GBA Serialize: Remove unused function

This commit is contained in:
Vicki Pfau 2017-04-26 19:40:54 -07:00
parent 2fdb5a1ff9
commit 417012632c
2 changed files with 0 additions and 11 deletions

View File

@ -334,9 +334,6 @@ struct VDir;
void GBASerialize(struct GBA* gba, struct GBASerializedState* state); void GBASerialize(struct GBA* gba, struct GBASerializedState* state);
bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state); bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state);
struct GBASerializedState* GBAAllocateState(void);
void GBADeallocateState(struct GBASerializedState* state);
CXX_GUARD_END CXX_GUARD_END
#endif #endif

View File

@ -206,11 +206,3 @@ bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state) {
} }
return true; return true;
} }
struct GBASerializedState* GBAAllocateState(void) {
return anonymousMemoryMap(sizeof(struct GBASerializedState));
}
void GBADeallocateState(struct GBASerializedState* state) {
mappedMemoryFree(state, sizeof(struct GBASerializedState));
}