diff --git a/src/platform/qt/ts/mgba-ar.ts b/src/platform/qt/ts/mgba-ar.ts
index 80bd96e3a..b3a8b2368 100644
--- a/src/platform/qt/ts/mgba-ar.ts
+++ b/src/platform/qt/ts/mgba-ar.ts
@@ -975,171 +975,176 @@ Download size: %3
QGBA::GameBoy
-
-
+
+
Autodetect
-
+
Game Boy (DMG)
-
+
Game Boy Pocket (MGB)
-
+
Super Game Boy (SGB)
-
+
Super Game Boy 2 (SGB)
-
+
Game Boy Color (CGB)
-
+
Game Boy Advance (AGB)
-
+
Super Game Boy Color (SGB + CGB)
-
+
ROM Only
-
+
MBC1
-
+
MBC2
-
+
MBC3
-
+
MBC3 + RTC
-
+
MBC5
-
+
MBC5 + Rumble
-
+
MBC6
-
+
MBC7 (Tilt)
-
+
MMM01
-
+
HuC-1
-
+
HuC-3
-
+
Pocket Cam
-
+
TAMA5
-
+
Wisdom Tree
-
+
NT (old 1)
-
+
NT (old 2)
-
+
NT (new)
-
+
Pokémon Jade/Diamond
-
+
BBD
-
+
Hitek
-
+
GGB-81
-
+
Li Cheng
-
+
Sachen (MMC1)
-
+
Sachen (MMC2)
+
+
+ Sintax
+
+
QGBA::IOViewer
@@ -3406,12 +3411,160 @@ Download size: %3
QGBA::MemoryAccessLogController
-
-
+
+
Failed to open memory log file
+
+ QGBA::MemoryAccessLogModel
+
+
+ Data read
+
+
+
+
+ Data written
+
+
+
+
+ Code executed
+
+
+
+
+ Code aborted
+
+
+
+
+ 8-bit access
+
+
+
+
+ 16-bit access
+
+
+
+
+ 32-bit access
+
+
+
+
+ 64-bit access
+
+
+
+
+ Accessed by instruction
+
+
+
+
+ Accessed by DMA
+
+
+
+
+ Accessed by BIOS
+
+
+
+
+ Compressed data
+
+
+
+
+ Accessed by memory copy
+
+
+
+
+ (Unknown extra bit 5)
+
+
+
+
+ (Unknown extra bit 6)
+
+
+
+
+ (Unknown extra bit 7)
+
+
+
+
+ Invalid instruction
+
+
+
+
+ Invalid read
+
+
+
+
+ Invalid write
+
+
+
+
+ Invalid executable address
+
+
+
+
+ (Private bit 0)
+
+
+
+
+ (Private bit 1)
+
+
+
+
+ ARM code
+
+
+
+
+ Instruction opcode
+
+
+
+
+ (Private bit 2)
+
+
+
+
+ Thumb code
+
+
+
+
+ Instruction operand
+
+
+
+
+ (Private bit 3)
+
+
+
+
+ (Unknown)
+
+
+
QGBA::MemoryAccessLogView
@@ -3440,33 +3593,43 @@ Download size: %3
-
+
+ Load
+ شحن
+
+
+
+ Unload
+
+
+
+
Regions
-
+
Export ROM snapshot
-
+
Start
-
+
Stop
-
-
+
+
Select access log file
-
+
Memory access logs (*.mal)
@@ -3745,75 +3908,85 @@ Download size: %3
-
- Inspect Address:
-
-
-
-
- Set Alignment:
-
-
-
-
- &1 Byte
-
-
-
-
- &2 Bytes
-
-
-
-
- &4 Bytes
-
-
-
-
- Unsigned Integer:
-
-
-
-
- Signed Integer:
-
-
-
-
+
String:
-
+
Load TBL
-
+
Copy Selection
-
+
Paste
-
+
Save Selection
-
+
+ Address:
+
+
+
+
+ Alignment:
+
+
+
+
+ 1 Byte
+
+
+
+
+ 2 Bytes
+
+
+
+
+ 4 Bytes
+
+
+
+
+ Signed:
+
+
+
+
+ Unsigned:
+
+
+
+
Save Range
-
+
Load
شحن
+
+
+ Selected address accesses
+
+
+
+
+ Logging configuration
+
+
QGBA::MessagePainter
@@ -4821,7 +4994,7 @@ Download size: %3
-
+
OpenGL
@@ -5255,37 +5428,37 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Default color palette only
-
+
SGB color palette if available
-
+
GBC color palette if available
-
+
SGB (preferred) or GBC color palette if available
-
+
Game Boy Camera
-
+
Driver:
-
+
Source:
@@ -5462,42 +5635,42 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Models
-
+
GB only:
-
+
SGB compatible:
-
+
GBC only:
-
+
GBC compatible:
-
+
SGB and GBC compatible:
-
+
Game Boy palette
-
+
Preset:
@@ -5514,150 +5687,150 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Enable Game Boy Player features by default
-
+
Enable VBA bug compatibility in ROM hacks
-
+
Video renderer:
-
+
Software
-
+
OpenGL enhancements
-
+
High-resolution scale:
-
+
(240×160)
-
+
GB BIOS file:
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
Browse
-
+
Use BIOS file if found
-
+
Skip BIOS intro
-
+
GBA BIOS file:
-
+
GBC BIOS file:
-
+
SGB BIOS file:
-
+
Save games
-
-
-
-
-
+
+
+
+
+
Same directory as the ROM
-
+
Save states
-
+
Screenshots
-
+
Patches
-
+
Cheats
-
+
Log to file
-
+
Log to console
-
+
Select Log File
-
+
Default BG colors:
-
+
Default sprite colors 1:
-
+
Default sprite colors 2:
-
+
Super Game Boy borders
@@ -6080,99 +6253,99 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Crash
-
+
The game has crashed with the following error:
%1
-
+
Couldn't Start
-
+
Could not start game.
-
+
Unimplemented BIOS call
-
+
This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.
-
+
Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.
-
+
Really make portable?
-
+
This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?
-
+
Restart needed
-
+
Some changes will not take effect until the emulator is restarted.
-
+
- Player %1 of %2
-
+
%1 - %2
-
+
%1 - %2 - %3
-
+
%1 - %2 (%3 fps) - %4
-
+
&File
-
+
Load &ROM...
-
+
Load ROM in archive...
-
+
Add folder to library...
@@ -6218,118 +6391,118 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Load alternate save game...
-
+
Load temporary save game...
-
+
Load &patch...
-
+
Boot BIOS
-
+
Replace ROM...
-
+
Scan e-Reader dotcodes...
-
+
Convert e-Reader card image to raw...
-
+
ROM &info...
-
+
Recent
-
+
Make portable
-
+
&Load state
-
+
Load state file...
-
+
&Save state
-
+
Save state file...
-
+
Quick load
-
+
Quick save
-
+
Load recent
-
+
Save recent
-
+
Undo load state
-
+
Undo save state
-
+
State &%1
-
+
Load camera image...
-
+
Convert save game...
@@ -6339,462 +6512,462 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Reset needed
-
+
Some changes will not take effect until the game is reset.
-
+
Save games
-
+
Import GameShark Save...
-
+
Export GameShark Save...
-
+
Automatically determine
-
+
Use player %0 save game
-
+
New multiplayer window
-
+
Connect to Dolphin...
-
+
Report bug...
-
+
About...
-
+
E&xit
-
+
&Emulation
-
+
&Reset
-
+
Sh&utdown
-
+
Yank game pak
-
+
&Pause
-
+
&Next frame
-
+
Fast forward (held)
-
+
&Fast forward
-
+
Fast forward speed
-
+
Unbounded
-
+
%0x
-
+
Increase fast forward speed
-
+
Decrease fast forward speed
-
+
Rewind (held)
-
+
Re&wind
-
+
Step backwards
-
+
Solar sensor
-
+
Increase solar level
-
+
Decrease solar level
-
+
Brightest solar level
-
+
Darkest solar level
-
+
Brightness %1
-
+
Game Boy Printer...
-
+
BattleChip Gate...
-
+
Audio/&Video
-
+
Frame size
-
+
%1×
-
+
Toggle fullscreen
-
+
&Lock frame size
-
+
Lock aspect ratio
-
+
Force integer scaling
-
+
Interframe blending
-
+
Bilinear filtering
-
+
Frame&skip
-
+
Mute
-
+
FPS target
-
+
Native (59.7275)
-
+
Take &screenshot
-
+
F12
-
+
Record A/V...
-
+
Record GIF/WebP/APNG...
-
+
Video layers
-
+
Audio channels
-
+
Adjust layer placement...
-
+
&Tools
-
+
View &logs...
