mirror of https://github.com/mgba-emu/mgba.git
Win32: Let Inno setup parse the source directory recursively
This commit is contained in:
parent
cf1a2b817e
commit
3e957c7b91
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@ -36,7 +36,7 @@ AlwaysShowDirOnReadyPage=True
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UsePreviousSetupType=True
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UsePreviousSetupType=True
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UsePreviousTasks=True
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UsePreviousTasks=True
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AlwaysShowGroupOnReadyPage=True
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AlwaysShowGroupOnReadyPage=True
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LicenseFile=LICENSE.txt
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LicenseFile=LICENSE
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#if CurrentReleaseVersion == AppVer;
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#if CurrentReleaseVersion == AppVer;
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#define IsRelease = 'yes'
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#define IsRelease = 'yes'
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AppVerName=mGBA {#AppVer}
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AppVerName=mGBA {#AppVer}
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@ -49,7 +49,7 @@ LicenseFile=LICENSE.txt
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UsePreviousLanguage=False
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UsePreviousLanguage=False
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DisableWelcomePage=False
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DisableWelcomePage=False
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VersionInfoDescription=mGBA is an open-source Game Boy Advance emulator
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VersionInfoDescription=mGBA is an open-source Game Boy Advance emulator
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VersionInfoCopyright=© 2013–2017 Jeffrey Pfau
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VersionInfoCopyright=© 2013–2018 Jeffrey Pfau
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VersionInfoProductName=mGBA
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VersionInfoProductName=mGBA
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VersionInfoVersion={#AppVer}
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VersionInfoVersion={#AppVer}
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Compression=lzma2/ultra64
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Compression=lzma2/ultra64
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@ -73,53 +73,13 @@ Name: "gbafileassoc"; Description: "{cm:AssocFileExtension,mGBA,Game Boy Advance
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[Files]
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[Files]
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Source: "mGBA.exe"; DestDir: "{app}"; Flags: ignoreversion
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Source: "mGBA.exe"; DestDir: "{app}"; Flags: ignoreversion
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Source: "CHANGES.txt"; DestDir: "{app}\"; Flags: ignoreversion isreadme
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Source: "CHANGES"; DestDir: "{app}\"; Flags: ignoreversion isreadme
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Source: "LICENSE.txt"; DestDir: "{app}\"; Flags: ignoreversion
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Source: "LICENSE"; DestDir: "{app}\"; Flags: ignoreversion
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Source: "mGBA.exe"; DestDir: "{app}\"; Flags: ignoreversion
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Source: "nointro.dat"; DestDir: "{app}\"; Flags: ignoreversion
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Source: "nointro.dat"; DestDir: "{app}\"; Flags: ignoreversion
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Source: "README.html"; DestDir: "{app}\"; Flags: ignoreversion isreadme; Languages: english italian spanish
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Source: "README.html"; DestDir: "{app}\"; Flags: ignoreversion isreadme; Languages: english italian spanish
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Source: "README_DE.html"; DestDir: "{app}\"; DestName: "LIESMICH.html"; Flags: ignoreversion isreadme; Languages: german
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Source: "README_DE.html"; DestDir: "{app}\"; DestName: "LIESMICH.html"; Flags: ignoreversion isreadme; Languages: german
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Source: "shaders\agb001.shader\agb001.fs"; DestDir: "{app}\shaders\agb001.shader\"; Flags: ignoreversion
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Source: "shaders\*"; DestDir: "{app}\shaders\"; Flags: ignoreversion recursesubdirs
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Source: "shaders\agb001.shader\manifest.ini"; DestDir: "{app}\shaders\agb001.shader\"; Flags: ignoreversion
