaPeriod;
uint8_t maxLines;
uint8_t gap[3];
int32_t pcmSamplesPerVBlank;
int32_t pcmFreq;
int32_t divFreq;
uint32_t cgbChans;
uint32_t func;
uint32_t intp;
uint32_t cgbSound;
uint32_t cgbOscOff;
uint32_t midiKeyToCgbFreq;
uint32_t mPlayJumpTable;
uint32_t plynote;
uint32_t extVolPit;
uint8_t gap2[16];
struct GBAMP2kSoundChannel chans[MP2K_MAX_SOUND_CHANNELS];
};
struct GBAMP2kMusicPlayerInfo {
uint32_t songHeader;
uint32_t status;
uint8_t trackCount;
uint8_t priority;
uint8_t cmd;
uint8_t unk_B;
uint32_t clock;
uint8_t gap[8];
uint32_t memAccArea;
uint16_t tempoD;
uint16_t tempoU;
uint16_t tempoI;
uint16_t tempoC;
uint16_t fadeOI;
uint16_t fadeOC;
uint16_t fadeOV;
uint32_t tracks;
uint32_t tone;
uint32_t magic;
uint32_t func;
uint32_t intp;
};
struct GBAMP2kInstrument {
uint8_t type;
uint8_t key;
uint8_t length;
union {
uint8_t pan;
uint8_t sweep;
} ps;
union {
uint32_t waveData;
uint32_t subTable;
} data;
union {
struct GBAMP2kADSR adsr;
uint32_t map;
} extInfo;
};
struct GBAMP2kMusicPlayerTrack {
uint8_t flags;
uint8_t wait;
uint8_t patternLevel;
uint8_t repN;
uint8_t gateTime;
uint8_t key;
uint8_t velocity;
uint8_t runningStatus;
uint8_t keyM;
uint8_t pitM;
int8_t keyShift;
int8_t keyShiftX;
int8_t tune;
uint8_t pitX;
int8_t bend;
uint8_t bendRange;
uint8_t volMR;
uint8_t volML;
uint8_t vol;
uint8_t volX;
int8_t pan;
int8_t panX;
int8_t modM;
uint8_t mod;
uint8_t modT;
uint8_t lfoSpeed;
uint8_t lfoSpeedC;
uint8_t lfoDelay;
uint8_t lfoDelayC;
uint8_t priority;
uint8_t echoVolume;
uint8_t echoLength;
uint32_t chan;
struct GBAMP2kInstrument instrument;
uint8_t gap[10];
uint16_t unk_3A;
uint32_t unk_3C;
uint32_t cmdPtr;
uint32_t patternStack[3];
};
struct GBAMP2kTrack {
struct GBAMP2kMusicPlayerTrack track;
struct GBAMP2kSoundChannel* channel;
uint8_t lastCommand;
struct CircleBuffer buffer;
uint32_t samplePlaying;
float currentOffset;
bool waiting;
};
struct GBAAudioMixer {
struct mCPUComponent d;
struct GBAAudio* p;
uint32_t contextAddress;
bool (*engage)(struct GBAAudioMixer* mixer, uint32_t address);
void (*vblank)(struct GBAAudioMixer* mixer);
void (*step)(struct GBAAudioMixer* mixer);
struct GBAMP2kContext context;
struct GBAMP2kMusicPlayerInfo player;
struct GBAMP2kTrack activeTracks[MP2K_MAX_SOUND_CHANNELS];
double tempo;
double frame;
struct GBAStereoSample last;
};
void GBAAudioInit(struct GBAAudio* audio, size_t samples);
void GBAAudioReset(struct GBAAudio* audio);
void GBAAudioDeinit(struct GBAAudio* audio);

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@ -0,0 +1,19 @@
/* Copyright (c) 2013-2017 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GBA_AUDIO_MIXER_H
#define GBA_AUDIO_MIXER_H
#include <mgba-util/common.h>
CXX_GUARD_START
#include <mgba/internal/gba/audio.h>
void GBAAudioMixerCreate(struct GBAAudioMixer* mixer);
CXX_GUARD_END
#endif

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@ -14,6 +14,8 @@
#include <mgba/internal/gba/serialize.h>
#include <mgba/internal/gba/video.h>
#define MP2K_LOCK_MAX 8
#ifdef _3DS
#define blip_add_delta blip_add_delta_fast
#endif
@ -24,7 +26,7 @@ const unsigned GBA_AUDIO_SAMPLES = 2048;
const unsigned GBA_AUDIO_FIFO_SIZE = 8 * sizeof(int32_t);
const int GBA_AUDIO_VOLUME_MAX = 0x100;
static const int CLOCKS_PER_FRAME = 0x400;
