mirror of https://github.com/mgba-emu/mgba.git
Start implementing mosaic with a half-baked mode 0 implementation
This commit is contained in:
parent
9358cbd690
commit
4b9e9f84be
|
@ -260,6 +260,8 @@ static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRender
|
|||
softwareRenderer->objwin.packed = value >> 8;
|
||||
break;
|
||||
case REG_MOSAIC:
|
||||
softwareRenderer->mosaic.packed = value;
|
||||
break;
|
||||
case REG_GREENSWP:
|
||||
GBALog(0, GBA_LOG_STUB, "Stub video register write: 0x%03X", address);
|
||||
break;
|
||||
|
@ -710,6 +712,10 @@ static void _composite(struct GBAVideoSoftwareRenderer* renderer, int offset, ui
|
|||
|
||||
static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y) {
|
||||
int inX = renderer->start + background->x;
|
||||
if (background->mosaic) {
|
||||
int mosaicV = renderer->mosaic.bgV + 1;
|
||||
y -= y % mosaicV;
|
||||
}
|
||||
int inY = y + background->y;
|
||||
union GBATextMapData mapData;
|
||||
|
||||
|
@ -739,12 +745,15 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
|
|||
PREPARE_OBJWIN;
|
||||
|
||||
int outX = renderer->start;
|
||||
|
||||
uint32_t tileData;
|
||||
uint32_t current;
|
||||
int pixelData;
|
||||
int paletteData;
|
||||
int tileX = 0;
|
||||
int tileEnd = (renderer->end - renderer->start + (inX & 0x7)) >> 3;
|
||||
|
||||
if (inX & 0x7) {
|
||||
uint32_t tileData;
|
||||
uint32_t current;
|
||||
int pixelData, paletteData;
|
||||
int mod8 = inX & 0x7;
|
||||
BACKGROUND_TEXT_SELECT_CHARACTER;
|
||||
|
||||
|
@ -786,8 +795,6 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
|
|||
}
|
||||
if (inX & 0x7 || (renderer->end - renderer->start) & 0x7) {
|
||||
tileX = tileEnd;
|
||||
uint32_t tileData;
|
||||
uint32_t current;
|
||||
int pixelData, paletteData;
|
||||
int mod8 = (inX + renderer->end - renderer->start) & 0x7;
|
||||
BACKGROUND_TEXT_SELECT_CHARACTER;
|
||||
|
@ -839,10 +846,49 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
|
|||
outX = renderer->start + tileX * 8 - (inX & 0x7);
|
||||
}
|
||||
|
||||
if (background->mosaic) {
|
||||
int mosaicH = renderer->mosaic.bgH + 1;
|
||||
int x;
|
||||
int mosaicWait = outX % mosaicH;
|
||||
int carryData = 0;
|
||||
|
||||
if (!background->multipalette) {
|
||||
for (; tileX < tileEnd; ++tileX) {
|
||||
BACKGROUND_TEXT_SELECT_CHARACTER;
|
||||
charBase = ((background->charBase + (mapData.tile << 5)) >> 2) + localY;
|
||||
tileData = carryData;
|
||||
for (x = 0; x < 8; ++x) {
|
||||
if (!mosaicWait) {
|
||||
paletteData = mapData.palette << 4;
|
||||
tileData = ((uint32_t*)renderer->d.vram)[charBase];
|
||||
if (!mapData.hflip) {
|
||||
tileData >>= x * 4;
|
||||
} else {
|
||||
tileData >>= (7 - x) * 4;
|
||||
}
|
||||
tileData &= 0xF;
|
||||
tileData |= tileData << 4;
|
||||
tileData |= tileData << 8;
|
||||
tileData |= tileData << 12;
|
||||
tileData |= tileData << 16;
|
||||
tileData |= tileData << 20;
|
||||
tileData |= tileData << 24;
|
||||
tileData |= tileData << 28;
|
||||
carryData = tileData;
|
||||
mosaicWait = mosaicH;
|
||||
}
|
||||
--mosaicWait;
|
||||
BACKGROUND_DRAW_PIXEL_16;
|
||||
++outX;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// TODO: 256-color mosaic
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!background->multipalette) {
|
||||
uint32_t tileData;
|
||||
uint32_t current;
|
||||
int paletteData, pixelData;
|
||||
for (; tileX < tileEnd; ++tileX) {
|
||||
BACKGROUND_TEXT_SELECT_CHARACTER;
|
||||
paletteData = mapData.palette << 4;
|
||||
|
@ -890,9 +936,6 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
|
|||
}
|
||||
}
|
||||
} else {
|
||||
uint32_t tileData;
|
||||
uint32_t current;
|
||||
int pixelData;
|
||||
for (; tileX < tileEnd; ++tileX) {
|
||||
BACKGROUND_TEXT_SELECT_CHARACTER;
|
||||
charBase = ((background->charBase + (mapData.tile << 6)) >> 2) + (localY << 1);
|
||||
|
|
|
@ -116,6 +116,16 @@ struct GBAVideoSoftwareRenderer {
|
|||
uint16_t bldb;
|
||||
uint16_t bldy;
|
||||
|
||||
union {
|
||||
struct {
|
||||
unsigned bgH : 4;
|
||||
unsigned bgV : 4;
|
||||
unsigned objH : 4;
|
||||
unsigned objV : 4;
|
||||
};
|
||||
uint16_t packed;
|
||||
} mosaic;
|
||||
|
||||
struct WindowN {
|
||||
union WindowRegion h;
|
||||
union WindowRegion v;
|
||||
|
|
Loading…
Reference in New Issue