-
+
Game &overrides...
-
+
Game Pak sensors...
-
+
&Cheats...
-
+
Create forwarder...
-
+
Settings...
-
+
Open debugger console...
-
+
Start &GDB server...
-
+
Scripting...
-
+
Game state views
-
+
View &palette...
-
+
View &sprites...
-
+
View &tiles...
-
+
View &map...
-
+
&Frame inspector...
-
+
View memory...
-
+
Search memory...
-
+
View &I/O registers...
-
+
Log memory &accesses...
-
+
Record debug video log...
-
+
Stop debug video log
-
+
Exit fullscreen
-
+
GameShark Button (held)
-
+
Autofire
-
+
Autofire A
-
+
Autofire B
-
+
Autofire L
-
+
Autofire R
-
+
Autofire Start
-
+
Autofire Select
-
+
Autofire Up
-
+
Autofire Right
-
+
Autofire Down
-
+
Autofire Left
-
+
Clear
diff --git a/src/platform/qt/ts/mgba-bg.ts b/src/platform/qt/ts/mgba-bg.ts
index dc8790f3d..a95d84c0a 100644
--- a/src/platform/qt/ts/mgba-bg.ts
+++ b/src/platform/qt/ts/mgba-bg.ts
@@ -970,171 +970,176 @@ Download size: %3
QGBA::GameBoy
-
-
+
+
Autodetect
-
+
Game Boy (DMG)
-
+
Game Boy Pocket (MGB)
-
+
Super Game Boy (SGB)
-
+
Super Game Boy 2 (SGB)
-
+
Game Boy Color (CGB)
-
+
Game Boy Advance (AGB)
-
+
Super Game Boy Color (SGB + CGB)
-
+
ROM Only
-
+
MBC1
-
+
MBC2
-
+
MBC3
-
+
MBC3 + RTC
-
+
MBC5
-
+
MBC5 + Rumble
-
+
MBC6
-
+
MBC7 (Tilt)
-
+
MMM01
-
+
HuC-1
-
+
HuC-3
-
+
Pocket Cam
-
+
TAMA5
-
+
Wisdom Tree
-
+
NT (old 1)
-
+
NT (old 2)
-
+
NT (new)
-
+
Pokémon Jade/Diamond
-
+
BBD
-
+
Hitek
-
+
GGB-81
-
+
Li Cheng
-
+
Sachen (MMC1)
-
+
Sachen (MMC2)
+
+
+ Sintax
+
+
QGBA::IOViewer
@@ -3401,12 +3406,160 @@ Download size: %3
QGBA::MemoryAccessLogController
-
-
+
+
Failed to open memory log file
+
+ QGBA::MemoryAccessLogModel
+
+
+ Data read
+
+
+
+
+ Data written
+
+
+
+
+ Code executed
+
+
+
+
+ Code aborted
+
+
+
+
+ 8-bit access
+
+
+
+
+ 16-bit access
+
+
+
+
+ 32-bit access
+
+
+
+
+ 64-bit access
+
+
+
+
+ Accessed by instruction
+
+
+
+
+ Accessed by DMA
+
+
+
+
+ Accessed by BIOS
+
+
+
+
+ Compressed data
+
+
+
+
+ Accessed by memory copy
+
+
+
+
+ (Unknown extra bit 5)
+
+
+
+
+ (Unknown extra bit 6)
+
+
+
+
+ (Unknown extra bit 7)
+
+
+
+
+ Invalid instruction
+
+
+
+
+ Invalid read
+
+
+
+
+ Invalid write
+
+
+
+
+ Invalid executable address
+
+
+
+
+ (Private bit 0)
+
+
+
+
+ (Private bit 1)
+
+
+
+
+ ARM code
+
+
+
+
+ Instruction opcode
+
+
+
+
+ (Private bit 2)
+
+
+
+
+ Thumb code
+
+
+
+
+ Instruction operand
+
+
+
+
+ (Private bit 3)
+
+
+
+
+ (Unknown)
+
+
+
QGBA::MemoryAccessLogView
@@ -3435,33 +3588,43 @@ Download size: %3
-
+
+ Load
+
+
+
+
+ Unload
+
+
+
+
Regions
-
+
Export ROM snapshot
-
+
Start
-
+
Stop
-
-
+
+
Select access log file
-
+
Memory access logs (*.mal)
@@ -3740,75 +3903,85 @@ Download size: %3
-
- Inspect Address:
-
-
-
-
- Set Alignment:
-
-
-
-
- &1 Byte
-
-
-
-
- &2 Bytes
-
-
-
-
- &4 Bytes
-
-
-
-
- Unsigned Integer:
-
-
-
-
- Signed Integer:
-
-
-
-
+
String:
-
+
Load TBL
-
+
Copy Selection
-
+
Paste
-
+
Save Selection
-
+
+ Address:
+
+
+
+
+ Alignment:
+
+
+
+
+ 1 Byte
+
+
+
+
+ 2 Bytes
+
+
+
+
+ 4 Bytes
+
+
+
+
+ Signed:
+
+
+
+
+ Unsigned:
+
+
+
+
Save Range
-
+
Load
+
+
+ Selected address accesses
+
+
+
+
+ Logging configuration
+
+
QGBA::MessagePainter
@@ -5214,15 +5387,15 @@ Download size: %3
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
Browse
@@ -5333,217 +5506,217 @@ Download size: %3
-
+
Enable Game Boy Player features by default
-
+
Enable VBA bug compatibility in ROM hacks
-
+
Video renderer:
-
+
Software
-
+
OpenGL
-
+
OpenGL enhancements
-
+
High-resolution scale:
-
+
(240×160)
-
+
GB BIOS file:
-
+
SGB BIOS file:
-
+
GBC BIOS file:
-
+
GBA BIOS file:
-
+
Use BIOS file if found
-
+
Skip BIOS intro
-
+
Save games
-
-
-
-
-
+
+
+
+
+
Same directory as the ROM
-
+
Save states
-
+
Screenshots
-
+
Patches
-
+
Cheats
Измами
-
+
Log to file
-
+
Log to console
-
+
Select Log File
-
+
Models
-
+
GB only:
-
+
SGB compatible:
-
+
GBC only:
-
+
GBC compatible:
-
+
SGB and GBC compatible:
-
+
Super Game Boy borders
-
+
Game Boy palette
-
+
Preset:
-
+
Default BG colors:
-
+
Default sprite colors 1:
-
+
Default sprite colors 2:
-
+
SGB color palette if available
-
+
Default color palette only
-
+
GBC color palette if available
-
+
SGB (preferred) or GBC color palette if available
-
+
Game Boy Camera
-
+
Driver:
-
+
Source:
@@ -6067,99 +6240,99 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Crash
-
+
The game has crashed with the following error:
%1
-
+
Couldn't Start
-
+
Could not start game.
-
+
Unimplemented BIOS call
-
+
This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.
-
+
Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.
-
+
Really make portable?
-
+
This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?
-
+
Restart needed
-
+
Some changes will not take effect until the emulator is restarted.
-
+
- Player %1 of %2
-
+
%1 - %2
-
+
%1 - %2 - %3
-
+
%1 - %2 (%3 fps) - %4
-
+
&File
-
+
Load &ROM...
-
+
Load ROM in archive...
-
+
Add folder to library...
@@ -6205,118 +6378,118 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Load alternate save game...
-
+
Load temporary save game...
-
+
Load &patch...
-
+
Boot BIOS
-
+
Replace ROM...
-
+
Scan e-Reader dotcodes...
-
+
Convert e-Reader card image to raw...
-
+
ROM &info...
-
+
Recent
-
+
Make portable
-
+
&Load state
-
+
Load state file...
-
+
&Save state
-
+
Save state file...
-
+
Quick load
-
+
Quick save
-
+
Load recent
-
+
Save recent
-
+
Undo load state
-
+
Undo save state
-
+
State &%1
-
+
Load camera image...
-
+
Convert save game...
@@ -6326,462 +6499,462 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Reset needed
-
+
Some changes will not take effect until the game is reset.
-
+
Save games
-
+
Import GameShark Save...
-
+
Export GameShark Save...
-
+
Automatically determine
-
+
Use player %0 save game
-
+
New multiplayer window
-
+
Connect to Dolphin...
-
+
Report bug...
-
+
About...
-
+
E&xit
-
+
&Emulation
-
+
&Reset
-
+
Sh&utdown
-
+
Yank game pak
-
+
&Pause
-
+
&Next frame
-
+
Fast forward (held)
-
+
&Fast forward
-
+
Fast forward speed
-
+
Unbounded
-
+
%0x
-
+
Increase fast forward speed
-
+
Decrease fast forward speed
-
+
Rewind (held)
-
+
Re&wind
-
+
Step backwards
-
+
Solar sensor
-
+
Increase solar level
-
+
Decrease solar level
-
+
Brightest solar level
-
+
Darkest solar level
-
+
Brightness %1
-
+
Game Boy Printer...
-
+
BattleChip Gate...
-
+
Audio/&Video
-
+
Frame size
-
+
%1×
-
+
Toggle fullscreen
-
+
&Lock frame size
-
+
Lock aspect ratio
-
+
Force integer scaling
-
+
Interframe blending
-
+
Bilinear filtering
-
+
Frame&skip
-
+
Mute
-
+
FPS target
-
+
Native (59.7275)
-
+
Take &screenshot
-
+
F12
-
+
Record A/V...
-
+
Record GIF/WebP/APNG...
-
+
Video layers
-
+
Audio channels
-
+
Adjust layer placement...
-
+
&Tools
-
+
View &logs...
-
+
Game &overrides...
-
+
Game Pak sensors...
-
+
&Cheats...
-
+
Scripting...
-
+
Create forwarder...
-
+
Settings...
-
+
Open debugger console...
-
+
Start &GDB server...
-
+
Game state views
-
+
View &palette...
-
+
View &sprites...
-
+
View &tiles...
-
+
View &map...
-
+
&Frame inspector...
-
+
View memory...
-
+
Search memory...
-
+
View &I/O registers...
-
+
Log memory &accesses...
-
+
Record debug video log...
-
+
Stop debug video log
-
+
Exit fullscreen
-
+
GameShark Button (held)
-
+
Autofire
-
+
Autofire A
-
+
Autofire B
-
+
Autofire L
-
+
Autofire R
-
+
Autofire Start
-
+
Autofire Select
-
+
Autofire Up
-
+
Autofire Right
-
+
Autofire Down
-
+
Autofire Left
-
+
Clear
diff --git a/src/platform/qt/ts/mgba-fi.ts b/src/platform/qt/ts/mgba-fi.ts
index 922bc9f8a..af89d6095 100644
--- a/src/platform/qt/ts/mgba-fi.ts
+++ b/src/platform/qt/ts/mgba-fi.ts
@@ -211,7 +211,7 @@ Latauksen koko: %3
Can't start an audio processor without input
-
+ Ääni prosessoria ei voinut käynnistää ilman tuloa
@@ -975,171 +975,176 @@ Latauksen koko: %3
QGBA::GameBoy
-
-
+
+
Autodetect
-
+
Game Boy (DMG)
Game Boy (DMG)
-
+
Game Boy Pocket (MGB)
Game Boy Pocket (MGB)
-
+
Super Game Boy (SGB)
Super Game Boy (SGB)
-
+
Super Game Boy 2 (SGB)
Super Game Boy 2 (SGB)
-
+
Game Boy Color (CGB)
Game Boy Color (CGB)
-
+
Game Boy Advance (AGB)
-
+
Super Game Boy Color (SGB + CGB)
-
+
ROM Only
-
+
MBC1
-
+
MBC2
-
+
MBC3
-
+
MBC3 + RTC
-
+
MBC5
-
+
MBC5 + Rumble
-
+
MBC6
-
+
MBC7 (Tilt)
-
+
MMM01
-
+
HuC-1
-
+
HuC-3
-
+
Pocket Cam
-
+
TAMA5
-
+
Wisdom Tree
-
+
NT (old 1)
-
+
NT (old 2)
-
+
NT (new)
-
+
Pokémon Jade/Diamond
-
+
BBD
-
+
Hitek
-
+
GGB-81
-
+
Li Cheng
-
+
Sachen (MMC1)
-
+
Sachen (MMC2)
+
+
+ Sintax
+
+
QGBA::IOViewer
@@ -3406,12 +3411,160 @@ Latauksen koko: %3
QGBA::MemoryAccessLogController
-
-
+
+
Failed to open memory log file
+
+ QGBA::MemoryAccessLogModel
+
+
+ Data read
+
+
+
+
+ Data written
+
+
+
+
+ Code executed
+
+
+
+
+ Code aborted
+
+
+
+
+ 8-bit access
+
+
+
+
+ 16-bit access
+
+
+
+
+ 32-bit access
+
+
+
+
+ 64-bit access
+
+
+
+
+ Accessed by instruction
+
+
+
+
+ Accessed by DMA
+
+
+
+
+ Accessed by BIOS
+
+
+
+
+ Compressed data
+
+
+
+
+ Accessed by memory copy
+
+
+
+
+ (Unknown extra bit 5)
+
+
+
+
+ (Unknown extra bit 6)
+
+
+
+
+ (Unknown extra bit 7)
+
+
+
+
+ Invalid instruction
+
+
+
+
+ Invalid read
+
+
+
+
+ Invalid write
+
+
+
+
+ Invalid executable address
+
+
+
+
+ (Private bit 0)
+
+
+
+
+ (Private bit 1)
+
+
+
+
+ ARM code
+
+
+
+
+ Instruction opcode
+
+
+
+
+ (Private bit 2)
+
+
+
+
+ Thumb code
+
+
+
+
+ Instruction operand
+
+
+
+
+ (Private bit 3)
+
+
+
+
+ (Unknown)
+
+
+
QGBA::MemoryAccessLogView
@@ -3440,33 +3593,43 @@ Latauksen koko: %3
-
+
+ Load
+ Ladata
+
+
+
+ Unload
+
+
+
+
Regions
-
+
Export ROM snapshot
-
+
Start
-
+
Stop
-
-
+
+
Select access log file
-
+
Memory access logs (*.mal)
@@ -3745,75 +3908,85 @@ Latauksen koko: %3
-
- Inspect Address:
-
-
-
-
- Set Alignment:
-
-
-
-
- &1 Byte
-
-
-
-
- &2 Bytes
-
-
-
-
- &4 Bytes
-
-
-
-
- Unsigned Integer:
-
-
-
-
- Signed Integer:
-
-
-
-
+
String:
-
+
Load TBL
-
+
Copy Selection
-
+
Paste
-
+
Save Selection
-
+
+ Address:
+
+
+
+
+ Alignment:
+
+
+
+
+ 1 Byte
+
+
+
+
+ 2 Bytes
+
+
+
+
+ 4 Bytes
+
+
+
+
+ Signed:
+
+
+
+
+ Unsigned:
+
+
+
+
Save Range
-
+
Load
Ladata
+
+
+ Selected address accesses
+
+
+
+
+ Logging configuration
+
+
QGBA::MessagePainter
@@ -4821,7 +4994,7 @@ Latauksen koko: %3
-
+
OpenGL
@@ -5247,37 +5420,37 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Default color palette only
-
+
SGB color palette if available
-
+
GBC color palette if available
-
+
SGB (preferred) or GBC color palette if available
-
+
Game Boy Camera
-
+
Driver:
-
+
Source:
@@ -5454,42 +5627,42 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Models
-
+
GB only:
-
+
SGB compatible:
-
+
GBC only:
-
+
GBC compatible:
-
+
SGB and GBC compatible:
-
+
Game Boy palette
-
+
Preset:
@@ -5506,150 +5679,150 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Enable Game Boy Player features by default
-
+
Enable VBA bug compatibility in ROM hacks
-
+
Video renderer:
-
+
Software
-
+
OpenGL enhancements
-
+
High-resolution scale:
-
+
(240×160)
-
+
GB BIOS file:
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
Browse
-
+
Use BIOS file if found
-
+
Skip BIOS intro
-
+
GBA BIOS file:
-
+
GBC BIOS file:
-
+
SGB BIOS file:
-
+
Save games
-
-
-
-
-
+
+
+
+
+
Same directory as the ROM
-
+
Save states
-
+
Screenshots
-
+
Patches
-
+
Cheats
Huijaukset
-
+
Log to file
-
+
Log to console
-
+
Select Log File
-
+
Default BG colors:
-
+
Default sprite colors 1:
-
+
Default sprite colors 2:
-
+
Super Game Boy borders
@@ -5998,7 +6171,7 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
Show advanced
-
+ Näytä edistyneet
@@ -6072,99 +6245,99 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Crash
-
+
The game has crashed with the following error:
%1
-
+
Couldn't Start
-
+
Could not start game.
-
+
Unimplemented BIOS call
-
+
This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.
-
+
Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.
-
+
Really make portable?
-
+
This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?
-
+
Restart needed
-
+
Some changes will not take effect until the emulator is restarted.
-
+
- Player %1 of %2
-
+
%1 - %2
-
+
%1 - %2 - %3
-
+
%1 - %2 (%3 fps) - %4
-
+
&File
-
+
Load &ROM...
-
+
Load ROM in archive...
-
+
Add folder to library...
