diff --git a/src/platform/qt/ts/mgba-ar.ts b/src/platform/qt/ts/mgba-ar.ts index 80bd96e3a..b3a8b2368 100644 --- a/src/platform/qt/ts/mgba-ar.ts +++ b/src/platform/qt/ts/mgba-ar.ts @@ -975,171 +975,176 @@ Download size: %3 QGBA::GameBoy - - + + Autodetect - + Game Boy (DMG) - + Game Boy Pocket (MGB) - + Super Game Boy (SGB) - + Super Game Boy 2 (SGB) - + Game Boy Color (CGB) - + Game Boy Advance (AGB) - + Super Game Boy Color (SGB + CGB) - + ROM Only - + MBC1 - + MBC2 - + MBC3 - + MBC3 + RTC - + MBC5 - + MBC5 + Rumble - + MBC6 - + MBC7 (Tilt) - + MMM01 - + HuC-1 - + HuC-3 - + Pocket Cam - + TAMA5 - + Wisdom Tree - + NT (old 1) - + NT (old 2) - + NT (new) - + Pokémon Jade/Diamond - + BBD - + Hitek - + GGB-81 - + Li Cheng - + Sachen (MMC1) - + Sachen (MMC2) + + + Sintax + + QGBA::IOViewer @@ -3406,12 +3411,160 @@ Download size: %3 QGBA::MemoryAccessLogController - - + + Failed to open memory log file + + QGBA::MemoryAccessLogModel + + + Data read + + + + + Data written + + + + + Code executed + + + + + Code aborted + + + + + 8-bit access + + + + + 16-bit access + + + + + 32-bit access + + + + + 64-bit access + + + + + Accessed by instruction + + + + + Accessed by DMA + + + + + Accessed by BIOS + + + + + Compressed data + + + + + Accessed by memory copy + + + + + (Unknown extra bit 5) + + + + + (Unknown extra bit 6) + + + + + (Unknown extra bit 7) + + + + + Invalid instruction + + + + + Invalid read + + + + + Invalid write + + + + + Invalid executable address + + + + + (Private bit 0) + + + + + (Private bit 1) + + + + + ARM code + + + + + Instruction opcode + + + + + (Private bit 2) + + + + + Thumb code + + + + + Instruction operand + + + + + (Private bit 3) + + + + + (Unknown) + + + QGBA::MemoryAccessLogView @@ -3440,33 +3593,43 @@ Download size: %3 - + + Load + شحن + + + + Unload + + + + Regions - + Export ROM snapshot - + Start - + Stop - - + + Select access log file - + Memory access logs (*.mal) @@ -3745,75 +3908,85 @@ Download size: %3 - - Inspect Address: - - - - - Set Alignment: - - - - - &1 Byte - - - - - &2 Bytes - - - - - &4 Bytes - - - - - Unsigned Integer: - - - - - Signed Integer: - - - - + String: - + Load TBL - + Copy Selection - + Paste - + Save Selection - + + Address: + + + + + Alignment: + + + + + 1 Byte + + + + + 2 Bytes + + + + + 4 Bytes + + + + + Signed: + + + + + Unsigned: + + + + Save Range - + Load شحن + + + Selected address accesses + + + + + Logging configuration + + QGBA::MessagePainter @@ -4821,7 +4994,7 @@ Download size: %3 - + OpenGL @@ -5255,37 +5428,37 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Default color palette only - + SGB color palette if available - + GBC color palette if available - + SGB (preferred) or GBC color palette if available - + Game Boy Camera - + Driver: - + Source: @@ -5462,42 +5635,42 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Models - + GB only: - + SGB compatible: - + GBC only: - + GBC compatible: - + SGB and GBC compatible: - + Game Boy palette - + Preset: @@ -5514,150 +5687,150 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Enable Game Boy Player features by default - + Enable VBA bug compatibility in ROM hacks - + Video renderer: - + Software - + OpenGL enhancements - + High-resolution scale: - + (240×160) - + GB BIOS file: - - - - - - - - - + + + + + + + + + Browse - + Use BIOS file if found - + Skip BIOS intro - + GBA BIOS file: - + GBC BIOS file: - + SGB BIOS file: - + Save games - - - - - + + + + + Same directory as the ROM - + Save states - + Screenshots - + Patches - + Cheats - + Log to file - + Log to console - + Select Log File - + Default BG colors: - + Default sprite colors 1: - + Default sprite colors 2: - + Super Game Boy borders @@ -6080,99 +6253,99 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Crash - + The game has crashed with the following error: %1 - + Couldn't Start - + Could not start game. - + Unimplemented BIOS call - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. - + Really make portable? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? - + Restart needed - + Some changes will not take effect until the emulator is restarted. - + - Player %1 of %2 - + %1 - %2 - + %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 - + &File - + Load &ROM... - + Load ROM in archive... - + Add folder to library... @@ -6218,118 +6391,118 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Load alternate save game... - + Load temporary save game... - + Load &patch... - + Boot BIOS - + Replace ROM... - + Scan e-Reader dotcodes... - + Convert e-Reader card image to raw... - + ROM &info... - + Recent - + Make portable - + &Load state - + Load state file... - + &Save state - + Save state file... - + Quick load - + Quick save - + Load recent - + Save recent - + Undo load state - + Undo save state - + State &%1 - + Load camera image... - + Convert save game... @@ -6339,462 +6512,462 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Reset needed - + Some changes will not take effect until the game is reset. - + Save games - + Import GameShark Save... - + Export GameShark Save... - + Automatically determine - + Use player %0 save game - + New multiplayer window - + Connect to Dolphin... - + Report bug... - + About... - + E&xit - + &Emulation - + &Reset - + Sh&utdown - + Yank game pak - + &Pause - + &Next frame - + Fast forward (held) - + &Fast forward - + Fast forward speed - + Unbounded - + %0x - + Increase fast forward speed - + Decrease fast forward speed - + Rewind (held) - + Re&wind - + Step backwards - + Solar sensor - + Increase solar level - + Decrease solar level - + Brightest solar level - + Darkest solar level - + Brightness %1 - + Game Boy Printer... - + BattleChip Gate... - + Audio/&Video - + Frame size - + %1× - + Toggle fullscreen - + &Lock frame size - + Lock aspect ratio - + Force integer scaling - + Interframe blending - + Bilinear filtering - + Frame&skip - + Mute - + FPS target - + Native (59.7275) - + Take &screenshot - + F12 - + Record A/V... - + Record GIF/WebP/APNG... - + Video layers - + Audio channels - + Adjust layer placement... - + &Tools - + View &logs... - + Game &overrides... - + Game Pak sensors... - + &Cheats... - + Create forwarder... - + Settings... - + Open debugger console... - + Start &GDB server... - + Scripting... - + Game state views - + View &palette... - + View &sprites... - + View &tiles... - + View &map... - + &Frame inspector... - + View memory... - + Search memory... - + View &I/O registers... - + Log memory &accesses... - + Record debug video log... - + Stop debug video log - + Exit fullscreen - + GameShark Button (held) - + Autofire - + Autofire A - + Autofire B - + Autofire L - + Autofire R - + Autofire Start - + Autofire Select - + Autofire Up - + Autofire Right - + Autofire Down - + Autofire Left - + Clear diff --git a/src/platform/qt/ts/mgba-bg.ts b/src/platform/qt/ts/mgba-bg.ts index dc8790f3d..a95d84c0a 100644 --- a/src/platform/qt/ts/mgba-bg.ts +++ b/src/platform/qt/ts/mgba-bg.ts @@ -970,171 +970,176 @@ Download size: %3 QGBA::GameBoy - - + + Autodetect - + Game Boy (DMG) - + Game Boy Pocket (MGB) - + Super Game Boy (SGB) - + Super Game Boy 2 (SGB) - + Game Boy Color (CGB) - + Game Boy Advance (AGB) - + Super Game Boy Color (SGB + CGB) - + ROM Only - + MBC1 - + MBC2 - + MBC3 - + MBC3 + RTC - + MBC5 - + MBC5 + Rumble - + MBC6 - + MBC7 (Tilt) - + MMM01 - + HuC-1 - + HuC-3 - + Pocket Cam - + TAMA5 - + Wisdom Tree - + NT (old 1) - + NT (old 2) - + NT (new) - + Pokémon Jade/Diamond - + BBD - + Hitek - + GGB-81 - + Li Cheng - + Sachen (MMC1) - + Sachen (MMC2) + + + Sintax + + QGBA::IOViewer @@ -3401,12 +3406,160 @@ Download size: %3 QGBA::MemoryAccessLogController - - + + Failed to open memory log file + + QGBA::MemoryAccessLogModel + + + Data read + + + + + Data written + + + + + Code executed + + + + + Code aborted + + + + + 8-bit access + + + + + 16-bit access + + + + + 32-bit access + + + + + 64-bit access + + + + + Accessed by instruction + + + + + Accessed by DMA + + + + + Accessed by BIOS + + + + + Compressed data + + + + + Accessed by memory copy + + + + + (Unknown extra bit 5) + + + + + (Unknown extra bit 6) + + + + + (Unknown extra bit 7) + + + + + Invalid instruction + + + + + Invalid read + + + + + Invalid write + + + + + Invalid executable address + + + + + (Private bit 0) + + + + + (Private bit 1) + + + + + ARM code + + + + + Instruction opcode + + + + + (Private bit 2) + + + + + Thumb code + + + + + Instruction operand + + + + + (Private bit 3) + + + + + (Unknown) + + + QGBA::MemoryAccessLogView @@ -3435,33 +3588,43 @@ Download size: %3 - + + Load + + + + + Unload + + + + Regions - + Export ROM snapshot - + Start - + Stop - - + + Select access log file - + Memory access logs (*.mal) @@ -3740,75 +3903,85 @@ Download size: %3 - - Inspect Address: - - - - - Set Alignment: - - - - - &1 Byte - - - - - &2 Bytes - - - - - &4 Bytes - - - - - Unsigned Integer: - - - - - Signed Integer: - - - - + String: - + Load TBL - + Copy Selection - + Paste - + Save Selection - + + Address: + + + + + Alignment: + + + + + 1 Byte + + + + + 2 Bytes + + + + + 4 Bytes + + + + + Signed: + + + + + Unsigned: + + + + Save Range - + Load + + + Selected address accesses + + + + + Logging configuration + + QGBA::MessagePainter @@ -5214,15 +5387,15 @@ Download size: %3 - - - - - - - - - + + + + + + + + + Browse @@ -5333,217 +5506,217 @@ Download size: %3 - + Enable Game Boy Player features by default - + Enable VBA bug compatibility in ROM hacks - + Video renderer: - + Software - + OpenGL - + OpenGL enhancements - + High-resolution scale: - + (240×160) - + GB BIOS file: - + SGB BIOS file: - + GBC BIOS file: - + GBA BIOS file: - + Use BIOS file if found - + Skip BIOS intro - + Save games - - - - - + + + + + Same directory as the ROM - + Save states - + Screenshots - + Patches - + Cheats Измами - + Log to file - + Log to console - + Select Log File - + Models - + GB only: - + SGB compatible: - + GBC only: - + GBC compatible: - + SGB and GBC compatible: - + Super Game Boy borders - + Game Boy palette - + Preset: - + Default BG colors: - + Default sprite colors 1: - + Default sprite colors 2: - + SGB color palette if available - + Default color palette only - + GBC color palette if available - + SGB (preferred) or GBC color palette if available - + Game Boy Camera - + Driver: - + Source: @@ -6067,99 +6240,99 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Crash - + The game has crashed with the following error: %1 - + Couldn't Start - + Could not start game. - + Unimplemented BIOS call - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. - + Really make portable? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? - + Restart needed - + Some changes will not take effect until the emulator is restarted. - + - Player %1 of %2 - + %1 - %2 - + %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 - + &File - + Load &ROM... - + Load ROM in archive... - + Add folder to library... @@ -6205,118 +6378,118 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Load alternate save game... - + Load temporary save game... - + Load &patch... - + Boot BIOS - + Replace ROM... - + Scan e-Reader dotcodes... - + Convert e-Reader card image to raw... - + ROM &info... - + Recent - + Make portable - + &Load state - + Load state file... - + &Save state - + Save state file... - + Quick load - + Quick save - + Load recent - + Save recent - + Undo load state - + Undo save state - + State &%1 - + Load camera image... - + Convert save game... @@ -6326,462 +6499,462 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Reset needed - + Some changes will not take effect until the game is reset. - + Save games - + Import GameShark Save... - + Export GameShark Save... - + Automatically determine - + Use player %0 save game - + New multiplayer window - + Connect to Dolphin... - + Report bug... - + About... - + E&xit - + &Emulation - + &Reset - + Sh&utdown - + Yank game pak - + &Pause - + &Next frame - + Fast forward (held) - + &Fast forward - + Fast forward speed - + Unbounded - + %0x - + Increase fast forward speed - + Decrease fast forward speed - + Rewind (held) - + Re&wind - + Step backwards - + Solar