GB, GBA: Fix sync to video with frameskip

This commit is contained in:
Vicki Pfau 2017-09-03 22:15:48 -07:00
parent 10b14f90d1
commit 48a6bd47ce
3 changed files with 3 additions and 2 deletions

View File

@ -34,6 +34,7 @@ Bugfixes:
- GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
- GB Memory: Actually load latch time from savestate
- GB Serialize: Fix game title check
- GB, GBA: Fix sync to video with frameskip
Misc:
- GBA Timer: Use global cycles for timers
- GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)

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@ -338,10 +338,10 @@ void _updateFrameCount(struct mTiming* timing, void* context, uint32_t cyclesLat
}
GBFrameEnded(video->p);
mCoreSyncPostFrame(video->p->sync);
--video->frameskipCounter;
if (video->frameskipCounter < 0) {
video->renderer->finishFrame(video->renderer);
mCoreSyncPostFrame(video->p->sync);
video->frameskipCounter = video->frameskip;
}
++video->frameCounter;

View File

@ -157,9 +157,9 @@ void _startHdraw(struct mTiming* timing, void* context, uint32_t cyclesLate) {
GBARaiseIRQ(video->p, IRQ_VBLANK);
}
GBAFrameEnded(video->p);
mCoreSyncPostFrame(video->p->sync);
--video->frameskipCounter;
if (video->frameskipCounter < 0) {
mCoreSyncPostFrame(video->p->sync);
video->frameskipCounter = video->frameskip;
}
++video->frameCounter;