@@ -6190,113 +6363,113 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Load alternate save game...
-
+
Load temporary save game...
-
+
Load &patch...
-
+
Boot BIOS
-
+
Replace ROM...
-
+
Scan e-Reader dotcodes...
-
+
ROM &info...
-
+
Recent
-
+
Make portable
-
+
&Load state
-
+
Load state file...
-
+
&Save state
-
+
Save state file...
-
+
Quick load
-
+
Quick save
-
+
Load recent
-
+
Save recent
-
+
Undo load state
-
+
Undo save state
-
+
State &%1
-
+
Load camera image...
-
+
Convert save game...
@@ -6326,467 +6499,467 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Convert e-Reader card image to raw...
-
+
Import GameShark Save...
-
+
Reset needed
-
+
Some changes will not take effect until the game is reset.
-
+
Save games
-
+
Export GameShark Save...
-
+
Automatically determine
-
+
Use player %0 save game
-
+
New multiplayer window
-
+
Connect to Dolphin...
-
+
Report bug...
-
+
About...
-
+
E&xit
-
+
&Emulation
-
+
&Reset
-
+
Sh&utdown
-
+
Yank game pak
-
+
&Pause
-
+
&Next frame
-
+
Fast forward (held)
-
+
&Fast forward
-
+
Fast forward speed
-
+
Unbounded
-
+
%0x
-
+
Increase fast forward speed
-
+
Decrease fast forward speed
-
+
Rewind (held)
-
+
Re&wind
-
+
Step backwards
-
+
Solar sensor
-
+
Increase solar level
-
+
Decrease solar level
-
+
Brightest solar level
-
+
Darkest solar level
-
+
Brightness %1
-
+
Game Boy Printer...
-
+
BattleChip Gate...
-
+
Audio/&Video
-
+
Frame size
-
+
%1×
-
+
Toggle fullscreen
-
+
&Lock frame size
-
+
Lock aspect ratio
-
+
Force integer scaling
-
+
Interframe blending
-
+
Bilinear filtering
-
+
Frame&skip
-
+
Mute
-
+
FPS target
-
+
Native (59.7275)
-
+
Take &screenshot
-
+
F12
-
+
Record A/V...
-
+
Record GIF/WebP/APNG...
-
+
Video layers
-
+
Audio channels
-
+
Adjust layer placement...
-
+
&Tools
-
+
View &logs...
-
+
Game &overrides...
-
+
Game Pak sensors...
-
+
&Cheats...
-
+
Create forwarder...
-
+
Settings...
-
+
Open debugger console...
-
+
Start &GDB server...
-
+
Scripting...
-
+
Game state views
-
+
View &palette...
-
+
View &sprites...
-
+
View &tiles...
-
+
View &map...
-
+
&Frame inspector...
-
+
View memory...
-
+
Search memory...
-
+
View &I/O registers...
-
+
Log memory &accesses...
-
+
Record debug video log...
-
+
Stop debug video log
-
+
Exit fullscreen
-
+
GameShark Button (held)
-
+
Autofire
-
+
Autofire A
-
+
Autofire B
-
+
Autofire L
-
+
Autofire R
-
+
Autofire Start
-
+
Autofire Select
-
+
Autofire Up
-
+
Autofire Right
-
+
Autofire Down
-
+
Autofire Left
-
+
Clear
diff --git a/src/platform/qt/ts/mgba-ka.ts b/src/platform/qt/ts/mgba-ka.ts
index bf2022a87..d334ad97d 100644
--- a/src/platform/qt/ts/mgba-ka.ts
+++ b/src/platform/qt/ts/mgba-ka.ts
@@ -1,6 +1,6 @@
-
+
QGBA
@@ -633,12 +633,12 @@ Download size: %3
3DS
-
+ 3DS
Vita
-
+ Vita
@@ -969,171 +969,176 @@ Download size: %3
QGBA::GameBoy
-
-
+
+
Autodetect
-
+
Game Boy (DMG)
-
+
Game Boy Pocket (MGB)
-
+
Super Game Boy (SGB)
-
+
Super Game Boy 2 (SGB)
-
+
Game Boy Color (CGB)
-
+
Game Boy Advance (AGB)
-
+
Super Game Boy Color (SGB + CGB)
-
+
ROM Only
-
+
MBC1
MBC1
-
+
MBC2
MBC2
-
+
MBC3
MBC3
-
+
MBC3 + RTC
MBC3 + RTC
-
+
MBC5
MBC5
-
+
MBC5 + Rumble
MBC5 + Rumble
-
+
MBC6
MBC6
-
+
MBC7 (Tilt)
MBC7 (Tilt)
-
+
MMM01
MMM01
-
+
HuC-1
HuC-1
-
+
HuC-3
HuC-3
-
+
Pocket Cam
Pocket Cam
-
+
TAMA5
TAMA5
-
+
Wisdom Tree
-
+
NT (old 1)
-
+
NT (old 2)
-
+
NT (new)
-
+
Pokémon Jade/Diamond
-
+
BBD
BBD
-
+
Hitek
Hitek
-
+
GGB-81
GGB-81
-
+
Li Cheng
-
+
Sachen (MMC1)
-
+
Sachen (MMC2)
+
+
+ Sintax
+
+
QGBA::IOViewer
@@ -2976,13 +2981,13 @@ Download size: %3
Red
-
+ წითელი
Blue
-
+ ლურჯი
@@ -3076,27 +3081,27 @@ Download size: %3
8
-
+ 8
4
-
+ 4
1
-
+ 1
3
-
+ 3
7
-
+ 7
@@ -3106,7 +3111,7 @@ Download size: %3
2
-
+ 2
@@ -3400,12 +3405,160 @@ Download size: %3
QGBA::MemoryAccessLogController
-
-
+
+
Failed to open memory log file
+
+ QGBA::MemoryAccessLogModel
+
+
+ Data read
+
+
+
+
+ Data written
+
+
+
+
+ Code executed
+
+
+
+
+ Code aborted
+
+
+
+
+ 8-bit access
+
+
+
+
+ 16-bit access
+
+
+
+
+ 32-bit access
+
+
+
+
+ 64-bit access
+
+
+
+
+ Accessed by instruction
+
+
+
+
+ Accessed by DMA
+
+
+
+
+ Accessed by BIOS
+
+
+
+
+ Compressed data
+
+
+
+
+ Accessed by memory copy
+
+
+
+
+ (Unknown extra bit 5)
+
+
+
+
+ (Unknown extra bit 6)
+
+
+
+
+ (Unknown extra bit 7)
+
+
+
+
+ Invalid instruction
+
+
+
+
+ Invalid read
+
+
+
+
+ Invalid write
+
+
+
+
+ Invalid executable address
+
+
+
+
+ (Private bit 0)
+
+
+
+
+ (Private bit 1)
+
+
+
+
+ ARM code
+
+
+
+
+ Instruction opcode
+
+
+
+
+ (Private bit 2)
+
+
+
+
+ Thumb code
+
+
+
+
+ Instruction operand
+
+
+
+
+ (Private bit 3)
+
+
+
+
+ (Unknown)
+
+
+
QGBA::MemoryAccessLogView
@@ -3434,33 +3587,43 @@ Download size: %3
-
+
+ Load
+ ჩატვირთვა
+
+
+
+ Unload
+
+
+
+
Regions
-
+
Export ROM snapshot
-
+
Start
დაწყება
-
+
Stop
გაჩერება
-
-
+
+
Select access log file
-
+
Memory access logs (*.mal)
@@ -3739,75 +3902,85 @@ Download size: %3
მეხსიერება
-
- Inspect Address:
-
-
-
-
- Set Alignment:
-
-
-
-
- &1 Byte
-
-
-
-
- &2 Bytes
-
-
-
-
- &4 Bytes
-
-
-
-
- Unsigned Integer:
-
-
-
-
- Signed Integer:
-
-
-
-
+
String:
-
+
Load TBL
-
+
Copy Selection
-
+
Paste
-
+
Save Selection
-
+
+ Address:
+
+
+
+
+ Alignment:
+
+
+
+
+ 1 Byte
+
+
+
+
+ 2 Bytes
+
+
+
+
+ 4 Bytes
+
+
+
+
+ Signed:
+
+
+
+
+ Unsigned:
+
+
+
+
Save Range
-
+
Load
ჩატვირთვა
+
+
+ Selected address accesses
+
+
+
+
+ Logging configuration
+
+
QGBA::MessagePainter
@@ -4199,17 +4372,17 @@ Download size: %3
Red
-
+ წითელი
Green
-
+ მწვანე
Blue
-
+ ლურჯი
@@ -4252,7 +4425,7 @@ Download size: %3
0x%0 (%1)
-
+ 0x%0 (%1)
@@ -4622,7 +4795,7 @@ Download size: %3
TAMA5
-
+ TAMA5
@@ -4693,7 +4866,7 @@ Download size: %3
0
-
+ 0
@@ -4815,7 +4988,7 @@ Download size: %3
-
+
OpenGL
@@ -4910,6 +5083,7 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
%n hour(s) ago
+
@@ -4917,6 +5091,7 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
%n day(s) ago
+
@@ -5239,37 +5414,37 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Default color palette only
-
+
SGB color palette if available
-
+
GBC color palette if available
-
+
SGB (preferred) or GBC color palette if available
-
+
Game Boy Camera
-
+
Driver:
-
+
Source:
@@ -5446,42 +5621,42 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Models
-
+
GB only:
-
+
SGB compatible:
-
+
GBC only:
-
+
GBC compatible:
-
+
SGB and GBC compatible:
-
+
Game Boy palette
-
+
Preset:
@@ -5498,150 +5673,150 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Enable Game Boy Player features by default
-
+
Enable VBA bug compatibility in ROM hacks
-
+
Video renderer:
-
+
Software
პროგრამული უზრუნველყოფა
-
+
OpenGL enhancements
-
+
High-resolution scale:
-
+
(240×160)
-
+
GB BIOS file:
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
Browse
-
+
Use BIOS file if found
-
+
Skip BIOS intro
-
+
GBA BIOS file:
-
+
GBC BIOS file:
-
+
SGB BIOS file:
-
+
Save games
-
-
-
-
-
+
+
+
+
+
Same directory as the ROM
-
+
Save states
-
+
Screenshots
-
+
Patches
-
+
Cheats
-
+
Log to file
-
+
Log to console
-
+
Select Log File
-
+
Default BG colors:
-
+
Default sprite colors 1:
-
+
Default sprite colors 2:
-
+
Super Game Boy borders
@@ -6064,99 +6239,99 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Crash
-
+
The game has crashed with the following error:
%1
-
+
Couldn't Start
-
+
Could not start game.