static const int CLOCKS_PER_FRAME = 0x800;
static int _applyBias(struct GBAAudio* audio, int sample);
static void _sample(struct mTiming* timing, void* user, uint32_t cyclesLate);
@ -49,6 +51,7 @@ void GBAAudioInit(struct GBAAudio* audio, size_t samples) {
CircleBufferInit(&audio->chA.fifo, GBA_AUDIO_FIFO_SIZE);
CircleBufferInit(&audio->chB.fifo, GBA_AUDIO_FIFO_SIZE);
audio->externalMixing = false;
audio->forceDisableChA = false;
audio->forceDisableChB = false;
audio->masterVolume = GBA_AUDIO_VOLUME_MAX;
@ -111,6 +114,20 @@ void GBAAudioScheduleFifoDma(struct GBAAudio* audio, int number, struct GBADMA*
mLOG(GBA_AUDIO, GAME_ERROR, "Invalid FIFO destination: 0x%08X", info->dest);
return;
}
uint32_t source = info->source;
uint32_t magic[2] = {
audio->p->cpu->memory.load32(audio->p->cpu, source - 0x350, NULL),
audio->p->cpu->memory.load32(audio->p->cpu, source - 0x980, NULL)
};
if (audio->mixer) {
if (magic[0] - MP2K_MAGIC <= MP2K_LOCK_MAX) {
audio->mixer->engage(audio->mixer, source - 0x350);
} else if (magic[1] - MP2K_MAGIC <= MP2K_LOCK_MAX) {
audio->mixer->engage(audio->mixer, source - 0x980);
} else {
audio->externalMixing = false;
}
}
info->reg = GBADMARegisterSetDestControl(info->reg, GBA_DMA_FIXED);
info->reg = GBADMARegisterSetWidth(info->reg, 1);
}
@ -265,23 +282,28 @@ static void _sample(struct mTiming* timing, void* user, uint32_t cyclesLate) {
sampleLeft >>= psgShift;
sampleRight >>= psgShift;
if (!audio->forceDisableChA) {
if (audio->chALeft) {
sampleLeft += (audio->chA.sample << 2) >> !audio->volumeChA;
}
if (audio->chARight) {
sampleRight += (audio->chA.sample << 2) >> !audio->volumeChA;
}
if (audio->mixer) {
audio->mixer->step(audio->mixer);
}
if (!audio->externalMixing) {
if (!audio->forceDisableChA) {
if (audio->chALeft) {
sampleLeft += (audio->chA.sample << 2) >> !audio->volumeChA;
}
if (!audio->forceDisableChB) {
if (audio->chBLeft) {
sampleLeft += (audio->chB.sample << 2) >> !audio->volumeChB;
if (audio->chARight) {
sampleRight += (audio->chA.sample << 2) >> !audio->volumeChA;
}
}
if (audio->chBRight) {
sampleRight += (audio->chB.sample << 2) >> !audio->volumeChB;
if (!audio->forceDisableChB) {
if (audio->chBLeft) {
sampleLeft += (audio->chB.sample << 2) >> !audio->volumeChB;
}
if (audio->chBRight) {
sampleRight += (audio->chB.sample << 2) >> !audio->volumeChB;
}
}
}

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@ -12,6 +12,7 @@
#include <mgba/internal/gba/cheats.h>
#include <mgba/internal/gba/gba.h>
#include <mgba/internal/gba/io.h>
#include <mgba/internal/gba/extra/audio-mixer.h>
#include <mgba/internal/gba/extra/cli.h>
#include <mgba/internal/gba/overrides.h>
#ifndef DISABLE_THREADING
@ -123,6 +124,9 @@ static const struct mCoreMemoryBlock _GBAMemoryBlocksEEPROM[] = {
};
struct mVideoLogContext;
#define CPU_COMPONENT_AUDIO_MIXER CPU_COMPONENT_MISC_1
struct GBACore {
struct mCore d;
struct GBAVideoSoftwareRenderer renderer;
@ -140,6 +144,7 @@ struct GBACore {
const struct Configuration* overrides;
struct mDebuggerPlatform* debuggerPlatform;
struct mCheatDevice* cheatDevice;
struct GBAAudioMixer* audioMixer;
};
static bool _GBACoreInit(struct mCore* core) {
@ -162,6 +167,7 @@ static bool _GBACoreInit(struct mCore* core) {
