Merge branch 'master' into medusa

This commit is contained in:
Vicki Pfau 2017-07-16 14:43:22 -07:00
commit 45169bc0f2
24 changed files with 506 additions and 25 deletions

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@ -8,6 +8,8 @@ Misc:
- DS GX: Clean up and unify texture mapping
0.7.0: (Future)
Features:
- ELF support
Bugfixes:
- GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
Misc:
@ -15,7 +17,7 @@ Misc:
- GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
- All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
0.6.0: (Future)
0.6.0: (2017-07-16)
Features:
- Library view
- Sprite viewer
@ -190,6 +192,8 @@ Bugfixes:
- Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
- Qt: Fix GL-less build
- Qt: Fix Software renderer not handling alpha bits properly
- Qt: Fix screen background improperly stretching
- SDL: Fix cheats not loading
Misc:
- GB Serialize: Add MBC state serialization
- GBA Memory: Call crash callbacks regardless of if hard crash is enabled

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@ -16,6 +16,7 @@ set(USE_PNG ON CACHE BOOL "Whether or not to enable PNG support")
set(USE_LIBZIP ON CACHE BOOL "Whether or not to enable LIBZIP support")
set(USE_MAGICK ON CACHE BOOL "Whether or not to enable ImageMagick support")
set(USE_SQLITE3 ON CACHE BOOL "Whether or not to enable SQLite3 support")
set(USE_ELF ON CACHE BOOL "Whether or not to enable ELF support")
set(M_CORE_GBA ON CACHE BOOL "Build Game Boy Advance core")
set(M_CORE_GB ON CACHE BOOL "Build Game Boy core")
set(M_CORE_DS ON CACHE BOOL "Build DS core")
@ -402,6 +403,7 @@ find_feature(USE_MAGICK "MagickWand")
find_feature(USE_EPOXY "epoxy")
find_feature(USE_CMOCKA "cmocka")
find_feature(USE_SQLITE3 "sqlite3")
find_feature(USE_ELF "libelf")
find_feature(ENABLE_PYTHON "PythonLibs")
# Features
@ -620,6 +622,17 @@ if(USE_SQLITE3)
list(APPEND FEATURE_SRC "${CMAKE_CURRENT_SOURCE_DIR}/src/feature/sqlite3/no-intro.c")
endif()
if(USE_ELF)
list(APPEND FEATURES ELF)
include_directories(AFTER ${LIBELF_INCLUDE_DIRS})
find_file(ELF_REPL_H elf_repl.h PATHS ${LIBELF_INCLUDE_DIRS})
if (ELF_REPL_H)
add_definitions(-DUSE_ELF_REPL)
endif()
list(APPEND DEPENDENCY_LIB ${LIBELF_LIBRARIES})
set(CPACK_DEBIAN_PACKAGE_DEPENDS "${CPACK_DEBIAN_PACKAGE_DEPENDS},libelfg0")
endif()
if(ENABLE_SCRIPTING)
list(APPEND ENABLES SCRIPTING)
@ -967,6 +980,7 @@ if(NOT QUIET)
message(STATUS " ZIP support: ${SUMMARY_ZIP}")
message(STATUS " 7-Zip support: ${USE_LZMA}")
message(STATUS " SQLite3 game database: ${USE_SQLITE3}")
message(STATUS " ELF loading support: ${USE_ELF}")
message(STATUS " OpenGL support: ${SUMMARY_GL}")
message(STATUS "Frontends:")
message(STATUS " Qt: ${BUILD_QT}")

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@ -160,6 +160,7 @@ medusa has no hard dependencies, however, the following optional dependencies ar
- libzip or zlib: for loading ROMs stored in zip files.
- ImageMagick: for GIF recording.
- SQLite3: for game databases.
- libelf: for ELF loading.
SQLite3, libpng, and zlib are included with the emulator, so they do not need to be externally compiled first.