-
+
Unimplemented BIOS call
-
+
This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.
-
+
Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.
-
+
Really make portable?
-
+
This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?
-
+
Restart needed
-
+
Some changes will not take effect until the emulator is restarted.
-
+
- Player %1 of %2
-
+
%1 - %2
-
+
%1 - %2 - %3
-
+
%1 - %2 (%3 fps) - %4
-
+
&File
-
+
Load &ROM...
-
+
Load ROM in archive...
-
+
Add folder to library...
@@ -6202,118 +6377,118 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Load alternate save game...
-
+
Load temporary save game...
-
+
Load &patch...
-
+
Boot BIOS
-
+
Replace ROM...
-
+
Scan e-Reader dotcodes...
-
+
Convert e-Reader card image to raw...
-
+
ROM &info...
-
+
Recent
-
+
Make portable
-
+
&Load state
-
+
Load state file...
-
+
&Save state
-
+
Save state file...
-
+
Quick load
-
+
Quick save
-
+
Load recent
-
+
Save recent
-
+
Undo load state
-
+
Undo save state
-
+
State &%1
-
+
Load camera image...
-
+
Convert save game...
@@ -6323,462 +6498,462 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Reset needed
-
+
Some changes will not take effect until the game is reset.
-
+
Save games
-
+
Import GameShark Save...
-
+
Export GameShark Save...
-
+
Automatically determine
-
+
Use player %0 save game
-
+
New multiplayer window
-
+
Connect to Dolphin...
-
+
Report bug...
-
+
About...
-
+
E&xit
-
+
&Emulation
-
+
&Reset
-
+
Sh&utdown
-
+
Yank game pak
-
+
&Pause
-
+
&Next frame
-
+
Fast forward (held)
-
+
&Fast forward
-
+
Fast forward speed
-
+
Unbounded
-
+
%0x
-
+
Increase fast forward speed
-
+
Decrease fast forward speed
-
+
Rewind (held)
-
+
Re&wind
-
+
Step backwards
-
+
Solar sensor
-
+
Increase solar level
-
+
Decrease solar level
-
+
Brightest solar level
-
+
Darkest solar level
-
+
Brightness %1
-
+
Game Boy Printer...
-
+
BattleChip Gate...
-
+
Audio/&Video
-
+
Frame size
-
+
%1×
-
+
Toggle fullscreen
-
+
&Lock frame size
-
+
Lock aspect ratio
-
+
Force integer scaling
-
+
Interframe blending
-
+
Bilinear filtering
-
+
Frame&skip
-
+
Mute
-
+
FPS target
-
+
Native (59.7275)
-
+
Take &screenshot
-
+
F12
F12
-
+
Record A/V...
-
+
Record GIF/WebP/APNG...
-
+
Video layers
-
+
Audio channels
-
+
Adjust layer placement...
-
+
&Tools
-
+
View &logs...
-
+
Game &overrides...
-
+
Game Pak sensors...
-
+
&Cheats...
-
+
Create forwarder...
-
+
Settings...
-
+
Open debugger console...
-
+
Start &GDB server...
-
+
Scripting...
-
+
Game state views
-
+
View &palette...
-
+
View &sprites...
-
+
View &tiles...
-
+
View &map...
-
+
&Frame inspector...
-
+
View memory...
-
+
Search memory...
-
+
View &I/O registers...
-
+
Log memory &accesses...
-
+
Record debug video log...
-
+
Stop debug video log
-
+
Exit fullscreen
-
+
GameShark Button (held)
-
+
Autofire
-
+
Autofire A
-
+
Autofire B
-
+
Autofire L
-
+
Autofire R
-
+
Autofire Start
-
+
Autofire Select
-
+
Autofire Up
-
+
Autofire Right
-
+
Autofire Down
-
+
Autofire Left
-
+
Clear
გასუფთავება
diff --git a/src/platform/qt/ts/mgba-nl.ts b/src/platform/qt/ts/mgba-nl.ts
index bc0b2c768..d8dc16e1d 100644
--- a/src/platform/qt/ts/mgba-nl.ts
+++ b/src/platform/qt/ts/mgba-nl.ts
@@ -969,171 +969,176 @@ Download size: %3
QGBA::GameBoy
-
-
+
+
Autodetect
-
+
Game Boy (DMG)
-
+
Game Boy Pocket (MGB)
-
+
Super Game Boy (SGB)
-
+
Super Game Boy 2 (SGB)
-
+
Game Boy Color (CGB)
-
+
Game Boy Advance (AGB)
-
+
Super Game Boy Color (SGB + CGB)
-
+
ROM Only
-
+
MBC1
-
+
MBC2
-
+
MBC3
-
+
MBC3 + RTC
-
+
MBC5
-
+
MBC5 + Rumble
-
+
MBC6
-
+
MBC7 (Tilt)
-
+
MMM01
-
+
HuC-1
-
+
HuC-3
-
+
Pocket Cam
-
+
TAMA5
-
+
Wisdom Tree
-
+
NT (old 1)
-
+
NT (old 2)
-
+
NT (new)
-
+
Pokémon Jade/Diamond
-
+
BBD
-
+
Hitek
-
+
GGB-81
-
+
Li Cheng
-
+
Sachen (MMC1)
-
+
Sachen (MMC2)
+
+
+ Sintax
+
+
QGBA::IOViewer
@@ -3400,12 +3405,160 @@ Download size: %3
QGBA::MemoryAccessLogController
-
-
+
+
Failed to open memory log file
+
+ QGBA::MemoryAccessLogModel
+
+
+ Data read
+
+
+
+
+ Data written
+
+
+
+
+ Code executed
+
+
+
+
+ Code aborted
+
+
+
+
+ 8-bit access
+
+
+
+
+ 16-bit access
+
+
+
+
+ 32-bit access
+
+
+
+
+ 64-bit access
+
+
+
+
+ Accessed by instruction
+
+
+
+
+ Accessed by DMA
+
+
+
+
+ Accessed by BIOS
+
+
+
+
+ Compressed data
+
+
+
+
+ Accessed by memory copy
+
+
+
+
+ (Unknown extra bit 5)
+
+
+
+
+ (Unknown extra bit 6)
+
+
+
+
+ (Unknown extra bit 7)
+
+
+
+
+ Invalid instruction
+
+
+
+
+ Invalid read
+
+
+
+
+ Invalid write
+
+
+
+
+ Invalid executable address
+
+
+
+
+ (Private bit 0)
+
+
+
+
+ (Private bit 1)
+
+
+
+
+ ARM code
+
+
+
+
+ Instruction opcode
+
+
+
+
+ (Private bit 2)
+
+
+
+
+ Thumb code
+
+
+
+
+ Instruction operand
+
+
+
+
+ (Private bit 3)
+
+
+
+
+ (Unknown)
+
+
+
QGBA::MemoryAccessLogView
@@ -3434,33 +3587,43 @@ Download size: %3
-
+
+ Load
+ Laden
+
+
+
+ Unload
+