gbacore->debuggerPlatform = NULL;
gbacore->cheatDevice = NULL;
gbacore->logContext = NULL;
gbacore->audioMixer = NULL;
GBACreate(gba);
// TODO: Restore cheats
@ -209,6 +215,7 @@ static void _GBACoreDeinit(struct mCore* core) {
mCheatDeviceDestroy(gbacore->cheatDevice);
}
free(gbacore->cheatDevice);
free(gbacore->audioMixer);
mCoreConfigFreeOpts(&core->opts);
free(core);
}
@ -272,6 +279,7 @@ static void _GBACoreLoadConfig(struct mCore* core, const struct mCoreConfig* con
mCoreConfigCopyValue(&core->config, config, "allowOpposingDirections");
mCoreConfigCopyValue(&core->config, config, "gba.bios");
mCoreConfigCopyValue(&core->config, config, "gba.audioHle");
#ifndef DISABLE_THREADING
mCoreConfigCopyValue(&core->config, config, "threadedVideo");
@ -464,6 +472,16 @@ static void _GBACoreReset(struct mCore* core) {
GBAVideoAssociateRenderer(&gba->video, renderer);
}
#ifndef MINIMAL_CORE
int useAudioMixer;
if (!gbacore->audioMixer && mCoreConfigGetIntValue(&core->config, "gba.audioHle", &useAudioMixer) && useAudioMixer) {
gbacore->audioMixer = malloc(sizeof(*gbacore->audioMixer));
GBAAudioMixerCreate(gbacore->audioMixer);
((struct ARMCore*) core->cpu)->components[CPU_COMPONENT_AUDIO_MIXER] = &gbacore->audioMixer->d;
ARMHotplugAttach(core->cpu, CPU_COMPONENT_AUDIO_MIXER);
}
#endif
GBAOverrideApplyDefaults(gba, gbacore->overrides);
#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2

304
src/gba/extra/audio-mixer.c Normal file
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@ -0,0 +1,304 @@
/* Copyright (c) 2013-2017 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <mgba/internal/gba/extra/audio-mixer.h>
#include <mgba/core/blip_buf.h>
#include <mgba/internal/gba/gba.h>
#include <mgba/internal/gba/video.h>
#define OVERSAMPLE 2
static void _mp2kInit(void* cpu, struct mCPUComponent* component);
static void _mp2kDeinit(struct mCPUComponent* component);
static bool _mp2kEngage(struct GBAAudioMixer* mixer, uint32_t address);
static void _mp2kVblank(struct GBAAudioMixer* mixer);
static void _mp2kStep(struct GBAAudioMixer* mixer);
void GBAAudioMixerCreate(struct GBAAudioMixer* mixer) {
mixer->d.init = _mp2kInit;
mixer->d.deinit = _mp2kDeinit;
mixer->engage = _mp2kEngage;
mixer->vblank = _mp2kVblank;
mixer->step = _mp2kStep;
}
void _mp2kInit(void* cpu, struct mCPUComponent* component) {
struct ARMCore* arm = cpu;
struct GBA* gba = (struct GBA*) arm->master;
struct GBAAudioMixer* mixer = (struct GBAAudioMixer*) component;
gba->audio.mixer = mixer;
mixer->p = &gba->audio;
mixer->contextAddress = 0;
mixer->tempo = 120.0 / 75.0;
mixer->frame = 0;
mixer->last.left = 0;
mixer->last.right = 0;
memset(&mixer->context, 0, sizeof(mixer->context));
memset(&mixer->activeTracks, 0, sizeof(mixer->activeTracks));
size_t i;
for (i = 0; i < MP2K_MAX_SOUND_CHANNELS; ++i) {
mixer->activeTracks[i].channel = &mixer->context.chans[i];
CircleBufferInit(&mixer->activeTracks[i].buffer, 0x10000);
}
}
void _mp2kDeinit(struct mCPUComponent* component) {
struct GBAAudioMixer* mixer = (struct GBAAudioMixer*) component;
size_t i;
for (i = 0; i < MP2K_MAX_SOUND_CHANNELS; ++i) {
CircleBufferDeinit(&mixer->activeTracks[i].buffer);
}
}
static void _loadInstrument(struct ARMCore* cpu, struct GBAMP2kInstrument* instrument, uint32_t base) {
struct ARMMemory* memory = &cpu->memory;
instrument->type = memory->load8(cpu, base + offsetof(struct GBAMP2kInstrument, type), 0);
instrument->key = memory->load8(cpu, base + offsetof(struct GBAMP2kInstrument, key), 0);
instrument->length = memory->load8(cpu, base + offsetof(struct GBAMP2kInstrument, length), 0);
instrument->ps.pan = memory->load8(cpu, base + offsetof(struct GBAMP2kInstrument, ps.pan), 0);
if (instrument->type == 0x40 || instrument->type == 0x80) {
instrument->data.subTable = memory->load32(cpu, base + offsetof(struct GBAMP2kInstrument, data.subTable), 0);
instrument->extInfo.map = memory->load32(cpu, base + offsetof(struct GBAMP2kInstrument, extInfo.map), 0);
} else {
instrument->data.waveData = memory->load32(cpu, base + offsetof(struct GBAMP2kInstrument, data.waveData), 0);
instrument->extInfo.adsr.attack = memory->load8(cpu, base + offsetof(struct GBAMP2kInstrument, extInfo.adsr.attack), 0);
instrument->extInfo.adsr.decay = memory->load8(cpu, base + offsetof(struct GBAMP2kInstrument, extInfo.adsr.decay), 0);
instrument->extInfo.adsr.sustain = memory->load8(cpu, base + offsetof(struct GBAMP2kInstrument, extInfo.adsr.sustain), 0);
instrument->extInfo.adsr.release = memory->load8(cpu, base + offsetof(struct GBAMP2kInstrument, extInfo.adsr.release), 0);
}
}
static void _lookupInstrument(struct ARMCore* cpu, struct GBAMP2kInstrument* instrument, uint8_t key) {
struct ARMMemory* memory = &cpu->memory;
if (instrument->type == 0x40) {
uint32_t subInstrumentBase = instrument->data.subTable;
uint32_t keyTable = instrument->extInfo.map;
uint8_t id = memory->load8(cpu, keyTable + key, 0);
subInstrumentBase += 12 * id;
_loadInstrument(cpu, instrument, subInstrumentBase);
}
if (instrument->type == 0x80) {
uint32_t subInstrumentBase = instrument->data.subTable;
subInstrumentBase += 12 * key;
_loadInstrument(cpu, instrument, subInstrumentBase);
}
}
static void _stepSample(struct GBAAudioMixer* mixer, struct GBAMP2kTrack* track) {
struct ARMCore* cpu = mixer->p->p->cpu;
struct ARMMemory* memory = &cpu->memory;
uint32_t headerAddress;
struct GBAMP2kInstrument instrument = track->track.instrument;
uint8_t note = track->track.key;
_lookupInstrument(cpu, &instrument, note);
double freq;
switch (instrument.type) {
case 0x00:
case 0x08:
case 0x40:
case 0x80:
freq = GBA_ARM7TDMI_FREQUENCY / (double) track->channel->freq;
break;
default:
// We don't care about PSG channels
return;
}
headerAddress = instrument.data.waveData;
if (headerAddress < 0x20) {
mLOG(GBA_AUDIO, ERROR, "Audio track has invalid instrument");
return;
}
uint32_t loopOffset = memory->load32(cpu, headerAddress + 0x8, 0);
uint32_t endOffset = memory->load32(cpu, headerAddress + 0xC, 0);
uint32_t sampleBase = headerAddress + 0x10;
uint32_t sampleI = track->samplePlaying;
double sampleOffset = track->currentOffset;
double updates = VIDEO_TOTAL_LENGTH / (mixer->tempo * mixer->p->sampleInterval / OVERSAMPLE);
int nSample;
for (nSample = 0; nSample < updates; ++nSample) {
int8_t sample = memory->load8(cpu, sampleBase + sampleI, 0);
struct GBAStereoSample stereo = {
(sample * track->channel->leftVolume * track->channel->envelopeV) >> 9,
(sample * track->channel->rightVolume * track->channel->envelopeV) >> 9