sensor - + Increase solar level - + Decrease solar level - + Brightest solar level - + Darkest solar level - + Brightness %1 - + Game Boy Printer... - + BattleChip Gate... - + Audio/&Video - + Frame size - + %1× - + Toggle fullscreen - + &Lock frame size - + Lock aspect ratio - + Force integer scaling - + Interframe blending - + Bilinear filtering - + Frame&skip - + Mute - + FPS target - + Native (59.7275) - + Take &screenshot - + F12 - + Record A/V... - + Record GIF/WebP/APNG... - + Video layers - + Audio channels - + Adjust layer placement... - + &Tools - + View &logs... - + Game &overrides... - + Game Pak sensors... - + &Cheats... - + Scripting... - + Create forwarder... - + Settings... - + Open debugger console... - + Start &GDB server... - + Game state views - + View &palette... - + View &sprites... - + View &tiles... - + View &map... - + &Frame inspector... - + View memory... - + Search memory... - + View &I/O registers... - + Log memory &accesses... - + Record debug video log... - + Stop debug video log - + Exit fullscreen - + GameShark Button (held) - + Autofire - + Autofire A - + Autofire B - + Autofire L - + Autofire R - + Autofire Start - + Autofire Select - + Autofire Up - + Autofire Right - + Autofire Down - + Autofire Left - + Clear diff --git a/src/platform/qt/ts/mgba-fi.ts b/src/platform/qt/ts/mgba-fi.ts index 922bc9f8a..af89d6095 100644 --- a/src/platform/qt/ts/mgba-fi.ts +++ b/src/platform/qt/ts/mgba-fi.ts @@ -211,7 +211,7 @@ Latauksen koko: %3 Can't start an audio processor without input - + Ääni prosessoria ei voinut käynnistää ilman tuloa @@ -975,171 +975,176 @@ Latauksen koko: %3 QGBA::GameBoy - - + + Autodetect - + Game Boy (DMG) Game Boy (DMG) - + Game Boy Pocket (MGB) Game Boy Pocket (MGB) - + Super Game Boy (SGB) Super Game Boy (SGB) - + Super Game Boy 2 (SGB) Super Game Boy 2 (SGB) - + Game Boy Color (CGB) Game Boy Color (CGB) - + Game Boy Advance (AGB) - + Super Game Boy Color (SGB + CGB) - + ROM Only - + MBC1 - + MBC2 - + MBC3 - + MBC3 + RTC - + MBC5 - + MBC5 + Rumble - + MBC6 - + MBC7 (Tilt) - + MMM01 - + HuC-1 - + HuC-3 - + Pocket Cam - + TAMA5 - + Wisdom Tree - + NT (old 1) - + NT (old 2) - + NT (new) - + Pokémon Jade/Diamond - + BBD - + Hitek - + GGB-81 - + Li Cheng - + Sachen (MMC1) - + Sachen (MMC2) + + + Sintax + + QGBA::IOViewer @@ -3406,12 +3411,160 @@ Latauksen koko: %3 QGBA::MemoryAccessLogController - - + + Failed to open memory log file + + QGBA::MemoryAccessLogModel + + + Data read + + + + + Data written + + + + + Code executed + + + + + Code aborted + + + + + 8-bit access + + + + + 16-bit access + + + + + 32-bit access + + + + + 64-bit access + + + + + Accessed by instruction + + + + + Accessed by DMA + + + + + Accessed by BIOS + + + + + Compressed data + + + + + Accessed by memory copy + + + + + (Unknown extra bit 5) + + + + + (Unknown extra bit 6) + + + + + (Unknown extra bit 7) + + + + + Invalid instruction + + + + + Invalid read + + + + + Invalid write + + + + + Invalid executable address + + + + + (Private bit 0) + + + + + (Private bit 1) + + + + + ARM code + + + + + Instruction opcode + + + + + (Private bit 2) + + + + + Thumb code + + + + + Instruction operand + + + + + (Private bit 3) + + + + + (Unknown) + + + QGBA::MemoryAccessLogView @@ -3440,33 +3593,43 @@ Latauksen koko: %3 - + + Load + Ladata + + + + Unload + + + + Regions - + Export ROM snapshot - + Start - + Stop - - + + Select access log file - + Memory access logs (*.mal) @@ -3745,75 +3908,85 @@ Latauksen koko: %3 - - Inspect Address: - - - - - Set Alignment: - - - - - &1 Byte - - - - - &2 Bytes - - - - - &4 Bytes - - - - - Unsigned Integer: - - - - - Signed Integer: - - - - + String: - + Load TBL - + Copy Selection - + Paste - + Save Selection - + + Address: + + + + + Alignment: + + + + + 1 Byte + + + + + 2 Bytes + + + + + 4 Bytes + + + + + Signed: + + + + + Unsigned: + + + + Save Range - + Load Ladata + + + Selected address accesses + + + + + Logging configuration + + QGBA::MessagePainter @@ -4821,7 +4994,7 @@ Latauksen koko: %3 - + OpenGL @@ -5247,37 +5420,37 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Default color palette only - + SGB color palette if available - + GBC color palette if available - + SGB (preferred) or GBC color palette if available - + Game Boy Camera - + Driver: - + Source: @@ -5454,42 +5627,42 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Models - + GB only: - + SGB compatible: - + GBC only: - + GBC compatible: - + SGB and GBC compatible: - + Game Boy palette - + Preset: @@ -5506,150 +5679,150 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Enable Game Boy Player features by default - + Enable VBA bug compatibility in ROM hacks - + Video renderer: - + Software - + OpenGL enhancements - + High-resolution scale: - + (240×160) - + GB BIOS file: - - - - - - - - - + + + + + + + + + Browse - + Use BIOS file if found - + Skip BIOS intro - + GBA BIOS file: - + GBC BIOS file: - + SGB BIOS file: - + Save games - - - - - + + + + + Same directory as the ROM - + Save states - + Screenshots - + Patches - + Cheats Huijaukset - + Log to file - + Log to console - + Select Log File - + Default BG colors: - + Default sprite colors 1: - + Default sprite colors 2: - + Super Game Boy borders @@ -5998,7 +6171,7 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may Show advanced - + Näytä edistyneet @@ -6072,99 +6245,99 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Crash - + The game has crashed with the following error: %1 - + Couldn't Start - + Could not start game. - + Unimplemented BIOS call - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. - + Really make portable? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? - + Restart needed - + Some changes will not take effect until the emulator is restarted. - + - Player %1 of %2 - + %1 - %2 - + %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 - + &File - + Load &ROM... - + Load ROM in archive... - + Add folder to library... @@ -6190,113 +6363,113 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Load alternate save game... - + Load temporary save game... - + Load &patch... - + Boot BIOS - + Replace ROM... - + Scan e-Reader dotcodes... - + ROM &info... - + Recent - + Make portable - + &Load state - + Load state file... - + &Save state - + Save state file... - + Quick load - + Quick save - + Load recent - + Save recent - + Undo load state - + Undo save state - + State &%1 - + Load camera image... - + Convert save game... @@ -6326,467 +6499,467 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Convert e-Reader card image to raw... - + Import GameShark Save... - + Reset needed - + Some changes will not take effect until the game is reset. - + Save games - + Export GameShark Save... - + Automatically determine - + Use player %0 save game - + New multiplayer window - + Connect to Dolphin... - + Report bug... - + About... - + E&xit - + &Emulation - + &Reset - + Sh&utdown - + Yank game pak - + &Pause - + &Next frame - + Fast forward (held) - + &Fast forward - + Fast forward speed - + Unbounded - + %0x - + Increase fast forward speed - + Decrease fast forward speed - + Rewind (held) - + Re&wind - + Step backwards - + Solar sensor - + Increase solar level - + Decrease solar level - + Brightest solar level - + Darkest solar level - + Brightness %1 - + Game Boy Printer... - + BattleChip Gate... - + Audio/&Video - + Frame size - + %1× - + Toggle fullscreen - + &Lock frame size - + Lock aspect ratio - + Force integer scaling - + Interframe blending - + Bilinear filtering - + Frame&skip - + Mute - + FPS target - + Native (59.7275) - + Take &screenshot - + F12 - + Record A/V... - + Record GIF/WebP/APNG... - + Video layers - + Audio channels - + Adjust layer placement... - + &Tools - + View &logs... - + Game &overrides... - + Game Pak sensors... - + &Cheats... - + Create forwarder... - + Settings... - + Open debugger console... - + Start &GDB server... - + Scripting... - + Game state views - + View &palette... - + View &sprites... - + View &tiles... - + View &map... - + &Frame inspector... - + View memory... - + Search memory... - + View &I/O registers... - + Log memory &accesses... - + Record debug video log... - + Stop debug video log - + Exit fullscreen - + GameShark Button (held) - + Autofire - + Autofire A - + Autofire B - + Autofire L - + Autofire R - + Autofire Start - + Autofire Select - + Autofire Up - + Autofire Right - + Autofire Down - + Autofire Left - + Clear diff --git a/src/platform/qt/ts/mgba-ka.ts b/src/platform/qt/ts/mgba-ka.ts index bf2022a87..d334ad97d 100644 --- a/src/platform/qt/ts/mgba-ka.ts +++ b/src/platform/qt/ts/mgba-ka.ts @@ -1,6 +1,6 @@ - + QGBA @@ -633,12 +633,12 @@ Download size: %3 3DS - + 3DS Vita - + Vita @@ -969,171 +969,176 @@ Download size: %3 QGBA::GameBoy - - + + Autodetect - + Game Boy (DMG) - + Game Boy Pocket (MGB) - + Super Game Boy (SGB) - + Super Game Boy 2 (SGB) - + Game Boy Color (CGB) - + Game Boy Advance (AGB) - + Super Game Boy Color (SGB + CGB) - + ROM Only - + MBC1 MBC1 - + MBC2 MBC2 - + MBC3 MBC3 - + MBC3 + RTC MBC3 + RTC - + MBC5 MBC5 - + MBC5 + Rumble MBC5 + Rumble - + MBC6 MBC6 - + MBC7 (Tilt) MBC7 (Tilt) - + MMM01 MMM01 - + HuC-1 HuC-1 - + HuC-3 HuC-3 - + Pocket Cam Pocket Cam - + TAMA5 TAMA5 - + Wisdom Tree - + NT (old 1) - + NT (old 2) - + NT (new) - + Pokémon Jade/Diamond - + BBD BBD - + Hitek Hitek - + GGB-81 GGB-81 - + Li Cheng - + Sachen (MMC1) - + Sachen (MMC2) + + + Sintax + + QGBA::IOViewer @@ -2976,13 +2981,13 @@ Download size: %3 Red - + წითელი Blue - + ლურჯი @@ -3076,27 +3081,27 @@ Download size: %3 8 - + 8 4 - + 4 1 - + 1 3 - + 3 7 - + 7 @@ -3106,7 +3111,7 @@ Download size: %3 2 - + 2 @@ -3400,12 +3405,160 @@ Download size: %3 QGBA::MemoryAccessLogController - - + + Failed to open memory log file + + QGBA::MemoryAccessLogModel + + + Data read + + + + + Data written + + + + + Code executed + + + + + Code aborted + + + + + 8-bit access + + + + + 16-bit access + + + + + 32-bit access + + + + + 64-bit access + + + + + Accessed by instruction + + + + + Accessed by DMA + + + + + Accessed by BIOS + + + + + Compressed data + + + + + Accessed by memory copy + + + + + (Unknown extra bit 5) + + + + + (Unknown extra bit 6) + + + + + (Unknown extra bit 7) + + + + + Invalid instruction + + + + + Invalid read + + + + + Invalid write + + + + + Invalid executable address + + + + + (Private bit 0) + + + + + (Private bit 1) + + + + + ARM code + + + + + Instruction opcode + + + + + (Private bit 2) + + + + + Thumb code + + + + + Instruction operand + + + + + (Private bit 3) + + + + + (Unknown) + + + QGBA::MemoryAccessLogView @@ -3434,33 +3587,43 @@ Download size: %3 - + + Load + ჩატვირთვა + + + + Unload + + + + Regions - + Export ROM snapshot - + Start დაწყება - + Stop გაჩერება - - + + Select access log file - + Memory access logs (*.mal) @@ -3739,75 +3902,85 @@ Download size: %3 მეხსიერება - - Inspect Address: - - - - - Set Alignment: - - - - - &1 Byte - - - - - &2 Bytes - - - - - &4 Bytes - - - - - Unsigned Integer: - - - - - Signed Integer: - - - - + String: - + Load TBL - + Copy Selection - + Paste - + Save Selection - + + Address: + + + + + Alignment: + + + + + 1 Byte + + + + + 2 Bytes + + + + + 4 Bytes + + + + + Signed: + + + + + Unsigned: + + + + Save Range - + Load ჩატვირთვა + + + Selected address accesses + + + + + Logging configuration + + QGBA::MessagePainter @@ -4199,17 +4372,17 @@ Download size: %3 Red - + წითელი Green - + მწვანე Blue - + ლურჯი @@ -4252,7 +4425,7 @@ Download size: %3 0x%0 (%1) - + 0x%0 (%1) @@ -4622,7 +4795,7 @@ Download size: %3 TAMA5 - + TAMA5 @@ -4693,7 +4866,7 @@ Download size: %3 0 - + 0 @@ -4815,7 +4988,7 @@ Download size: %3 - + OpenGL @@ -4910,6 +5083,7 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may %n hour(s) ago + @@ -4917,6 +5091,7 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may %n day(s) ago + @@ -5239,37 +5414,37 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Default color palette only - + SGB color palette if available - + GBC color palette if available - + SGB (preferred) or GBC color palette if available - + Game Boy Camera - + Driver: - + Source: @@ -5446,42 +5621,42 