+
+
+
Regions
-
+
Export ROM snapshot
-
+
Start
Start
-
+
Stop
Stop
-
-
+
+
Select access log file
-
+
Memory access logs (*.mal)
@@ -3739,75 +3902,85 @@ Download size: %3
-
- Inspect Address:
-
-
-
-
- Set Alignment:
-
-
-
-
- &1 Byte
-
-
-
-
- &2 Bytes
-
-
-
-
- &4 Bytes
-
-
-
-
- Unsigned Integer:
-
-
-
-
- Signed Integer:
-
-
-
-
+
String:
-
+
Load TBL
-
+
Copy Selection
-
+
Paste
-
+
Save Selection
-
+
+ Address:
+
+
+
+
+ Alignment:
+
+
+
+
+ 1 Byte
+
+
+
+
+ 2 Bytes
+
+
+
+
+ 4 Bytes
+
+
+
+
+ Signed:
+
+
+
+
+ Unsigned:
+
+
+
+
Save Range
-
+
Load
Laden
+
+
+ Selected address accesses
+
+
+
+
+ Logging configuration
+
+
QGBA::MessagePainter
@@ -4815,7 +4988,7 @@ Download size: %3
-
+
OpenGL
@@ -5261,72 +5434,72 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Models
-
+
GB only:
-
+
SGB compatible:
-
+
GBC only:
-
+
GBC compatible:
-
+
SGB and GBC compatible:
-
+
Game Boy palette
-
+
Default color palette only
-
+
SGB color palette if available
-
+
GBC color palette if available
-
+
SGB (preferred) or GBC color palette if available
-
+
Game Boy Camera
-
+
Driver:
-
+
Source:
@@ -5412,12 +5585,12 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Enable VBA bug compatibility in ROM hacks
-
+
Preset:
@@ -5505,145 +5678,145 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Enable Game Boy Player features by default
-
+
Video renderer:
-
+
Software
-
+
OpenGL enhancements
-
+
High-resolution scale:
-
+
(240×160)
-
+
GB BIOS file:
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
Browse
-
+
Use BIOS file if found
-
+
Skip BIOS intro
-
+
GBA BIOS file:
-
+
GBC BIOS file:
-
+
SGB BIOS file:
-
+
Save games
-
-
-
-
-
+
+
+
+
+
Same directory as the ROM
-
+
Save states
-
+
Screenshots
-
+
Patches
-
+
Cheats
Cheats
-
+
Log to file
-
+
Log to console
-
+
Select Log File
-
+
Default BG colors:
-
+
Super Game Boy borders
-
+
Default sprite colors 1:
-
+
Default sprite colors 2:
@@ -6066,99 +6239,99 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Crash
-
+
The game has crashed with the following error:
%1
-
+
Couldn't Start
-
+
Could not start game.
-
+
Unimplemented BIOS call
-
+
This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.
-
+
Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.
-
+
Really make portable?
-
+
This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?
-
+
Restart needed
-
+
Some changes will not take effect until the emulator is restarted.
-
+
- Player %1 of %2
-
+
%1 - %2
-
+
%1 - %2 - %3
-
+
%1 - %2 (%3 fps) - %4
-
+
&File
-
+
Load &ROM...
-
+
Load ROM in archive...
-
+
Add folder to library...
@@ -6204,118 +6377,118 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Load alternate save game...
-
+
Load temporary save game...
-
+
Load &patch...
-
+
Boot BIOS
-
+
Replace ROM...
-
+
Scan e-Reader dotcodes...
-
+
Convert e-Reader card image to raw...
-
+
ROM &info...
-
+
Recent
-
+
Make portable
-
+
&Load state
-
+
Load state file...
-
+
&Save state
-
+
Save state file...
-
+
Quick load
-
+
Quick save
-
+
Load recent
-
+
Save recent
-
+
Undo load state
-
+
Undo save state
-
+
State &%1
-
+
Load camera image...
-
+
Convert save game...
@@ -6325,462 +6498,462 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Reset needed
-
+
Some changes will not take effect until the game is reset.
-
+
Save games
-
+
Import GameShark Save...
-
+
Export GameShark Save...
-
+
Automatically determine
-
+
Use player %0 save game
-
+
New multiplayer window
-
+
Connect to Dolphin...
-
+
Report bug...
-
+
About...
-
+
E&xit
-
+
&Emulation
-
+
&Reset
-
+
Sh&utdown
-
+
Yank game pak
-
+
&Pause
-
+
&Next frame
-
+
Fast forward (held)
-
+
&Fast forward
-
+
Fast forward speed
-
+
Unbounded
-
+
%0x
-
+
Increase fast forward speed
-
+
Decrease fast forward speed
-
+
Rewind (held)
-
+
Re&wind
-
+
Step backwards
-
+
Solar sensor
-
+
Increase solar level
-
+
Decrease solar level
-
+
Brightest solar level
-
+
Darkest solar level
-
+
Brightness %1
-
+
Game Boy Printer...
-
+
BattleChip Gate...
-
+
Audio/&Video
-
+
Frame size
-
+
%1×
-
+
Toggle fullscreen
-
+
&Lock frame size
-
+
Lock aspect ratio
-
+
Force integer scaling
-
+
Interframe blending
-
+
Bilinear filtering
-
+
Frame&skip
-
+
Mute
-
+
FPS target
-
+
Native (59.7275)
-
+
Take &screenshot
-
+
F12
-
+
Record A/V...
-
+
Record GIF/WebP/APNG...
-
+
Video layers
-
+
Audio channels
-
+
Adjust layer placement...
-
+
&Tools
-
+
View &logs...
-
+
Game &overrides...
-
+
Game Pak sensors...
-
+
&Cheats...
-
+
Create forwarder...
-
+
Settings...
-
+
Open debugger console...
-
+
Start &GDB server...
-
+
Scripting...
-
+
Game state views
-
+
View &palette...
-
+
View &sprites...
-
+
View &tiles...
-
+
View &map...
-
+
&Frame inspector...
-
+
View memory...
-
+
Search memory...
-
+
View &I/O registers...
-
+
Log memory &accesses...
-
+
Record debug video log...