};
CircleBufferWrite16(&track->buffer, stereo.left);
CircleBufferWrite16(&track->buffer, stereo.right);
sampleOffset += mixer->p->sampleInterval / OVERSAMPLE;
while (sampleOffset > freq) {
sampleOffset -= freq;
++sampleI;
if (sampleI >= endOffset) {
sampleI = loopOffset;
}
}
}
track->samplePlaying = sampleI;
track->currentOffset = sampleOffset;
}
static void _mp2kReload(struct GBAAudioMixer* mixer) {
struct ARMCore* cpu = mixer->p->p->cpu;
struct ARMMemory* memory = &cpu->memory;
mixer->context.magic = memory->load32(cpu, mixer->contextAddress + offsetof(struct GBAMP2kContext, magic), 0);
int i;
for (i = 0; i < MP2K_MAX_SOUND_CHANNELS; ++i) {
struct GBAMP2kSoundChannel* ch = &mixer->context.chans[i];
struct GBAMP2kTrack* track = &mixer->activeTracks[i];
track->waiting = false;
uint32_t base = mixer->contextAddress + offsetof(struct GBAMP2kContext, chans[i]);
ch->status = memory->load8(cpu, base + offsetof(struct GBAMP2kSoundChannel, status), 0);
ch->type = memory->load8(cpu, base + offsetof(struct GBAMP2kSoundChannel, type), 0);
ch->rightVolume = memory->load8(cpu, base + offsetof(struct GBAMP2kSoundChannel, rightVolume), 0);
ch->leftVolume = memory->load8(cpu, base + offsetof(struct GBAMP2kSoundChannel, leftVolume), 0);
ch->adsr.attack = memory->load8(cpu, base + offsetof(struct GBAMP2kSoundChannel, adsr.attack), 0);
ch->adsr.decay = memory->load8(cpu, base + offsetof(struct GBAMP2kSoundChannel, adsr.decay), 0);
ch->adsr.sustain = memory->load8(cpu, base + offsetof(struct GBAMP2kSoundChannel, adsr.sustain), 0);
ch->adsr.release = memory->load8(cpu, base + offsetof(struct GBAMP2kSoundChannel, adsr.release), 0);
ch->ky = memory->load8(cpu, base + offsetof(struct GBAMP2kSoundChannel, ky), 0);
ch->envelopeV = memory->load8(cpu, base + offsetof(struct GBAMP2kSoundChannel, envelopeV), 0);
ch->envelopeRight = memory->load8(cpu, base + offsetof(struct GBAMP2kSoundChannel, envelopeRight), 0);
ch->envelopeLeft = memory->load8(cpu, base + offsetof(struct GBAMP2kSoundChannel, envelopeLeft), 0);
ch->echoVolume = memory->load8(cpu, base + offsetof(struct GBAMP2kSoundChannel, echoVolume), 0);
ch->echoLength = memory->load8(cpu, base + offsetof(struct GBAMP2kSoundChannel, echoLength), 0);
ch->d1 = memory->load8(cpu, base + offsetof(struct GBAMP2kSoundChannel, d1), 0);
ch->d2 = memory->load8(cpu, base + offsetof(struct GBAMP2kSoundChannel, d2), 0);
ch->gt = memory->load8(cpu, base + offsetof(struct GBAMP2kSoundChannel, gt), 0);
ch->midiKey = memory->load8(cpu, base + offsetof(struct GBAMP2kSoundChannel, midiKey), 0);
ch->ve = memory->load8(cpu, base + offsetof(struct GBAMP2kSoundChannel, ve), 0);
ch->pr = memory->load8(cpu, base + offsetof(struct GBAMP2kSoundChannel, pr), 0);
ch->rp = memory->load8(cpu, base + offsetof(struct GBAMP2kSoundChannel, rp), 0);
ch->d3[0] = memory->load8(cpu, base + offsetof(struct GBAMP2kSoundChannel, d3[0]), 0);
ch->d3[1] = memory->load8(cpu, base + offsetof(struct GBAMP2kSoundChannel, d3[1]), 0);
ch->d3[2] = memory->load8(cpu, base + offsetof(struct GBAMP2kSoundChannel, d3[2]), 0);
ch->ct = memory->load32(cpu, base + offsetof(struct GBAMP2kSoundChannel, ct), 0);
ch->fw = memory->load32(cpu, base + offsetof(struct GBAMP2kSoundChannel, fw), 0);
ch->freq = memory->load32(cpu, base + offsetof(struct GBAMP2kSoundChannel, freq), 0);
ch->waveData = memory->load32(cpu, base + offsetof(struct GBAMP2kSoundChannel, waveData), 0);
ch->cp = memory->load32(cpu, base + offsetof(struct GBAMP2kSoundChannel, cp), 0);
ch->track = memory->load32(cpu, base + offsetof(struct GBAMP2kSoundChannel, track), 0);
ch->pp = memory->load32(cpu, base + offsetof(struct GBAMP2kSoundChannel, pp), 0);
ch->np = memory->load32(cpu, base + offsetof(struct GBAMP2kSoundChannel, np), 0);
ch->d4 = memory->load32(cpu, base + offsetof(struct GBAMP2kSoundChannel, d4), 0);
ch->xpi = memory->load16(cpu, base + offsetof(struct GBAMP2kSoundChannel, xpi), 0);
ch->xpc = memory->load16(cpu, base + offsetof(struct GBAMP2kSoundChannel, xpc), 0);
base = ch->track;
if (base) {
track->track.flags = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, flags), 0);
track->track.wait = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, wait), 0);
track->track.patternLevel = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, patternLevel), 0);
track->track.repN = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, repN), 0);
track->track.gateTime = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, gateTime), 0);
track->track.key = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, key), 0);
track->track.velocity = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, velocity), 0);
track->track.runningStatus = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, runningStatus), 0);
track->track.keyM = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, keyM), 0);
track->track.pitM = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, pitM), 0);
track->track.keyShift = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, keyShift), 0);
track->track.keyShiftX = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, keyShiftX), 0);
track->track.tune = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, tune), 0);
track->track.pitX = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, pitX), 0);
track->track.bend = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, bend), 0);
track->track.bendRange = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, bendRange), 0);
track->track.volMR = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, volMR), 0);
track->track.volML = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, volML), 0);
track->track.vol = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, vol), 0);
track->track.volX = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, volX), 0);
track->track.pan = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, pan), 0);
track->track.panX = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, panX), 0);
track->track.modM = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, modM), 0);
track->track.mod = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, mod), 0);
track->track.modT = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, modT), 0);
track->track.lfoSpeed = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, lfoSpeed), 0);
track->track.lfoSpeedC = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, lfoSpeedC), 0);