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@ -0,0 +1,51 @@
/* Copyright (c) 2013-2017 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef ELF_READ_H
#define ELF_READ_H
#include <mgba-util/common.h>
CXX_GUARD_START
#ifdef USE_ELF
#include <libelf.h>
#if USE_ELF_REPL
#include <elf_repl.h>
#else
#include <elf.h>
#endif
#include <mgba-util/vector.h>
struct ELF;
struct VFile;
DECLARE_VECTOR(ELFProgramHeaders, Elf32_Phdr);
DECLARE_VECTOR(ELFSectionHeaders, Elf32_Shdr);
struct ELF* ELFOpen(struct VFile*);
void ELFClose(struct ELF*);
void* ELFBytes(struct ELF*, size_t* size);
uint16_t ELFMachine(struct ELF*);
uint32_t ELFEntry(struct ELF*);
void ELFGetProgramHeaders(struct ELF*, struct ELFProgramHeaders*);
size_t ELFFindSection(struct ELF*, const char* name);
void ELFGetSectionHeaders(struct ELF*, struct ELFSectionHeaders*);
Elf32_Shdr* ELFGetSectionHeader(struct ELF*, size_t index);
const char* ELFGetString(struct ELF*, size_t section, size_t string);
#endif
CXX_GUARD_END
#endif

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@ -196,6 +196,14 @@ void mCoreLoadForeignConfig(struct mCore* core, const struct mCoreConfig* config
void mCoreSetRTC(struct mCore* core, struct mRTCSource* rtc);
void* mCoreGetMemoryBlock(struct mCore* core, uint32_t start, size_t* size);
#ifdef USE_ELF
struct ELF;
bool mCoreLoadELF(struct mCore* core, struct ELF* elf);
void mCoreLoadELFSymbols(struct mDebuggerSymbols* symbols, struct ELF*);
#endif
CXX_GUARD_END
#endif

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@ -24,6 +24,7 @@ struct mScriptEngine {
bool (*isScript)(struct mScriptEngine*, const char* name, struct VFile* vf);
bool (*loadScript)(struct mScriptEngine*, const char* name, struct VFile* vf);
void (*run)(struct mScriptEngine*);
bool (*lookupSymbol)(struct mScriptEngine*, const char* name, int32_t* out);
#ifdef USE_DEBUGGERS
void (*debuggerEntered)(struct mScriptEngine*, enum mDebuggerEntryReason, struct mDebuggerEntryInfo*);
@ -44,6 +45,8 @@ void mScriptBridgeDebuggerEntered(struct mScriptBridge*, enum mDebuggerEntryReas
void mScriptBridgeRun(struct mScriptBridge*);
bool mScriptBridgeLoadScript(struct mScriptBridge*, const char* name);
bool mScriptBridgeLookupSymbol(struct mScriptBridge*, const char* name, int32_t* out);
CXX_GUARD_END
#endif

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@ -91,6 +91,7 @@ struct mDebugger {
struct mCPUComponent d;
struct mDebuggerPlatform* platform;
enum mDebuggerState state;
enum mDebuggerType type;
struct mCore* core;
struct mScriptBridge* bridge;

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@ -168,6 +168,7 @@ void GBALoadBIOS(struct GBA* gba, struct VFile* vf);
void GBAApplyPatch(struct GBA* gba, struct Patch* patch);
bool GBALoadMB(struct GBA* gba, struct VFile* vf);
bool GBALoadNull(struct GBA* gba);
bool GBAIsROM(struct VFile* vf);
bool GBAIsMB(struct VFile* vf);