-
+
Stop debug video log
-
+
Exit fullscreen
-
+
GameShark Button (held)
-
+
Autofire
-
+
Autofire A
-
+
Autofire B
-
+
Autofire L
-
+
Autofire R
-
+
Autofire Start
-
+
Autofire Select
-
+
Autofire Up
-
+
Autofire Right
-
+
Autofire Down
-
+
Autofire Left
-
+
Clear
diff --git a/src/platform/qt/ts/mgba-si.ts b/src/platform/qt/ts/mgba-si.ts
index 735a942f9..90b561a12 100644
--- a/src/platform/qt/ts/mgba-si.ts
+++ b/src/platform/qt/ts/mgba-si.ts
@@ -969,171 +969,176 @@ Download size: %3
QGBA::GameBoy
-
-
+
+
Autodetect
-
+
Game Boy (DMG)
-
+
Game Boy Pocket (MGB)
-
+
Super Game Boy (SGB)
-
+
Super Game Boy 2 (SGB)
-
+
Game Boy Color (CGB)
-
+
Game Boy Advance (AGB)
-
+
Super Game Boy Color (SGB + CGB)
-
+
ROM Only
-
+
MBC1
-
+
MBC2
-
+
MBC3
-
+
MBC3 + RTC
-
+
MBC5
-
+
MBC5 + Rumble
-
+
MBC6
-
+
MBC7 (Tilt)
-
+
MMM01
-
+
HuC-1
-
+
HuC-3
-
+
Pocket Cam
-
+
TAMA5
-
+
Wisdom Tree
-
+
NT (old 1)
-
+
NT (old 2)
-
+
NT (new)
-
+
Pokémon Jade/Diamond
-
+
BBD
-
+
Hitek
-
+
GGB-81
-
+
Li Cheng
-
+
Sachen (MMC1)
-
+
Sachen (MMC2)
+
+
+ Sintax
+
+
QGBA::IOViewer
@@ -3400,12 +3405,160 @@ Download size: %3
QGBA::MemoryAccessLogController
-
-
+
+
Failed to open memory log file
+
+ QGBA::MemoryAccessLogModel
+
+
+ Data read
+
+
+
+
+ Data written
+
+
+
+
+ Code executed
+
+
+
+
+ Code aborted
+
+
+
+
+ 8-bit access
+
+
+
+
+ 16-bit access
+
+
+
+
+ 32-bit access
+
+
+
+
+ 64-bit access
+
+
+
+
+ Accessed by instruction
+
+
+
+
+ Accessed by DMA
+
+
+
+
+ Accessed by BIOS
+
+
+
+
+ Compressed data
+
+
+
+
+ Accessed by memory copy
+
+
+
+
+ (Unknown extra bit 5)
+
+
+
+
+ (Unknown extra bit 6)
+
+
+
+
+ (Unknown extra bit 7)
+
+
+
+
+ Invalid instruction
+
+
+
+
+ Invalid read
+
+
+
+
+ Invalid write
+
+
+
+
+ Invalid executable address
+
+
+
+
+ (Private bit 0)
+
+
+
+
+ (Private bit 1)
+
+
+
+
+ ARM code
+
+
+
+
+ Instruction opcode
+
+
+
+
+ (Private bit 2)
+
+
+
+
+ Thumb code
+
+
+
+
+ Instruction operand
+
+
+
+
+ (Private bit 3)
+
+
+
+
+ (Unknown)
+
+
+
QGBA::MemoryAccessLogView
@@ -3434,33 +3587,43 @@ Download size: %3
-
+
+ Load
+ පූරණය කරන්න
+
+
+
+ Unload
+
+
+
+
Regions
-
+
Export ROM snapshot
-
+
Start
-
+
Stop
-
-
+
+
Select access log file
-
+
Memory access logs (*.mal)
@@ -3739,75 +3902,85 @@ Download size: %3
-
- Inspect Address:
-
-
-
-
- Set Alignment:
-
-
-
-
- &1 Byte
-
-
-
-
- &2 Bytes
-
-
-
-
- &4 Bytes
-
-
-
-
- Unsigned Integer:
-
-
-
-
- Signed Integer:
-
-
-
-
+
String:
-
+
Load TBL
-
+
Copy Selection
-
+
Paste
-
+
Save Selection
-
+
+ Address:
+
+
+
+
+ Alignment:
+
+
+
+
+ 1 Byte
+
+
+
+
+ 2 Bytes
+
+
+
+
+ 4 Bytes
+
+
+
+
+ Signed:
+
+
+
+
+ Unsigned:
+
+
+
+
Save Range
-
+
Load
පූරණය කරන්න
+
+
+ Selected address accesses
+
+
+
+
+ Logging configuration
+
+
QGBA::MessagePainter
@@ -5213,15 +5386,15 @@ Download size: %3
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
Browse
@@ -5332,217 +5505,217 @@ Download size: %3
-
+
Enable Game Boy Player features by default
-
+
Enable VBA bug compatibility in ROM hacks
-
+
Video renderer:
-
+
Software
-
+
OpenGL
-
+
OpenGL enhancements
-
+
High-resolution scale:
-
+
(240×160)
-
+
GB BIOS file:
-
+
SGB BIOS file:
-
+
GBC BIOS file:
-
+
GBA BIOS file:
-
+
Use BIOS file if found
-
+
Skip BIOS intro
-
+
Save games
-
-
-
-
-
+
+
+
+
+
Same directory as the ROM
-
+
Save states
-
+
Screenshots
-
+
Patches
-
+
Cheats
-
+
Log to file
-
+
Log to console
-
+
Select Log File
-
+
Models
-
+
GB only:
-
+
SGB compatible:
-
+
GBC only:
-
+
GBC compatible:
-
+
SGB and GBC compatible:
-
+
Super Game Boy borders
-
+
Game Boy palette
-
+
Preset:
-
+
Default BG colors:
-
+
Default sprite colors 1:
-
+
Default sprite colors 2:
-
+
SGB color palette if available
-
+
Default color palette only
-
+
GBC color palette if available
-
+
SGB (preferred) or GBC color palette if available
-
+
Game Boy Camera
-
+
Driver:
-
+
Source:
@@ -6066,109 +6239,109 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Crash
-
+
The game has crashed with the following error:
%1
-
+
Couldn't Start
-
+
Could not start game.
-
+
Unimplemented BIOS call
-
+
This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.
-
+
Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.
-
+
Really make portable?
-
+
This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?
-
+
Restart needed
-
+
Some changes will not take effect until the emulator is restarted.
-
+
Reset needed
-
+
Some changes will not take effect until the game is reset.
-
+
- Player %1 of %2
-
+
%1 - %2
-
+
%1 - %2 - %3
-
+
%1 - %2 (%3 fps) - %4
-
+
&File
-
+
Load &ROM...
-
+
Load ROM in archive...
-
+
Add folder to library...
@@ -6214,118 +6387,118 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Load alternate save game...
-
+
Load temporary save game...
-
+
Load &patch...
-
+
Boot BIOS
-
+
Replace ROM...
-
+
Scan e-Reader dotcodes...
-
+
Convert e-Reader card image to raw...
-
+
ROM &info...
-
+
Recent
-
+
Make portable
-
+
&Load state
-
+
Load state file...
-
+
&Save state
-
+
Save state file...
-
+
Quick load
-
+
Quick save
-
+
Load recent
-
+
Save recent
-
+
Undo load state
-
+
Undo save state
-
+
State &%1
-
+
Load camera image...
-
+
Convert save game...
@@ -6335,452 +6508,452 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Save games
-
+
Import GameShark Save...
-
+
Export GameShark Save...
-
+
Automatically determine
-
+
Use player %0 save game
-
+
New multiplayer window
-
+
Connect to Dolphin...
-
+
Report bug...
-
+
About...
-
+
E&xit
-
+
&Emulation
-
+
&Reset
-
+
Sh&utdown
-
+
Yank game pak
-
+
&Pause
-
+
&Next frame
-
+
Fast forward (held)
-
+
&Fast forward
-
+
Fast forward speed
-
+
Unbounded
-
+
%0x
-
+
Increase fast forward speed
-
+
Decrease fast forward speed
-
+
Rewind (held)
-
+
Re&wind
-
+
Step backwards
-
+
Solar sensor
-
+
Increase solar level
-
+
Decrease solar level
-
+
Brightest solar level
-
+
Darkest solar level
-
+
Brightness %1
-
+
Game Boy Printer...
-
+
BattleChip Gate...
-
+
Audio/&Video
-
+
Frame size
-
+
%1×
-
+
Toggle fullscreen
-
+
&Lock frame size
-
+
Lock aspect ratio
-
+
Force integer scaling
-
+
Interframe blending
-
+
Bilinear filtering
-
+
Frame&skip
-
+
Mute
-
+
FPS target
-
+
Native (59.7275)
-
+
Take &screenshot
-
+
F12
-
+
Record A/V...
-
+
Record GIF/WebP/APNG...
-
+
Video layers
-
+
Audio channels
-
+
Adjust layer placement...
-
+
&Tools
-
+
View &logs...
-
+
Game &overrides...
-
+
Game Pak sensors...
-
+
&Cheats...
-
+
Scripting...
-
+
Create forwarder...
-
+
Settings...
-
+
Open debugger console...
-
+
Start &GDB server...
-
+
Game state views
-
+
View &palette...
-
+
View &sprites...
-
+
View &tiles...
-
+
View &map...
-
+
&Frame inspector...
-
+
View memory...
-
+
Search memory...
-
+
View &I/O registers...
-
+
Log memory &accesses...
-
+
Record debug video log...
