mirror of https://github.com/mgba-emu/mgba.git
Qt: Fix sprite viewer tile info
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d77793231d
commit
4c4fbcc2a8
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@ -25,6 +25,7 @@ ObjView::ObjView(GameController* controller, QWidget* parent)
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, m_controller(controller)
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, m_tileStatus{}
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, m_objId(0)
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, m_objInfo{}
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{
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m_ui.setupUi(this);
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m_ui.tile->setController(controller);
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@ -54,7 +55,9 @@ void ObjView::selectObj(int obj) {
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}
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void ObjView::translateIndex(int index) {
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m_ui.tile->selectIndex(index + m_tileOffset);
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unsigned x = index % m_objInfo.width;
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unsigned y = index / m_objInfo.width;
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m_ui.tile->selectIndex(x + y * m_objInfo.stride + m_tileOffset);
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}
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#ifdef M_CORE_GBA
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@ -66,23 +69,34 @@ void ObjView::updateTilesGBA(bool force) {
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unsigned size = GBAObjAttributesBGetSize(obj->b);
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unsigned width = GBAVideoObjSizes[shape * 4 + size][0];
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unsigned height = GBAVideoObjSizes[shape * 4 + size][1];
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unsigned tile = GBAObjAttributesCGetTile(obj->c);
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ObjInfo newInfo{
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tile,
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width / 8,
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height / 8,
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width / 8
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};
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m_ui.tiles->setTileCount(width * height / 64);
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m_ui.tiles->setMinimumSize(QSize(width, height) * m_ui.magnification->value());
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unsigned palette = GBAObjAttributesCGetPalette(obj->c);
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unsigned tile = GBAObjAttributesCGetTile(obj->c);
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GBARegisterDISPCNT dispcnt = gba->memory.io[0]; // FIXME: Register name can't be imported due to namespacing issues
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if (!GBARegisterDISPCNTIsObjCharacterMapping(dispcnt)) {
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newInfo.stride = 0x20 >> (GBAObjAttributesAGet256Color(obj->a));
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};
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if (newInfo != m_objInfo) {
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force = true;
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}
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m_objInfo = newInfo;
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int i = 0;
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// TODO: Tile stride
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// TODO: Check to see if parameters are changed (so as to enable force if needed)
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if (GBAObjAttributesAIs256Color(obj->a)) {
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m_ui.palette->setText("256-color");
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mTileCacheSetPalette(m_tileCache.get(), 1);
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m_ui.tile->setPalette(0);
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m_ui.tile->setPaletteSet(1, 1024, 1536);
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tile /= 2;
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unsigned t = tile + i;
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for (int y = 0; y < height / 8; ++y) {
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for (int x = 0; x < width / 8; ++x, ++i) {
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unsigned t = tile + i;
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for (int x = 0; x < width / 8; ++x, ++i, ++t) {
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const uint16_t* data = mTileCacheGetTileIfDirty(m_tileCache.get(), &m_tileStatus[32 * t], t + 1024, 1);
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if (data) {
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m_ui.tiles->setTile(i, data);
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@ -90,6 +104,7 @@ void ObjView::updateTilesGBA(bool force) {
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m_ui.tiles->setTile(i, mTileCacheGetTile(m_tileCache.get(), t + 1024, 1));
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}
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}
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t += newInfo.stride - width / 8;
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}
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tile += 1024;
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} else {
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@ -107,9 +122,7 @@ void ObjView::updateTilesGBA(bool force) {
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m_ui.tiles->setTile(i, mTileCacheGetTile(m_tileCache.get(), t + 2048, palette + 16));
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}
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}
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if (!GBARegisterDISPCNTIsObjCharacterMapping(dispcnt)) {
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t += 0x20 - width / 8;
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}
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t += newInfo.stride - width / 8;
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}
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tile += 2048;
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}
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@ -157,15 +170,25 @@ void ObjView::updateTilesGB(bool force) {
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const GBObj* obj = &gb->video.oam.obj[m_objId];
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unsigned width = 8;
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unsigned height = 8; // TODO
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unsigned height = 8;
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GBRegisterLCDC lcdc = gb->memory.io[REG_LCDC];
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if (GBRegisterLCDCIsObjSize(lcdc)) {
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height = 16;
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}
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unsigned tile = obj->tile;
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ObjInfo newInfo{
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tile,
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1,
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height / 8,
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1
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};
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if (newInfo != m_objInfo) {
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force = true;
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}
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m_objInfo = newInfo;
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m_ui.tiles->setTileCount(width * height / 64);
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m_ui.tiles->setMinimumSize(QSize(width, height) * m_ui.magnification->value());
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int palette = 0;
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unsigned tile = obj->tile;
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if (gb->model >= GB_MODEL_CGB) {
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if (GBObjAttributesIsBank(obj->attr)) {
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tile += 512;
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@ -175,7 +198,6 @@ void ObjView::updateTilesGB(bool force) {
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palette = GBObjAttributesGetPalette(obj->attr);
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}
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int i = 0;
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// TODO: Check to see if parameters are changed (so as to enable force if needed)
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m_ui.palette->setText(QString::number(palette));
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mTileCacheSetPalette(m_tileCache.get(), 0);
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m_ui.tile->setPalette(palette + 8);
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@ -207,3 +229,11 @@ void ObjView::updateTilesGB(bool force) {
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m_ui.mode->setText(tr("N/A"));
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}
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#endif
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bool ObjView::ObjInfo::operator!=(const ObjInfo& other) {
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return other.tile != tile ||
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other.width != width ||
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other.height != height ||
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other.stride != stride;
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}
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@ -40,6 +40,14 @@ private:
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GameController* m_controller;
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mTileCacheEntry m_tileStatus[1024 * 32]; // TODO: Correct size
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int m_objId;
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struct ObjInfo {
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unsigned tile;
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unsigned width;
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unsigned height;
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unsigned stride;
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bool operator!=(const ObjInfo&);
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} m_objInfo;
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int m_tileOffset;
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};
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