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@ -8,6 +8,11 @@
#include <mgba/core/log.h>
#include <mgba/core/serialize.h>
#include <mgba-util/vfs.h>
#include <mgba/internal/debugger/symbols.h>
#ifdef USE_ELF
#include <mgba-util/elf-read.h>
#endif
#ifdef M_CORE_GB
#include <mgba/gb/core.h>
@ -280,3 +285,67 @@ void mCoreSetRTC(struct mCore* core, struct mRTCSource* rtc) {
core->rtc.custom = rtc;
core->rtc.override = RTC_CUSTOM_START;
}
void* mCoreGetMemoryBlock(struct mCore* core, uint32_t start, size_t* size) {
const struct mCoreMemoryBlock* blocks;
size_t nBlocks = core->listMemoryBlocks(core, &blocks);
size_t i;
for (i = 0; i < nBlocks; ++i) {
if (!(blocks[i].flags & mCORE_MEMORY_MAPPED)) {
continue;
}
if (start < blocks[i].start) {
continue;
}
if (start >= blocks[i].start + blocks[i].size) {
continue;
}
uint8_t* out = core->getMemoryBlock(core, blocks[i].id, size);
out += start - blocks[i].start;
*size -= start - blocks[i].start;
return out;
}
return NULL;
}
#ifdef USE_ELF
bool mCoreLoadELF(struct mCore* core, struct ELF* elf) {
struct ELFProgramHeaders ph;
ELFProgramHeadersInit(&ph, 0);
ELFGetProgramHeaders(elf, &ph);
size_t i;
for (i = 0; i < ELFProgramHeadersSize(&ph); ++i) {
size_t bsize, esize;
Elf32_Phdr* phdr = ELFProgramHeadersGetPointer(&ph, i);
void* block = mCoreGetMemoryBlock(core, phdr->p_paddr, &bsize);
char* bytes = ELFBytes(elf, &esize);
if (block && bsize >= phdr->p_filesz && esize >= phdr->p_filesz + phdr->p_offset) {
memcpy(block, &bytes[phdr->p_offset], phdr->p_filesz);
} else {
return false;
}
}
return true;
}
void mCoreLoadELFSymbols(struct mDebuggerSymbols* symbols, struct ELF* elf) {
size_t symIndex = ELFFindSection(elf, ".symtab");
size_t names = ELFFindSection(elf, ".strtab");
Elf32_Shdr* symHeader = ELFGetSectionHeader(elf, symIndex);
char* bytes = ELFBytes(elf, NULL);
Elf32_Sym* syms = (Elf32_Sym*) &bytes[symHeader->sh_offset];
size_t i;
for (i = 0; i * sizeof(*syms) < symHeader->sh_size; ++i) {
if (!syms[i].st_name || ELF32_ST_TYPE(syms[i].st_info) == STT_FILE) {
continue;
}
const char* name = ELFGetString(elf, names, syms[i].st_name);
if (name[0] == '$') {
continue;
}
mDebuggerSymbolAdd(symbols, name, syms[i].st_value, -1);
}
}
#endif

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@ -19,6 +19,12 @@ struct mScriptInfo {
bool success;
};
struct mScriptSymbol {
const char* name;
int32_t* out;
bool success;
};
static void _seDeinit(void* value) {
struct mScriptEngine* se = value;
se->deinit(se);
@ -33,6 +39,15 @@ static void _seTryLoad(const char* key, void* value, void* user) {
}
}
static void _seLookupSymbol(const char* key, void* value, void* user) {
UNUSED(key);
struct mScriptEngine* se = value;
struct mScriptSymbol* si = user;
if (!si->success) {
si->success = se->lookupSymbol(se, si->name, si->out);
}
}
static void _seRun(const char* key, void* value, void* user) {
UNUSED(key);
UNUSED(user);
@ -111,3 +126,13 @@ bool mScriptBridgeLoadScript(struct mScriptBridge* sb, const char* name) {
vf->close(vf);
return info.success;
}
bool mScriptBridgeLookupSymbol(struct mScriptBridge* sb, const char* name, int32_t* out) {
struct mScriptSymbol info = {
.name = name,
.out = out,
.success = false
};
HashTableEnumerate(&sb->engines, _seLookupSymbol, &info);
return info.success;
}

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@ -551,6 +551,11 @@ static void _lookupIdentifier(struct mDebugger* debugger, const char* name, stru
struct CLIDebugger* cliDebugger = (struct CLIDebugger*) debugger;
if (cliDebugger->system) {
uint32_t value;
#ifdef ENABLE_SCRIPTING
if (debugger->bridge && mScriptBridgeLookupSymbol(debugger->bridge, name, &dv->intValue)) {
return;
}
#endif
if (debugger->core->symbolTable && mDebuggerSymbolLookup(debugger->core->symbolTable, name, &dv->intValue, &dv->segmentValue)) {
return;
}
@ -832,6 +837,7 @@ void CLIDebuggerCreate(struct CLIDebugger* debugger) {
debugger->d.custom = _cliDebuggerCustom;
debugger->d.paused = _commandLine;
debugger->d.entered = _reportEntry;
debugger->d.type = DEBUGGER_CLI;
debugger->system = NULL;
debugger->backend = NULL;