-
+
Stop debug video log
-
+
Exit fullscreen
-
+
GameShark Button (held)
-
+
Autofire
-
+
Autofire A
-
+
Autofire B
-
+
Autofire L
-
+
Autofire R
-
+
Autofire Start
-
+
Autofire Select
-
+
Autofire Up
-
+
Autofire Right
-
+
Autofire Down
-
+
Autofire Left
-
+
Clear
diff --git a/src/platform/qt/ts/mgba-uk.ts b/src/platform/qt/ts/mgba-uk.ts
index 32098e99d..93041da53 100644
--- a/src/platform/qt/ts/mgba-uk.ts
+++ b/src/platform/qt/ts/mgba-uk.ts
@@ -969,171 +969,176 @@ Download size: %3
QGBA::GameBoy
-
-
+
+
Autodetect
-
+
Game Boy (DMG)
-
+
Game Boy Pocket (MGB)
-
+
Super Game Boy (SGB)
-
+
Super Game Boy 2 (SGB)
-
+
Game Boy Color (CGB)
-
+
Game Boy Advance (AGB)
-
+
Super Game Boy Color (SGB + CGB)
-
+
ROM Only
-
+
MBC1
-
+
MBC2
-
+
MBC3
-
+
MBC3 + RTC
-
+
MBC5
-
+
MBC5 + Rumble
-
+
MBC6
-
+
MBC7 (Tilt)
-
+
MMM01
-
+
HuC-1
-
+
HuC-3
-
+
Pocket Cam
-
+
TAMA5
-
+
Wisdom Tree
-
+
NT (old 1)
-
+
NT (old 2)
-
+
NT (new)
-
+
Pokémon Jade/Diamond
-
+
BBD
-
+
Hitek
-
+
GGB-81
-
+
Li Cheng
-
+
Sachen (MMC1)
-
+
Sachen (MMC2)
+
+
+ Sintax
+
+
QGBA::IOViewer
@@ -3400,12 +3405,160 @@ Download size: %3
QGBA::MemoryAccessLogController
-
-
+
+
Failed to open memory log file
+
+ QGBA::MemoryAccessLogModel
+
+
+ Data read
+
+
+
+
+ Data written
+
+
+
+
+ Code executed
+
+
+
+
+ Code aborted
+
+
+
+
+ 8-bit access
+
+
+
+
+ 16-bit access
+
+
+
+
+ 32-bit access
+
+
+
+
+ 64-bit access
+
+
+
+
+ Accessed by instruction
+
+
+
+
+ Accessed by DMA
+
+
+
+
+ Accessed by BIOS
+
+
+
+
+ Compressed data
+
+
+
+
+ Accessed by memory copy
+
+
+
+
+ (Unknown extra bit 5)
+
+
+
+
+ (Unknown extra bit 6)
+
+
+
+
+ (Unknown extra bit 7)
+
+
+
+
+ Invalid instruction
+
+
+
+
+ Invalid read
+
+
+
+
+ Invalid write
+
+
+
+
+ Invalid executable address
+
+
+
+
+ (Private bit 0)
+
+
+
+
+ (Private bit 1)
+
+
+
+
+ ARM code
+
+
+
+
+ Instruction opcode
+
+
+
+
+ (Private bit 2)
+
+
+
+
+ Thumb code
+
+
+
+
+ Instruction operand
+
+
+
+
+ (Private bit 3)
+
+
+
+
+ (Unknown)
+
+
+
QGBA::MemoryAccessLogView
@@ -3434,33 +3587,43 @@ Download size: %3
-
+
+ Load
+
+
+
+
+ Unload
+
+
+
+
Regions
-
+
Export ROM snapshot
-
+
Start
-
+
Stop
-
-
+
+
Select access log file
-
+
Memory access logs (*.mal)
@@ -3739,75 +3902,85 @@ Download size: %3
-
- Inspect Address:
-
-
-
-
- Set Alignment:
-
-
-
-
- &1 Byte
-
-
-
-
- &2 Bytes
-
-
-
-
- &4 Bytes
-
-
-
-
- Unsigned Integer:
-
-
-
-
- Signed Integer:
-
-
-
-
+
String:
-
+
Load TBL
-
+
Copy Selection
-
+
Paste
-
+
Save Selection
-
+
+ Address:
+
+
+
+
+ Alignment:
+
+
+
+
+ 1 Byte
+
+
+
+
+ 2 Bytes
+
+
+
+
+ 4 Bytes
+
+
+
+
+ Signed:
+
+
+
+
+ Unsigned:
+
+
+
+
Save Range
-
+
Load
+
+
+ Selected address accesses
+
+
+
+
+ Logging configuration
+
+
QGBA::MessagePainter
@@ -4815,7 +4988,7 @@ Download size: %3
-
+
OpenGL
@@ -5243,37 +5416,37 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Default color palette only
-
+
SGB color palette if available
-
+
GBC color palette if available
-
+
SGB (preferred) or GBC color palette if available
-
+
Game Boy Camera
-
+
Driver:
-
+
Source:
@@ -5450,42 +5623,42 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Models
-
+
GB only:
-
+
SGB compatible:
-
+
GBC only:
-
+
GBC compatible:
-
+
SGB and GBC compatible:
-
+
Game Boy palette
-
+
Preset:
@@ -5502,150 +5675,150 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Enable Game Boy Player features by default
-
+
Enable VBA bug compatibility in ROM hacks
-
+
Video renderer:
-
+
Software
-
+
OpenGL enhancements
-
+
High-resolution scale:
-
+
(240×160)
-
+
GB BIOS file:
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
Browse
-
+
Use BIOS file if found
-
+
Skip BIOS intro
-
+
GBA BIOS file:
-
+
GBC BIOS file:
-
+
SGB BIOS file:
-
+
Save games
-
-
-
-
-
+
+
+
+
+
Same directory as the ROM
-
+
Save states
-
+
Screenshots
-
+
Patches
-
+
Cheats
-
+
Log to file
-
+
Log to console
-
+
Select Log File
-
+
Default BG colors:
-
+
Default sprite colors 1:
-
+
Default sprite colors 2:
-
+
Super Game Boy borders
@@ -6068,99 +6241,99 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Crash
-
+
The game has crashed with the following error:
%1
-
+
Couldn't Start
-
+
Could not start game.
-
+
Unimplemented BIOS call
-
+
This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.
-
+
Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.
-
+
Really make portable?
-
+
This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?
-
+
Restart needed
-
+
Some changes will not take effect until the emulator is restarted.
-
+
- Player %1 of %2
-
+
%1 - %2
-
+
%1 - %2 - %3
-
+
%1 - %2 (%3 fps) - %4
-
+
&File
-
+
Load &ROM...
-
+
Load ROM in archive...
-
+
Add folder to library...
@@ -6206,118 +6379,118 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Load alternate save game...
-
+
Load temporary save game...
-
+
Load &patch...
-
+
Boot BIOS
-
+
Replace ROM...
-
+
Scan e-Reader dotcodes...
-
+
Convert e-Reader card image to raw...
-
+
ROM &info...
-
+
Recent
-
+
Make portable
-
+
&Load state
-
+
Load state file...
-
+
&Save state
-
+
Save state file...
-
+
Quick load
-
+
Quick save
-
+
Load recent
-
+
Save recent
-
+
Undo load state
-
+
Undo save state
-
+
State &%1
-
+
Load camera image...
-
+
Convert save game...
@@ -6327,462 +6500,462 @@ If it is set to OpenGL and you still see this, your graphics card or drivers may
-
+
Reset needed
-
+
Some changes will not take effect until the game is reset.
-
+
Save games
-
+
Import GameShark Save...
-
+
Export GameShark Save...
-
+
Automatically determine
-
+
Use player %0 save game
-
+
New multiplayer window
-
+
Connect to Dolphin...
-
+
Report bug...
-
+
About...
-
+
E&xit
-
+
&Emulation
-
+
&Reset
-
+
Sh&utdown
-
+
Yank game pak
-
+
&Pause
-
+
&Next frame
-
+
Fast forward (held)
-
+
&Fast forward
-
+
Fast forward speed
-
+
Unbounded
-
+
%0x
-
+
Increase fast forward speed
-
+
Decrease fast forward speed
-
+
Rewind (held)
-
+
Re&wind
-
+
Step backwards
-
+
Solar sensor
-
+
Increase solar level
-
+
Decrease solar level
-
+
Brightest solar level
-
+
Darkest solar level
-
+
Brightness %1
-
+
Game Boy Printer...
-
+
BattleChip Gate...
-
+
Audio/&Video
-
+
Frame size
-
+
%1×
-
+
Toggle fullscreen
-
+
&Lock frame size
-
+
Lock aspect ratio
-
+
Force integer scaling
-
+
Interframe blending
-
+
Bilinear filtering
-
+
Frame&skip
-
+
Mute
-
+
FPS target
-
+
Native (59.7275)
-
+
Take &screenshot
-
+
F12
-
+
Record A/V...
-
+
Record GIF/WebP/APNG...
-
+
Video layers
-
+
Audio channels
-
+
Adjust layer placement...
-
+
&Tools
-
+
View &logs...
-
+
Game &overrides...
-
+
Game Pak sensors...
-
+
&Cheats...
-
+
Create forwarder...
-
+
Settings...
-
+
Open debugger console...
-
+
Start &GDB server...
-
+
Scripting...
-
+
Game state views
-
+
View &palette...
-
+
View &sprites...
-
+
View &tiles...
-
+
View &map...
-
+
&Frame inspector...
-
+
View memory...
-
+
Search memory...
-
+
View &I/O registers...
-
+
Log memory &accesses...
-
+
Record debug video log...
-
+
Stop debug video log
-
+
Exit fullscreen
-
+
GameShark Button (held)
-
+
Autofire
-
+
Autofire A
-
+
Autofire B
-
+
Autofire L
-
+
Autofire R
-
+
Autofire Start
-
+
Autofire Select
-
+
Autofire Up
-
+
Autofire Right
-
+
Autofire Down
-
+
Autofire Left
-
+
Clear