track->track.lfoDelay = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, lfoDelay), 0);
track->track.lfoDelayC = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, lfoDelayC), 0);
track->track.priority = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, priority), 0);
track->track.echoVolume = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, echoVolume), 0);
track->track.echoLength = memory->load8(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, echoLength), 0);
track->track.chan = memory->load32(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, chan), 0);
_loadInstrument(cpu, &track->track.instrument, base + offsetof(struct GBAMP2kMusicPlayerTrack, instrument));
track->track.cmdPtr = memory->load32(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, cmdPtr), 0);
track->track.patternStack[0] = memory->load32(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, patternStack[0]), 0);
track->track.patternStack[1] = memory->load32(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, patternStack[1]), 0);
track->track.patternStack[2] = memory->load32(cpu, base + offsetof(struct GBAMP2kMusicPlayerTrack, patternStack[2]), 0);
} else {
memset(&track->track, 0, sizeof(track->track));
}
}
}
bool _mp2kEngage(struct GBAAudioMixer* mixer, uint32_t address) {
if (address < BASE_WORKING_RAM) {
return false;
}
if (address != mixer->contextAddress) {
mixer->contextAddress = address;
mixer->p->externalMixing = true;
_mp2kReload(mixer);
}
return true;
}
void _mp2kStep(struct GBAAudioMixer* mixer) {
if (!mixer->p->externalMixing) {
return;
}
mixer->frame += mixer->p->sampleInterval;
while (mixer->frame >= VIDEO_TOTAL_LENGTH / mixer->tempo) {
int i;
for (i = 0; i < MP2K_MAX_SOUND_CHANNELS; ++i) {
struct GBAMP2kTrack* track = &mixer->activeTracks[i];
if (track->channel->status > 0) {
_stepSample(mixer, track);
} else {
track->currentOffset = 0;
track->samplePlaying = 0;
CircleBufferClear(&track->buffer);
}
}
mixer->frame -= VIDEO_TOTAL_LENGTH / mixer->tempo;
}
uint32_t interval = mixer->p->sampleInterval / OVERSAMPLE;
int i;
for (i = 0; i < OVERSAMPLE; ++i) {
struct GBAStereoSample sample = {0};
size_t track;
for (track = 0; track < MP2K_MAX_SOUND_CHANNELS; ++track) {
if (!mixer->activeTracks[track].channel->status) {
continue;
}
int16_t value;
CircleBufferRead16(&mixer->activeTracks[track].buffer, &value);
sample.left += value;
CircleBufferRead16(&mixer->activeTracks[track].buffer, &value);
sample.right += value;
}
blip_add_delta(mixer->p->psg.left, mixer->p->clock + i * interval, sample.left - mixer->last.left);
blip_add_delta(mixer->p->psg.right, mixer->p->clock + i * interval, sample.left - mixer->last.left);
mixer->last = sample;
}
}
void _mp2kVblank(struct GBAAudioMixer* mixer) {
if (!mixer->contextAddress) {
return;
}
mLOG(GBA_AUDIO, DEBUG, "Frame");
mixer->p->externalMixing = true;
_mp2kReload(mixer);
}

View File

@ -789,6 +789,10 @@ void GBABreakpoint(struct ARMCore* cpu, int immediate) {
void GBAFrameStarted(struct GBA* gba) {
GBATestKeypadIRQ(gba);
if (gba->audio.mixer) {
gba->audio.mixer->vblank(gba->audio.mixer);
}
size_t c;
for (c = 0; c < mCoreCallbacksListSize(&gba->coreCallbacks); ++c) {
struct mCoreCallbacks* callbacks = mCoreCallbacksListGetPointer(&gba->coreCallbacks, c);