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Models - + GB only: - + SGB compatible: - + GBC only: - + GBC compatible: - + SGB and GBC compatible: - + Game Boy palette - + Preset: @@ -5498,150 +5673,150 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Enable Game Boy Player features by default - + Enable VBA bug compatibility in ROM hacks - + Video renderer: - + Software პროგრამული უზრუნველყოფა - + OpenGL enhancements - + High-resolution scale: - + (240×160) - + GB BIOS file: - - - - - - - - - + + + + + + + + + Browse - + Use BIOS file if found - + Skip BIOS intro - + GBA BIOS file: - + GBC BIOS file: - + SGB BIOS file: - + Save games - - - - - + + + + + Same directory as the ROM - + Save states - + Screenshots - + Patches - + Cheats - + Log to file - + Log to console - + Select Log File - + Default BG colors: - + Default sprite colors 1: - + Default sprite colors 2: - + Super Game Boy borders @@ -6064,99 +6239,99 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Crash - + The game has crashed with the following error: %1 - + Couldn't Start - + Could not start game. - + Unimplemented BIOS call - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. - + Really make portable? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? - + Restart needed - + Some changes will not take effect until the emulator is restarted. - + - Player %1 of %2 - + %1 - %2 - + %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 - + &File - + Load &ROM... - + Load ROM in archive... - + Add folder to library... @@ -6202,118 +6377,118 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Load alternate save game... - + Load temporary save game... - + Load &patch... - + Boot BIOS - + Replace ROM... - + Scan e-Reader dotcodes... - + Convert e-Reader card image to raw... - + ROM &info... - + Recent - + Make portable - + &Load state - + Load state file... - + &Save state - + Save state file... - + Quick load - + Quick save - + Load recent - + Save recent - + Undo load state - + Undo save state - + State &%1 - + Load camera image... - + Convert save game... @@ -6323,462 +6498,462 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Reset needed - + Some changes will not take effect until the game is reset. - + Save games - + Import GameShark Save... - + Export GameShark Save... - + Automatically determine - + Use player %0 save game - + New multiplayer window - + Connect to Dolphin... - + Report bug... - + About... - + E&xit - + &Emulation - + &Reset - + Sh&utdown - + Yank game pak - + &Pause - + &Next frame - + Fast forward (held) - + &Fast forward - + Fast forward speed - + Unbounded - + %0x - + Increase fast forward speed - + Decrease fast forward speed - + Rewind (held) - + Re&wind - + Step backwards - + Solar sensor - + Increase solar level - + Decrease solar level - + Brightest solar level - + Darkest solar level - + Brightness %1 - + Game Boy Printer... - + BattleChip Gate... - + Audio/&Video - + Frame size - + %1× - + Toggle fullscreen - + &Lock frame size - + Lock aspect ratio - + Force integer scaling - + Interframe blending - + Bilinear filtering - + Frame&skip - + Mute - + FPS target - + Native (59.7275) - + Take &screenshot - + F12 F12 - + Record A/V... - + Record GIF/WebP/APNG... - + Video layers - + Audio channels - + Adjust layer placement... - + &Tools - + View &logs... - + Game &overrides... - + Game Pak sensors... - + &Cheats... - + Create forwarder... - + Settings... - + Open debugger console... - + Start &GDB server... - + Scripting... - + Game state views - + View &palette... - + View &sprites... - + View &tiles... - + View &map... - + &Frame inspector... - + View memory... - + Search memory... - + View &I/O registers... - + Log memory &accesses... - + Record debug video log... - + Stop debug video log - + Exit fullscreen - + GameShark Button (held) - + Autofire - + Autofire A - + Autofire B - + Autofire L - + Autofire R - + Autofire Start - + Autofire Select - + Autofire Up - + Autofire Right - + Autofire Down - + Autofire Left - + Clear გასუფთავება diff --git a/src/platform/qt/ts/mgba-nl.ts b/src/platform/qt/ts/mgba-nl.ts index bc0b2c768..d8dc16e1d 100644 --- a/src/platform/qt/ts/mgba-nl.ts +++ b/src/platform/qt/ts/mgba-nl.ts @@ -969,171 +969,176 @@ Download size: %3 QGBA::GameBoy - - + + Autodetect - + Game Boy (DMG) - + Game Boy Pocket (MGB) - + Super Game Boy (SGB) - + Super Game Boy 2 (SGB) - + Game Boy Color (CGB) - + Game Boy Advance (AGB) - + Super Game Boy Color (SGB + CGB) - + ROM Only - + MBC1 - + MBC2 - + MBC3 - + MBC3 + RTC - + MBC5 - + MBC5 + Rumble - + MBC6 - + MBC7 (Tilt) - + MMM01 - + HuC-1 - + HuC-3 - + Pocket Cam - + TAMA5 - + Wisdom Tree - + NT (old 1) - + NT (old 2) - + NT (new) - + Pokémon Jade/Diamond - + BBD - + Hitek - + GGB-81 - + Li Cheng - + Sachen (MMC1) - + Sachen (MMC2) + + + Sintax + + QGBA::IOViewer @@ -3400,12 +3405,160 @@ Download size: %3 QGBA::MemoryAccessLogController - - + + Failed to open memory log file + + QGBA::MemoryAccessLogModel + + + Data read + + + + + Data written + + + + + Code executed + + + + + Code aborted + + + + + 8-bit access + + + + + 16-bit access + + + + + 32-bit access + + + + + 64-bit access + + + + + Accessed by instruction + + + + + Accessed by DMA + + + + + Accessed by BIOS + + + + + Compressed data + + + + + Accessed by memory copy + + + + + (Unknown extra bit 5) + + + + + (Unknown extra bit 6) + + + + + (Unknown extra bit 7) + + + + + Invalid instruction + + + + + Invalid read + + + + + Invalid write + + + + + Invalid executable address + + + + + (Private bit 0) + + + + + (Private bit 1) + + + + + ARM code + + + + + Instruction opcode + + + + + (Private bit 2) + + + + + Thumb code + + + + + Instruction operand + + + + + (Private bit 3) + + + + + (Unknown) + + + QGBA::MemoryAccessLogView @@ -3434,33 +3587,43 @@ Download size: %3 - + + Load + Laden + + + + Unload + + + + Regions - + Export ROM snapshot - + Start Start - + Stop Stop - - + + Select access log file - + Memory access logs (*.mal) @@ -3739,75 +3902,85 @@ Download size: %3 - - Inspect Address: - - - - - Set Alignment: - - - - - &1 Byte - - - - - &2 Bytes - - - - - &4 Bytes - - - - - Unsigned Integer: - - - - - Signed Integer: - - - - + String: - + Load TBL - + Copy Selection - + Paste - + Save Selection - + + Address: + + + + + Alignment: + + + + + 1 Byte + + + + + 2 Bytes + + + + + 4 Bytes + + + + + Signed: + + + + + Unsigned: + + + + Save Range - + Load Laden + + + Selected address accesses + + + + + Logging configuration + + QGBA::MessagePainter @@ -4815,7 +4988,7 @@ Download size: %3 - + OpenGL @@ -5261,72 +5434,72 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Models - + GB only: - + SGB compatible: - + GBC only: - + GBC compatible: - + SGB and GBC compatible: - + Game Boy palette - + Default color palette only - + SGB color palette if available - + GBC color palette if available - + SGB (preferred) or GBC color palette if available - + Game Boy Camera - + Driver: - + Source: @@ -5412,12 +5585,12 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Enable VBA bug compatibility in ROM hacks - + Preset: @@ -5505,145 +5678,145 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Enable Game Boy Player features by default - + Video renderer: - + Software - + OpenGL enhancements - + High-resolution scale: - + (240×160) - + GB BIOS file: - - - - - - - - - + + + + + + + + + Browse - + Use BIOS file if found - + Skip BIOS intro - + GBA BIOS file: - + GBC BIOS file: - + SGB BIOS file: - + Save games - - - - - + + + + + Same directory as the ROM - + Save states - + Screenshots - + Patches - + Cheats Cheats - + Log to file - + Log to console - + Select Log File - + Default BG colors: - + Super Game Boy borders - + Default sprite colors 1: - + Default sprite colors 2: @@ -6066,99 +6239,99 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Crash - + The game has crashed with the following error: %1 - + Couldn't Start - + Could not start game. - + Unimplemented BIOS call - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. - + Really make portable? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? - + Restart needed - + Some changes will not take effect until the emulator is restarted. - + - Player %1 of %2 - + %1 - %2 - + %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 - + &File - + Load &ROM... - + Load ROM in archive... - + Add folder to library... @@ -6204,118 +6377,118 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Load alternate save game... - + Load temporary save game... - + Load &patch... - + Boot BIOS - + Replace ROM... - + Scan e-Reader dotcodes... - + Convert e-Reader card image to raw... - + ROM &info... - + Recent - + Make portable - + &Load state - + Load state file... - + &Save state - + Save state file... - + Quick load - + Quick save - + Load recent - + Save recent - + Undo load state - + Undo save state - + State &%1 - + Load camera image... - + Convert save game... @@ -6325,462 +6498,462 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Reset needed - + Some changes will not take effect until the game is reset. - + Save games - + Import GameShark Save... - + Export GameShark Save... - + Automatically determine - + Use player %0 save game - + New multiplayer window - + Connect to Dolphin... - + Report bug... - + About... - + E&xit - + &Emulation - + &Reset - + Sh&utdown - + Yank game pak - + &Pause - + &Next frame - + Fast forward (held) - + &Fast forward - + Fast forward speed - + Unbounded - + %0x - + Increase fast forward speed - + Decrease fast forward speed - + Rewind (held) - + Re&wind - + Step backwards - + Solar sensor - + Increase solar level - + Decrease solar level - + Brightest solar level - + Darkest solar level - + Brightness %1 - + Game Boy Printer... - + BattleChip Gate... - + Audio/&Video - + Frame size - + %1× - + Toggle fullscreen - + &Lock frame size - + Lock aspect ratio - + Force integer scaling - + Interframe blending - + Bilinear filtering - + Frame&skip - + Mute - + FPS target - + Native (59.7275) - + Take &screenshot - + F12 - + Record A/V... - + Record GIF/WebP/APNG... - + Video layers - + Audio channels - + Adjust layer placement... - + &Tools - + View &logs... - + Game &overrides... - + Game Pak sensors... - + &Cheats... - + Create forwarder... - + Settings... - + Open debugger console... - + Start &GDB server... - + Scripting... - + Game state views - + View &palette... - + View &sprites... - + View &tiles... - + View &map... - + &Frame inspector... - + View memory... - + Search memory... - + View &I/O registers... - + Log memory &accesses... - + Record debug video log... - + Stop debug video log - + Exit fullscreen - + GameShark Button (held) - + Autofire - + Autofire A - + Autofire B - + Autofire L - + Autofire R - + Autofire Start - + Autofire Select - + Autofire Up - + Autofire Right - + Autofire Down - + Autofire Left - + Clear diff --git a/src/platform/qt/ts/mgba-si.ts b/src/platform/qt/ts/mgba-si.ts index 735a942f9..90b561a12 100644 --- a/src/platform/qt/ts/mgba-si.ts +++ b/src/platform/qt/ts/mgba-si.ts @@ -969,171 +969,176 @@ Download size: %3 QGBA::GameBoy - - + + Autodetect - + Game Boy (DMG) - + Game Boy Pocket (MGB) - + Super Game Boy (SGB) - + Super Game Boy 2 (SGB) - + Game Boy Color (CGB) - + Game Boy Advance (AGB) - + Super Game Boy Color (SGB + CGB) - + ROM Only - + MBC1 - + MBC2 - + MBC3 - + MBC3 + RTC - + MBC5 - + MBC5 + Rumble - + MBC6 - + MBC7 (Tilt) - + MMM01 - + HuC-1 - + HuC-3 - + Pocket Cam - + TAMA5 - + Wisdom Tree - + NT (old 1) - + NT (old 2) - + NT (new) - + Pokémon Jade/Diamond - + BBD - + Hitek - + GGB-81 - + Li Cheng - + Sachen (MMC1) - + Sachen (MMC2) + + + Sintax + + QGBA::IOViewer @@ -3400,12 +3405,160 @@ Download size: %3 QGBA::MemoryAccessLogController - - + + Failed to open memory log file + + QGBA::MemoryAccessLogModel + + + Data read + + + + + Data written + + + + + Code executed + + + + + Code aborted + + + + + 8-bit access + + + + + 16-bit access + + + + + 32-bit access + + + + + 64-bit access + + + + + Accessed by instruction + + + + + Accessed by DMA + + + + + Accessed by BIOS + + + + + Compressed data + + + + + Accessed by memory copy + + + + + (Unknown extra bit 5) + + + + + (Unknown extra bit 