mirror of https://github.com/mgba-emu/mgba.git
SDL: Use SDL_JoystickRumble where available
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@ -39,6 +39,7 @@ Misc:
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- Qt: Rearrange menus some
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- Qt: Clean up cheats dialog
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- Qt: Only set default controller bindings if loading fails (fixes mgba.io/i/799)
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- SDL: Use SDL_JoystickRumble where available
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- Wii: Add adjustable gyroscope settings (closes mgba.io/i/2245)
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0.9.2: (2021-07-10)
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@ -47,7 +47,9 @@ static struct SDL_JoystickCombo* _mSDLOpenJoystick(struct mSDLEvents* events, in
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joystick->joystick = sdlJoystick;
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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joystick->id = SDL_JoystickInstanceID(joystick->joystick);
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#if !SDL_VERSION_ATLEAST(2, 0, 9)
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joystick->haptic = SDL_HapticOpenFromJoystick(joystick->joystick);
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#endif
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joystick->controller = SDL_GameControllerOpen(i);
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#if SDL_VERSION_ATLEAST(2, 0, 14)
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if (joystick->controller) {
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@ -75,9 +77,11 @@ bool mSDLInitEvents(struct mSDLEvents* context) {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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#if !SDL_VERSION_ATLEAST(2, 0, 9)
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if (SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0) {
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mLOG(SDL_EVENTS, ERROR, "SDL haptic initialization failed: %s", SDL_GetError());
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}
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#endif
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if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) < 0) {
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mLOG(SDL_EVENTS, ERROR, "SDL game controller initialization failed: %s", SDL_GetError());
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}
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@ -121,7 +125,9 @@ void mSDLDeinitEvents(struct mSDLEvents* context) {
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struct SDL_JoystickCombo* joystick = SDL_JoystickListGetPointer(&context->joysticks, i);
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_GameControllerClose(joystick->controller);
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#if !SDL_VERSION_ATLEAST(2, 0, 9)
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SDL_HapticClose(joystick->haptic);
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#endif
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#endif
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SDL_JoystickClose(joystick->joystick);
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}
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@ -243,7 +249,7 @@ bool mSDLAttachPlayer(struct mSDLEvents* events, struct mSDLPlayer* player) {
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if (index != SIZE_MAX) {
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player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index);
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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#if SDL_VERSION_ATLEAST(2, 0, 0) && !SDL_VERSION_ATLEAST(2, 0, 9)
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if (player->joystick->haptic) {
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SDL_HapticRumbleInit(player->joystick->haptic);
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}
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@ -649,7 +655,11 @@ void mSDLHandleEvent(struct mCoreThread* context, struct mSDLPlayer* sdlContext,
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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static void _mSDLSetRumble(struct mRumble* rumble, int enable) {
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struct mSDLRumble* sdlRumble = (struct mSDLRumble*) rumble;
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if (!sdlRumble->p->joystick || !sdlRumble->p->joystick->haptic || !SDL_HapticRumbleSupported(sdlRumble->p->joystick->haptic)) {
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if (!sdlRumble->p->joystick
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#if !SDL_VERSION_ATLEAST(2, 0, 9)
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|| !sdlRumble->p->joystick->haptic || !SDL_HapticRumbleSupported(sdlRumble->p->joystick->haptic)
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#endif
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) {
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return;
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}
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int8_t originalLevel = sdlRumble->level;
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@ -668,12 +678,16 @@ static void _mSDLSetRumble(struct mRumble* rumble, int enable) {
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return;
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}
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sdlRumble->activeLevel = activeLevel;
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#if SDL_VERSION_ATLEAST(2, 0, 9)
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SDL_JoystickRumble(sdlRumble->p->joystick->joystick, activeLevel * 0xFFFF, activeLevel * 0xFFFF, 500);
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#else
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if (sdlRumble->activeLevel > 0.5 / RUMBLE_STEPS) {
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SDL_HapticRumbleStop(sdlRumble->p->joystick->haptic);
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SDL_HapticRumblePlay(sdlRumble->p->joystick->haptic, activeLevel, 500);
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} else {
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SDL_HapticRumbleStop(sdlRumble->p->joystick->haptic);
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}
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#endif
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}
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#endif
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