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@ -658,6 +658,7 @@ void GDBStubCreate(struct GDBStub* stub) {
stub->d.paused = _gdbStubWait;
stub->d.entered = _gdbStubEntered;
stub->d.custom = _gdbStubPoll;
stub->d.type = DEBUGGER_GDB;
stub->untilPoll = GDB_STUB_INTERVAL;
stub->lineAck = GDB_ACK_PENDING;
stub->shouldBlock = false;

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@ -8,6 +8,7 @@
#include <mgba/core/core.h>
#include <mgba/core/log.h>
#include <mgba/internal/arm/debugger/debugger.h>
#include <mgba/internal/debugger/symbols.h>
#include <mgba/internal/gba/cheats.h>
#include <mgba/internal/gba/gba.h>
#include <mgba/internal/gba/io.h>
@ -20,6 +21,9 @@
#include <mgba/internal/gba/renderers/video-software.h>
#include <mgba/internal/gba/savedata.h>
#include <mgba/internal/gba/serialize.h>
#ifdef USE_ELF
#include <mgba-util/elf-read.h>
#endif
#include <mgba-util/memory.h>
#include <mgba-util/patch.h>
#include <mgba-util/vfs.h>
@ -318,6 +322,15 @@ static void _GBACoreSetAVStream(struct mCore* core, struct mAVStream* stream) {
}
static bool _GBACoreLoadROM(struct mCore* core, struct VFile* vf) {
#ifdef USE_ELF
struct ELF* elf = ELFOpen(vf);
if (elf) {
GBALoadNull(core->board);
bool success = mCoreLoadELF(core, elf);
ELFClose(elf);
return success;
}
#endif
if (GBAIsMB(vf)) {
return GBALoadMB(core->board, vf);
}
@ -718,7 +731,27 @@ static void _GBACoreDetachDebugger(struct mCore* core) {
}
static void _GBACoreLoadSymbols(struct mCore* core, struct VFile* vf) {
// TODO
#ifdef USE_ELF
bool closeAfter = false;
core->symbolTable = mDebuggerSymbolTableCreate();
#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
if (!vf) {
closeAfter = true;
vf = mDirectorySetOpenSuffix(&core->dirs, core->dirs.base, ".elf", O_RDONLY);
}
#endif
if (!vf) {
return;
}
struct ELF* elf = ELFOpen(vf);
if (elf) {
mCoreLoadELFSymbols(core->symbolTable, elf);
ELFClose(elf);
}
if (closeAfter) {
vf->close(vf);
}
#endif
}
#endif

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@ -21,6 +21,10 @@
#include <mgba-util/memory.h>
#include <mgba-util/vfs.h>
#ifdef USE_ELF
#include <mgba-util/elf-read.h>
#endif
mLOG_DEFINE_CATEGORY(GBA, "GBA", "gba");
mLOG_DEFINE_CATEGORY(GBA_DEBUG, "GBA Debug", "gba.debug");
@ -203,6 +207,10 @@ void GBAReset(struct ARMCore* cpu) {
gba->debug = false;
memset(gba->debugString, 0, sizeof(gba->debugString));
if (!gba->romVf) {
GBASkipBIOS(gba);
}
}
void GBASkipBIOS(struct GBA* gba) {
@ -288,6 +296,25 @@ void GBADetachDebugger(struct GBA* gba) {
}
#endif
bool GBALoadNull(struct GBA* gba) {
GBAUnloadROM(gba);
gba->romVf = NULL;
gba->pristineRomSize = 0;
gba->memory.wram = anonymousMemoryMap(SIZE_WORKING_RAM);
#ifndef FIXED_ROM_BUFFER
gba->memory.rom = anonymousMemoryMap(SIZE_CART0);
#else
gba->memory.rom = romBuffer;
#endif
gba->isPristine = false;
gba->yankedRomSize = 0;
gba->memory.romSize = SIZE_CART0;
gba->memory.romMask = SIZE_CART0 - 1;
gba->memory.mirroring = false;
gba->romCrc32 = 0;
return true;
}
bool GBALoadMB(struct GBA* gba, struct VFile* vf) {
GBAUnloadROM(gba);
gba->romVf = vf;
@ -478,6 +505,17 @@ void GBADebug(struct GBA* gba, uint16_t flags) {
}
bool GBAIsROM(struct VFile* vf) {
#ifdef USE_ELF
struct ELF* elf = ELFOpen(vf);
if (elf) {
uint32_t entry = ELFEntry(elf);
bool isGBA = true;
isGBA = isGBA && ELFMachine(elf) == EM_ARM;
isGBA = isGBA && (entry == BASE_CART0 || entry == BASE_WORKING_RAM);
ELFClose(elf);
return isGBA;
}
#endif
if (vf->seek(vf, GBA_ROM_MAGIC_OFFSET, SEEK_SET) < 0) {
return false;
}
@ -495,6 +533,14 @@ bool GBAIsMB(struct VFile* vf) {
if (!GBAIsROM(vf)) {
return false;
}
#ifdef USE_ELF
struct ELF* elf = ELFOpen(vf);
if (elf) {
bool isMB = ELFEntry(elf) == BASE_WORKING_RAM;
ELFClose(elf);
return isMB;
}
#endif
if (vf->size(vf) > SIZE_WORKING_RAM) {
return false;
}

