All: Update README

This commit is contained in:
Vicki Pfau 2017-06-17 10:02:03 -07:00
parent d119fc0fe3
commit 492bfa7504
1 changed files with 14 additions and 4 deletions

View File

@ -29,7 +29,7 @@ Features
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP and 7z files.
- IPS, UPS and BPS patch support.
- Game debugging via a command-line interface (not available with Qt port) and GDB remote support, compatible with IDA Pro.
- Game debugging via a command-line interface and GDB remote support, compatible with IDA Pro.
- Configurable emulation rewinding.
- Support for loading and exporting GameShark and Action Replay snapshots.
- Cores available for RetroArch/Libretro and OpenEmu.
@ -94,6 +94,16 @@ Compiling requires using CMake 2.8.11 or newer. GCC and Clang are both known to
This will build and install mGBA into `/usr/bin` and `/usr/lib`. Dependencies that are installed will be automatically detected, and features that are disabled if the dependencies are not found will be shown after running the `cmake` command after warnings about being unable to find them.
If you are on macOS, the steps are a little different. Assuming you are using the homebrew package manager, the recommended commands to obtain the dependencies and build are:
brew install cmake ffmpeg imagemagick libzip qt5 sdl2 libedit
mkdir build
cd build
cmake -DCMAKE_PREFIX_PATH=`brew --prefix qt5` ..
make
Note that you should not do a `make install` on macOS, as it will not work properly.
#### Windows developer building
To build on Windows for development, using MSYS2 is recommended. Follow the installation steps found on their [website](https://msys2.github.io). Make sure you're running the 32-bit version ("MSYS2 MinGW 32-bit") (or the 64-bit version "MSYS2 MinGW 64-bit" if you want to build for x86_64) and run this additional command (including the braces) to install the needed dependencies (please note that this involves downloading over 500MiB of packages, so it will take a long time):
@ -133,7 +143,7 @@ mGBA has no hard dependencies, however, the following optional dependencies are
- ImageMagick: for GIF recording.
- SQLite3: for game databases.
Both libpng and zlib are included with the emulator, so they do not need to be externally compiled first.
SQLite3, libpng, and zlib are included with the emulator, so they do not need to be externally compiled first.
Footnotes
---------
@ -145,7 +155,7 @@ Footnotes
<a name="flashdetect">[2]</a> Flash memory size detection does not work in some cases. These can be configured at runtime, but filing a bug is recommended if such a case is encountered.
<a name="osxver">[3]</a> 10.7 is only needed for the Qt port. The SDL port is known to work on 10.6, and may work on older.
<a name="osxver">[3]</a> 10.7 is only needed for the Qt port. The SDL port is known to work on 10.5, and may work on older.
[downloads]: http://mgba.io/downloads.html
[source]: https://github.com/mgba-emu/mgba/
@ -153,7 +163,7 @@ Footnotes
Copyright
---------
mGBA is Copyright © 2013 2016 Jeffrey Pfau. It is distributed under the [Mozilla Public License version 2.0](https://www.mozilla.org/MPL/2.0/). A copy of the license is available in the distributed LICENSE file.
mGBA is Copyright © 2013 2017 Jeffrey Pfau. It is distributed under the [Mozilla Public License version 2.0](https://www.mozilla.org/MPL/2.0/). A copy of the license is available in the distributed LICENSE file.
mGBA contains the following third-party libraries: