mirror of https://github.com/mgba-emu/mgba.git
GB, GBA: Fix sync to video with frameskip
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@ -34,6 +34,7 @@ Bugfixes:
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- GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
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- GB Memory: Actually load latch time from savestate
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- GB Serialize: Fix game title check
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- GB, GBA: Fix sync to video with frameskip
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Misc:
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- GBA Timer: Use global cycles for timers
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- GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
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@ -338,10 +338,10 @@ void _updateFrameCount(struct mTiming* timing, void* context, uint32_t cyclesLat
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}
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GBFrameEnded(video->p);
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mCoreSyncPostFrame(video->p->sync);
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--video->frameskipCounter;
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if (video->frameskipCounter < 0) {
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video->renderer->finishFrame(video->renderer);
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mCoreSyncPostFrame(video->p->sync);
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video->frameskipCounter = video->frameskip;
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}
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++video->frameCounter;
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@ -157,9 +157,9 @@ void _startHdraw(struct mTiming* timing, void* context, uint32_t cyclesLate) {
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GBARaiseIRQ(video->p, IRQ_VBLANK);
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}
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GBAFrameEnded(video->p);
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mCoreSyncPostFrame(video->p->sync);
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--video->frameskipCounter;
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if (video->frameskipCounter < 0) {
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mCoreSyncPostFrame(video->p->sync);
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video->frameskipCounter = video->frameskip;
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}
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++video->frameCounter;
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