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@ -80,6 +80,8 @@ void GBAMemoryInit(struct GBA* gba) {
gba->memory.biosPrefetch = 0;
gba->memory.mirroring = false;
gba->memory.iwram = anonymousMemoryMap(SIZE_WORKING_IRAM);
GBADMAInit(gba);
GBAVFameInit(&gba->memory.vfame);
}
@ -107,9 +109,8 @@ void GBAMemoryReset(struct GBA* gba) {
}
if (gba->memory.iwram) {
mappedMemoryFree(gba->memory.iwram, SIZE_WORKING_IRAM);
memset(gba->memory.iwram, 0, SIZE_WORKING_IRAM);
}
gba->memory.iwram = anonymousMemoryMap(SIZE_WORKING_IRAM);
memset(gba->memory.io, 0, sizeof(gba->memory.io));

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@ -58,4 +58,5 @@ void free(void*);
#endif
#ifdef USE_DEBUGGERS
#include <mgba/debugger/debugger.h>
#include <mgba/internal/debugger/cli-debugger.h>
#endif

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@ -28,6 +28,7 @@ ffi.set_source("mgba._pylib", """
#include <mgba/core/version.h>
#include <mgba/debugger/debugger.h>
#include <mgba/internal/arm/arm.h>
#include <mgba/internal/debugger/cli-debugger.h>
#include <mgba/internal/gba/gba.h>
#include <mgba/internal/gba/input.h>
#include <mgba/internal/gba/renderers/tile-cache.h>
@ -70,17 +71,27 @@ for line in preprocessed.splitlines():
ffi.embedding_api('\n'.join(lines))
ffi.embedding_init_code("""
from mgba._pylib import ffi
debugger = None
from mgba._pylib import ffi, lib
symbols = {}
globalSyms = {
'symbols': symbols
}
pendingCode = []
@ffi.def_extern()
def mPythonSetDebugger(_debugger):
from mgba.debugger import NativeDebugger
global debugger
if debugger and debugger._native == _debugger:
def mPythonSetDebugger(debugger):
from mgba.debugger import NativeDebugger, CLIDebugger
oldDebugger = globalSyms.get('debugger')
if oldDebugger and oldDebugger._native == debugger:
return
debugger = _debugger and NativeDebugger(_debugger)
if oldDebugger and not debugger:
del globalSyms['debugger']
return
if debugger.type == lib.DEBUGGER_CLI:
debugger = CLIDebugger(debugger)
else:
debugger = NativeDebugger(debugger)
globalSyms['debugger'] = debugger
@ffi.def_extern()
def mPythonLoadScript(name, vf):
@ -99,18 +110,40 @@ ffi.embedding_init_code("""
def mPythonRunPending():
global pendingCode
for code in pendingCode:
exec(code)
exec(code, globalSyms, {})
pendingCode = []
@ffi.def_extern()
def mPythonDebuggerEntered(reason, info):
global debugger
debugger = globalSyms['debugger']
if not debugger:
return
if info == ffi.NULL:
info = None
for cb in debugger._cbs:
cb(reason, info)
@ffi.def_extern()
def mPythonLookupSymbol(name, outptr):
name = ffi.string(name).decode('utf-8')
if name not in symbols:
return False
sym = symbols[name]
val = None
try:
val = int(sym)
except:
try:
val = sym()
except:
pass
if val is None:
return False
try:
outptr[0] = ffi.cast('int32_t', val)
return True
except:
return False
""")
if __name__ == "__main__":