6) + + + + + (Unknown extra bit 7) + + + + + Invalid instruction + + + + + Invalid read + + + + + Invalid write + + + + + Invalid executable address + + + + + (Private bit 0) + + + + + (Private bit 1) + + + + + ARM code + + + + + Instruction opcode + + + + + (Private bit 2) + + + + + Thumb code + + + + + Instruction operand + + + + + (Private bit 3) + + + + + (Unknown) + + + QGBA::MemoryAccessLogView @@ -3434,33 +3587,43 @@ Download size: %3 - + + Load + පූරණය කරන්න + + + + Unload + + + + Regions - + Export ROM snapshot - + Start - + Stop - - + + Select access log file - + Memory access logs (*.mal) @@ -3739,75 +3902,85 @@ Download size: %3 - - Inspect Address: - - - - - Set Alignment: - - - - - &1 Byte - - - - - &2 Bytes - - - - - &4 Bytes - - - - - Unsigned Integer: - - - - - Signed Integer: - - - - + String: - + Load TBL - + Copy Selection - + Paste - + Save Selection - + + Address: + + + + + Alignment: + + + + + 1 Byte + + + + + 2 Bytes + + + + + 4 Bytes + + + + + Signed: + + + + + Unsigned: + + + + Save Range - + Load පූරණය කරන්න + + + Selected address accesses + + + + + Logging configuration + + QGBA::MessagePainter @@ -5213,15 +5386,15 @@ Download size: %3 - - - - - - - - - + + + + + + + + + Browse @@ -5332,217 +5505,217 @@ Download size: %3 - + Enable Game Boy Player features by default - + Enable VBA bug compatibility in ROM hacks - + Video renderer: - + Software - + OpenGL - + OpenGL enhancements - + High-resolution scale: - + (240×160) - + GB BIOS file: - + SGB BIOS file: - + GBC BIOS file: - + GBA BIOS file: - + Use BIOS file if found - + Skip BIOS intro - + Save games - - - - - + + + + + Same directory as the ROM - + Save states - + Screenshots - + Patches - + Cheats - + Log to file - + Log to console - + Select Log File - + Models - + GB only: - + SGB compatible: - + GBC only: - + GBC compatible: - + SGB and GBC compatible: - + Super Game Boy borders - + Game Boy palette - + Preset: - + Default BG colors: - + Default sprite colors 1: - + Default sprite colors 2: - + SGB color palette if available - + Default color palette only - + GBC color palette if available - + SGB (preferred) or GBC color palette if available - + Game Boy Camera - + Driver: - + Source: @@ -6066,109 +6239,109 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Crash - + The game has crashed with the following error: %1 - + Couldn't Start - + Could not start game. - + Unimplemented BIOS call - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. - + Really make portable? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? - + Restart needed - + Some changes will not take effect until the emulator is restarted. - + Reset needed - + Some changes will not take effect until the game is reset. - + - Player %1 of %2 - + %1 - %2 - + %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 - + &File - + Load &ROM... - + Load ROM in archive... - + Add folder to library... @@ -6214,118 +6387,118 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Load alternate save game... - + Load temporary save game... - + Load &patch... - + Boot BIOS - + Replace ROM... - + Scan e-Reader dotcodes... - + Convert e-Reader card image to raw... - + ROM &info... - + Recent - + Make portable - + &Load state - + Load state file... - + &Save state - + Save state file... - + Quick load - + Quick save - + Load recent - + Save recent - + Undo load state - + Undo save state - + State &%1 - + Load camera image... - + Convert save game... @@ -6335,452 +6508,452 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Save games - + Import GameShark Save... - + Export GameShark Save... - + Automatically determine - + Use player %0 save game - + New multiplayer window - + Connect to Dolphin... - + Report bug... - + About... - + E&xit - + &Emulation - + &Reset - + Sh&utdown - + Yank game pak - + &Pause - + &Next frame - + Fast forward (held) - + &Fast forward - + Fast forward speed - + Unbounded - + %0x - + Increase fast forward speed - + Decrease fast forward speed - + Rewind (held) - + Re&wind - + Step backwards - + Solar sensor - + Increase solar level - + Decrease solar level - + Brightest solar level - + Darkest solar level - + Brightness %1 - + Game Boy Printer... - + BattleChip Gate... - + Audio/&Video - + Frame size - + %1× - + Toggle fullscreen - + &Lock frame size - + Lock aspect ratio - + Force integer scaling - + Interframe blending - + Bilinear filtering - + Frame&skip - + Mute - + FPS target - + Native (59.7275) - + Take &screenshot - + F12 - + Record A/V... - + Record GIF/WebP/APNG... - + Video layers - + Audio channels - + Adjust layer placement... - + &Tools - + View &logs... - + Game &overrides... - + Game Pak sensors... - + &Cheats... - + Scripting... - + Create forwarder... - + Settings... - + Open debugger console... - + Start &GDB server... - + Game state views - + View &palette... - + View &sprites... - + View &tiles... - + View &map... - + &Frame inspector... - + View memory... - + Search memory... - + View &I/O registers... - + Log memory &accesses... - + Record debug video log... - + Stop debug video log - + Exit fullscreen - + GameShark Button (held) - + Autofire - + Autofire A - + Autofire B - + Autofire L - + Autofire R - + Autofire Start - + Autofire Select - + Autofire Up - + Autofire Right - + Autofire Down - + Autofire Left - + Clear diff --git a/src/platform/qt/ts/mgba-uk.ts b/src/platform/qt/ts/mgba-uk.ts index 32098e99d..93041da53 100644 --- a/src/platform/qt/ts/mgba-uk.ts +++ b/src/platform/qt/ts/mgba-uk.ts @@ -969,171 +969,176 @@ Download size: %3 QGBA::GameBoy - - + + Autodetect - + Game Boy (DMG) - + Game Boy Pocket (MGB) - + Super Game Boy (SGB) - + Super Game Boy 2 (SGB) - + Game Boy Color (CGB) - + Game Boy Advance (AGB) - + Super Game Boy Color (SGB + CGB) - + ROM Only - + MBC1 - + MBC2 - + MBC3 - + MBC3 + RTC - + MBC5 - + MBC5 + Rumble - + MBC6 - + MBC7 (Tilt) - + MMM01 - + HuC-1 - + HuC-3 - + Pocket Cam - + TAMA5 - + Wisdom Tree - + NT (old 1) - + NT (old 2) - + NT (new) - + Pokémon Jade/Diamond - + BBD - + Hitek - + GGB-81 - + Li Cheng - + Sachen (MMC1) - + Sachen (MMC2) + + + Sintax + + QGBA::IOViewer @@ -3400,12 +3405,160 @@ Download size: %3 QGBA::MemoryAccessLogController - - + + Failed to open memory log file + + QGBA::MemoryAccessLogModel + + + Data read + + + + + Data written + + + + + Code executed + + + + + Code aborted + + + + + 8-bit access + + + + + 16-bit access + + + + + 32-bit access + + + + + 64-bit access + + + + + Accessed by instruction + + + + + Accessed by DMA + + + + + Accessed by BIOS + + + + + Compressed data + + + + + Accessed by memory copy + + + + + (Unknown extra bit 5) + + + + + (Unknown extra bit 6) + + + + + (Unknown extra bit 7) + + + + + Invalid instruction + + + + + Invalid read + + + + + Invalid write + + + + + Invalid executable address + + + + + (Private bit 0) + + + + + (Private bit 1) + + + + + ARM code + + + + + Instruction opcode + + + + + (Private bit 2) + + + + + Thumb code + + + + + Instruction operand + + + + + (Private bit 3) + + + + + (Unknown) + + + QGBA::MemoryAccessLogView @@ -3434,33 +3587,43 @@ Download size: %3 - + + Load + + + + + Unload + + + + Regions - + Export ROM snapshot - + Start - + Stop - - + + Select access log file - + Memory access logs (*.mal) @@ -3739,75 +3902,85 @@ Download size: %3 - - Inspect Address: - - - - - Set Alignment: - - - - - &1 Byte - - - - - &2 Bytes - - - - - &4 Bytes - - - - - Unsigned Integer: - - - - - Signed Integer: - - - - + String: - + Load TBL - + Copy Selection - + Paste - + Save Selection - + + Address: + + + + + Alignment: + + + + + 1 Byte + + + + + 2 Bytes + + + + + 4 Bytes + + + + + Signed: + + + + + Unsigned: + + + + Save Range - + Load + + + Selected address accesses + + + + + Logging configuration + + QGBA::MessagePainter @@ -4815,7 +4988,7 @@ Download size: %3 - + OpenGL @@ -5243,37 +5416,37 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Default color palette only - + SGB color palette if available - + GBC color palette if available - + SGB (preferred) or GBC color palette if available - + Game Boy Camera - + Driver: - + Source: @@ -5450,42 +5623,42 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Models - + GB only: - + SGB compatible: - + GBC only: - + GBC compatible: - + SGB and GBC compatible: - + Game Boy palette - + Preset: @@ -5502,150 +5675,150 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Enable Game Boy Player features by default - + Enable VBA bug compatibility in ROM hacks - + Video renderer: - + Software - + OpenGL enhancements - + High-resolution scale: - + (240×160) - + GB BIOS file: - - - - - - - - - + + + + + + + + + Browse - + Use BIOS file if found - + Skip BIOS intro - + GBA BIOS file: - + GBC BIOS file: - + SGB BIOS file: - + Save games - - - - - + + + + + Same directory as the ROM - + Save states - + Screenshots - + Patches - + Cheats - + Log to file - + Log to console - + Select Log File - + Default BG colors: - + Default sprite colors 1: - + Default sprite colors 2: - + Super Game Boy borders @@ -6068,99 +6241,99 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Crash - + The game has crashed with the following error: %1 - + Couldn't Start - + Could not start game. - + Unimplemented BIOS call - + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. - + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. - + Really make portable? - + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? - + Restart needed - + Some changes will not take effect until the emulator is restarted. - + - Player %1 of %2 - + %1 - %2 - + %1 - %2 - %3 - + %1 - %2 (%3 fps) - %4 - + &File - + Load &ROM... - + Load ROM in archive... - + Add folder to library... @@ -6206,118 +6379,118 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Load alternate save game... - + Load temporary save game... - + Load &patch... - + Boot BIOS - + Replace ROM... - + Scan e-Reader dotcodes... - + Convert e-Reader card image to raw... - + ROM &info... - + Recent - + Make portable - + &Load state - + Load state file... - + &Save state - + Save state file... - + Quick load - + Quick save - + Load recent - + Save recent - + Undo load state - + Undo save state - + State &%1 - + Load camera image... - + Convert save game... @@ -6327,462 +6500,462 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may - + Reset needed - + Some changes will not take effect until the game is reset. - + Save games - + Import GameShark Save... - + Export GameShark Save... - + Automatically determine - + Use player %0 save game - + New multiplayer window - + Connect to Dolphin... - + Report bug... - + About... - + E&xit - + &Emulation - + &Reset - + Sh&utdown - + Yank game pak - + &Pause - + &Next frame - + Fast forward (held) - + &Fast forward - + Fast forward speed - + Unbounded - + %0x - + Increase fast forward speed - + Decrease fast forward speed - + Rewind (held) - + Re&wind - + Step backwards - + Solar sensor - + Increase solar level - + Decrease solar level - + Brightest solar level - + Darkest solar level - + Brightness %1 - + Game Boy Printer... - + BattleChip Gate... - + Audio/&Video - + Frame size - + %1× - + Toggle fullscreen - + &Lock frame size - + Lock aspect ratio - + Force integer scaling - + Interframe blending - + Bilinear filtering - + Frame&skip - + Mute - + FPS target - + Native (59.7275) - + Take &screenshot - + F12 - + Record A/V... - + Record GIF/WebP/APNG... - + Video layers - + Audio channels - + Adjust layer placement... - + &Tools - + View &logs... - + Game &overrides... - + Game Pak sensors... - + &Cheats... - + Create forwarder... - + Settings... - + Open debugger console... - + Start &GDB server... - + Scripting... - + Game state views - + View &palette... - + View &sprites... - + View &tiles... - + View &map... - + &Frame inspector... - + View memory... - + Search memory... - + View &I/O registers... - + Log memory &accesses... - + Record debug video log... - + Stop debug video log - + Exit fullscreen - + GameShark Button (held) - + Autofire - + Autofire A - + Autofire B - + Autofire L - + Autofire R - + Autofire Start - + Autofire Select - + Autofire Up - + Autofire Right - + Autofire Down - + Autofire Left - + Clear