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@ -21,6 +21,7 @@ static void mPythonScriptEngineDeinit(struct mScriptEngine*);
static bool mPythonScriptEngineIsScript(struct mScriptEngine*, const char* name, struct VFile* vf);
static bool mPythonScriptEngineLoadScript(struct mScriptEngine*, const char* name, struct VFile* vf);
static void mPythonScriptEngineRun(struct mScriptEngine*);
static bool mPythonScriptEngineLookupSymbol(struct mScriptEngine*, const char* name, int32_t* out);
#ifdef USE_DEBUGGERS
static void mPythonScriptDebuggerEntered(struct mScriptEngine*, enum mDebuggerEntryReason, struct mDebuggerEntryInfo*);
@ -39,6 +40,7 @@ struct mPythonScriptEngine* mPythonCreateScriptEngine(void) {
engine->d.isScript = mPythonScriptEngineIsScript;
engine->d.loadScript = mPythonScriptEngineLoadScript;
engine->d.run = mPythonScriptEngineRun;
engine->d.lookupSymbol = mPythonScriptEngineLookupSymbol;
#ifdef USE_DEBUGGERS
engine->d.debuggerEntered = mPythonScriptDebuggerEntered;
#endif
@ -89,6 +91,11 @@ void mPythonScriptEngineRun(struct mScriptEngine* se) {
mPythonRunPending();
}
bool mPythonScriptEngineLookupSymbol(struct mScriptEngine* se, const char* name, int32_t* out) {
struct mPythonScriptEngine* engine = (struct mPythonScriptEngine*) se;
return mPythonLookupSymbol(name, out);
}
#ifdef USE_DEBUGGERS
void mPythonScriptDebuggerEntered(struct mScriptEngine* se, enum mDebuggerEntryReason reason, struct mDebuggerEntryInfo* info) {
struct mPythonScriptEngine* engine = (struct mPythonScriptEngine*) se;

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@ -4,6 +4,7 @@ struct VFile;
extern bool mPythonLoadScript(const char*, struct VFile*);
extern void mPythonRunPending();
extern bool mPythonLookupSymbol(const char* name, int32_t* out);
#ifdef USE_DEBUGGERS
extern void mPythonSetDebugger(struct mDebugger*);

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@ -5,6 +5,8 @@
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
from ._pylib import ffi, lib
from .core import IRunner, ICoreOwner, Core
import io
import sys
class DebuggerCoreOwner(ICoreOwner):
def __init__(self, debugger):
@ -78,3 +80,22 @@ class NativeDebugger(IRunner):
def addCallback(self, cb):
self._cbs.append(cb)
class CLIBackend(object):
def __init__(self, backend):
self.backend = backend
def write(self, string):
self.backend.printf(string)
class CLIDebugger(NativeDebugger):
def __init__(self, native):
super(CLIDebugger, self).__init__(native)
self._cli = ffi.cast("struct CLIDebugger*", native)
def printf(self, message, *args, **kwargs):
message = message.format(*args, **kwargs)
self._cli.backend.printf(ffi.new("char []", b"%s"), ffi.new("char []", message.encode('utf-8')))
def installPrint(self):
sys.stdout = CLIBackend(self)

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@ -155,7 +155,9 @@ Window::Window(ConfigController* config, int playerId, QWidget* parent)
#endif
m_screenWidget->setPixmap(m_logo);
m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
m_screenWidget->setLockIntegerScaling(false);
m_screenWidget->setLockAspectRatio(true);
setCentralWidget(m_screenWidget);
connect(m_controller, &GameController::gameStarted, this, &Window::gameStarted);
@ -173,7 +175,6 @@ Window::Window(ConfigController* config, int playerId, QWidget* parent)
QPixmap pixmap;
pixmap.convertFromImage(currentImage);
m_screenWidget->setPixmap(pixmap);
m_screenWidget->setLockAspectRatio(width, height);
});
connect(m_controller, &GameController::gamePaused, m_display, &Display::pauseDrawing);
#ifndef Q_OS_MAC
@ -803,7 +804,9 @@ void Window::gameStarted(mCoreThread* context, const QString& fname) {
context->core->desiredVideoDimensions(context->core, &width, &height);
m_display->setMinimumSize(width, height);
m_screenWidget->setMinimumSize(m_display->minimumSize());
m_screenWidget->setDimensions(width, height);
m_config->updateOption("lockIntegerScaling");
m_config->updateOption("lockAspectRatio");
if (m_savedScale > 0) {
resizeFrame(QSize(width, height) * m_savedScale);
}
@ -867,7 +870,9 @@ void Window::gameStopped() {
updateTitle();
detachWidget(m_display);
m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
m_screenWidget->setLockIntegerScaling(false);
m_screenWidget->setLockAspectRatio(true);
m_screenWidget->setPixmap(m_logo);
m_screenWidget->unsetCursor();
#ifdef M_CORE_GB
@ -1341,6 +1346,9 @@ void Window::setupMenu(QMenuBar* menubar) {
lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
lockAspectRatio->connect([this](const QVariant& value) {
m_display->lockAspectRatio(value.toBool());
if (m_controller->isLoaded()) {
m_screenWidget->setLockAspectRatio(value.toBool());
}
}, this);
m_config->updateOption("lockAspectRatio");
@ -1670,14 +1678,13 @@ QSize WindowBackground::sizeHint() const {
return m_sizeHint;
}
void WindowBackground::setLockAspectRatio(int width, int height) {
m_centered = false;
m_aspectWidth = width;
m_aspectHeight = height;
}
void WindowBackground::setCenteredAspectRatio(int width, int height) {
m_centered = true;
m_lockAspectRatio = true;
setDimensions(width, height);
}
void WindowBackground::setDimensions(int width, int height) {
m_aspectWidth = width;
m_aspectHeight = height;
}
@ -1686,6 +1693,11 @@ void WindowBackground::setLockIntegerScaling(bool lock) {
m_lockIntegerScaling = lock;
}
void WindowBackground::setLockAspectRatio(bool lock) {
m_centered = false;
m_lockAspectRatio = lock;
}
void WindowBackground::paintEvent(QPaintEvent*) {
const QPixmap* logo = pixmap();
if (!logo) {
@ -1702,7 +1714,7 @@ void WindowBackground::paintEvent(QPaintEvent*) {
} else if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
}
} else {
} else if (m_lockAspectRatio) {
if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {

View File

@ -210,9 +210,10 @@ public:
void setSizeHint(const QSize& size);
virtual QSize sizeHint() const override;
void setLockAspectRatio(int width, int height);
void setDimensions(int width, int height);
void setCenteredAspectRatio(int width, int height);
void setLockIntegerScaling(bool lock);
void setLockAspectRatio(bool lock);
protected:
virtual void paintEvent(QPaintEvent*) override;
@ -222,6 +223,7 @@ private:
bool m_centered;
int m_aspectWidth;
int m_aspectHeight;
bool m_lockAspectRatio;
bool m_lockIntegerScaling;
};

View File

@ -21,6 +21,7 @@
#endif
#endif
#include <mgba/core/cheats.h>
#include <mgba/core/core.h>
#include <mgba/core/config.h>
#include <mgba/core/input.h>
@ -104,6 +105,16 @@ int main(int argc, char** argv) {
return 1;
}
struct mCheatDevice* device = NULL;
if (args.cheatsFile && (device = renderer.core->cheatDevice(renderer.core))) {
struct VFile* vf = VFileOpen(args.cheatsFile, O_RDONLY);
if (vf) {
mCheatDeviceClear(device);
mCheatParseFile(device, vf);
vf->close(vf);
}
}
mInputMapInit(&renderer.core->inputMap, renderer.core->inputInfo);
mCoreInitConfig(renderer.core, PORT);
applyArguments(&args, &subparser, &renderer.core->config);
@ -148,6 +159,10 @@ int main(int argc, char** argv) {
mSDLDetachPlayer(&renderer.events, &renderer.player);
mInputMapDeinit(&renderer.core->inputMap);
if (device) {
mCheatDeviceDestroy(device);
}
mSDLDeinit(&renderer);
freeArguments(&args);
@ -184,10 +199,10 @@ int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args) {
#endif
mDebuggerAttach(debugger, renderer->core);
mDebuggerEnter(debugger, DEBUGGER_ENTER_MANUAL, NULL);
}
#ifdef ENABLE_SCRIPTING
mScriptBridgeSetDebugger(bridge, debugger);
#ifdef ENABLE_SCRIPTING
mScriptBridgeSetDebugger(bridge, debugger);
#endif
}
#endif
if (args->patch) {

125
src/util/elf-read.c Normal file
View File

@ -0,0 +1,125 @@
/* Copyright (c) 2013-2017 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <mgba-util/elf-read.h>
#ifdef USE_ELF
#include <mgba-util/vfs.h>
DEFINE_VECTOR(ELFProgramHeaders, Elf32_Phdr);
DEFINE_VECTOR(ELFSectionHeaders, Elf32_Shdr);
static bool _elfInit = false;
struct ELF {
Elf* e;
struct VFile* vf;
size_t size;
char* memory;
};
struct ELF* ELFOpen(struct VFile* vf) {
if (!_elfInit) {
_elfInit = elf_version(EV_CURRENT) != EV_NONE;
if (!_elfInit) {
return NULL;
}
}
if (!vf) {
return NULL;
}
size_t size = vf->size(vf);
char* memory = vf->map(vf, size, MAP_READ);
if (!memory) {
return NULL;
}
Elf* e = elf_memory(memory, size);
if (!e || elf_kind(e) != ELF_K_ELF) {
elf_end(e);
vf->unmap(vf, memory, size);
return false;
}
struct ELF* elf = malloc(sizeof(*elf));
elf->e = e;
elf->vf = vf;
elf->size = size;
elf->memory = memory;
return elf;
}
void ELFClose(struct ELF* elf) {
elf_end(elf->e);
elf->vf->unmap(elf->vf, elf->memory, elf->size);
free(elf);
}
void* ELFBytes(struct ELF* elf, size_t* size) {
if (size) {
*size = elf->size;
}
return elf->memory;
}
uint16_t ELFMachine(struct ELF* elf) {
Elf32_Ehdr* hdr = elf32_getehdr(elf->e);
if (!hdr) {
return 0;
}
return hdr->e_machine;
}
uint32_t ELFEntry(struct ELF* elf) {
Elf32_Ehdr* hdr = elf32_getehdr(elf->e);
if (!hdr) {
return 0;
}
return hdr->e_entry;
}
void ELFGetProgramHeaders(struct ELF* elf, struct ELFProgramHeaders* ph) {
ELFProgramHeadersClear(ph);
Elf32_Ehdr* hdr = elf32_getehdr(elf->e);
Elf32_Phdr* phdr = elf32_getphdr(elf->e);
ELFProgramHeadersResize(ph, hdr->e_phnum);
memcpy(ELFProgramHeadersGetPointer(ph, 0), phdr, sizeof(*phdr) * hdr->e_phnum);
}
void ELFGetSectionHeaders(struct ELF* elf, struct ELFSectionHeaders* sh) {
ELFSectionHeadersClear(sh);
Elf_Scn* section = elf_getscn(elf->e, 0);
do {
*ELFSectionHeadersAppend(sh) = *elf32_getshdr(section);
} while ((section = elf_nextscn(elf->e, section)));
}
Elf32_Shdr* ELFGetSectionHeader(struct ELF* elf, size_t index) {
Elf_Scn* section = elf_getscn(elf->e, index);
return elf32_getshdr(section);
}
size_t ELFFindSection(struct ELF* elf, const char* name) {
Elf32_Ehdr* hdr = elf32_getehdr(elf->e);
size_t shstrtab = hdr->e_shstrndx;
if (strcmp(name, ".shstrtab") == 0) {
return shstrtab;
}
Elf_Scn* section = NULL;
while ((section = elf_nextscn(elf->e, section))) {
Elf32_Shdr* shdr = elf32_getshdr(section);
const char* sname = elf_strptr(elf->e, shstrtab, shdr->sh_name);
if (strcmp(sname, name) == 0) {
return elf_ndxscn(section);
}
}
return 0;
}
const char* ELFGetString(struct ELF* elf, size_t section, size_t string) {
return elf_strptr(elf->e, section, string);
}
#endif