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Source: "licenses\*"; DestDir: "{app}\licenses\"; Flags: ignoreversion recursesubdirs
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Source: "shaders\ags001.shader\ags001-light.fs"; DestDir: "{app}\shaders\ags001.shader\"; Flags: ignoreversion
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Source: "shaders\ags001.shader\ags001.fs"; DestDir: "{app}\shaders\ags001.shader\"; Flags: ignoreversion
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Source: "shaders\ags001.shader\manifest.ini"; DestDir: "{app}\shaders\ags001.shader\"; Flags: ignoreversion
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Source: "shaders\fish.shader\fish.fs"; DestDir: "{app}\shaders\fish.shader\"; Flags: ignoreversion
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Source: "shaders\fish.shader\manifest.ini"; DestDir: "{app}\shaders\fish.shader\"; Flags: ignoreversion
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Source: "shaders\gba-color.shader\gba-color.fs"; DestDir: "{app}\shaders\gba-color.shader\"; Flags: ignoreversion
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Source: "shaders\gba-color.shader\manifest.ini"; DestDir: "{app}\shaders\gba-color.shader\"; Flags: ignoreversion
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Source: "shaders\lcd.shader\lcd.fs"; DestDir: "{app}\shaders\lcd.shader\"; Flags: ignoreversion
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Source: "shaders\lcd.shader\manifest.ini"; DestDir: "{app}\shaders\lcd.shader\"; Flags: ignoreversion
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Source: "shaders\motion_blur.shader\manifest.ini"; DestDir: "{app}\shaders\motion_blur.shader\"; Flags: ignoreversion
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Source: "shaders\motion_blur.shader\motion_blur.fs"; DestDir: "{app}\shaders\motion_blur.shader\"; Flags: ignoreversion
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Source: "shaders\pixelate.shader\manifest.ini"; DestDir: "{app}\shaders\pixelate.shader\"; Flags: ignoreversion
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Source: "shaders\scanlines.shader\manifest.ini"; DestDir: "{app}\shaders\scanlines.shader\"; Flags: ignoreversion
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Source: "shaders\scanlines.shader\scanlines.fs"; DestDir: "{app}\shaders\scanlines.shader\"; Flags: ignoreversion
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Source: "shaders\soften.shader\manifest.ini"; DestDir: "{app}\shaders\soften.shader\"; Flags: ignoreversion
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Source: "shaders\soften.shader\soften.fs"; DestDir: "{app}\shaders\soften.shader\"; Flags: ignoreversion
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Source: "shaders\vba_pixelate.shader\manifest.ini"; DestDir: "{app}\shaders\vba_pixelate.shader\"; Flags: ignoreversion
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Source: "shaders\vba_pixelate.shader\vba_pixelate.fs"; DestDir: "{app}\shaders\vba_pixelate.shader\"; Flags: ignoreversion
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Source: "shaders\vignette.shader\manifest.ini"; DestDir: "{app}\shaders\vignette.shader\"; Flags: ignoreversion
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Source: "shaders\vignette.shader\vignette.fs"; DestDir: "{app}\shaders\vignette.shader\"; Flags: ignoreversion
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Source: "shaders\wiiu.shader\manifest.ini"; DestDir: "{app}\shaders\wiiu.shader\"; Flags: ignoreversion
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Source: "shaders\wiiu.shader\wiiu.fs"; DestDir: "{app}\shaders\wiiu.shader\"; Flags: ignoreversion
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Source: "shaders\xbr-lv2.shader\manifest.ini"; DestDir: "{app}\shaders\xbr-lv2.shader\"; Flags: ignoreversion
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Source: "shaders\xbr-lv2.shader\xbr.fs"; DestDir: "{app}\shaders\xbr-lv2.shader\"; Flags: ignoreversion
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Source: "shaders\xbr-lv2.shader\xbr.vs"; DestDir: "{app}\shaders\xbr-lv2.shader\"; Flags: ignoreversion
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Source: "shaders\xbr-lv3.shader\manifest.ini"; DestDir: "{app}\shaders\xbr-lv3.shader\"; Flags: ignoreversion
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Source: "shaders\xbr-lv3.shader\xbr.fs"; DestDir: "{app}\shaders\xbr-lv3.shader\"; Flags: ignoreversion
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Source: "shaders\xbr-lv3.shader\xbr.vs"; DestDir: "{app}\shaders\xbr-lv3.shader\"; Flags: ignoreversion
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Source: "third-party\LICENSE.blip-buf"; DestDir: "{app}\third-party\"; Flags: ignoreversion
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Source: "third-party\LICENSE.ffmpeg"; DestDir: "{app}\third-party\"; Flags: ignoreversion
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Source: "third-party\LICENSE.imagemagick"; DestDir: "{app}\third-party\"; Flags: ignoreversion
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Source: "third-party\LICENSE.inih"; DestDir: "{app}\third-party\"; Flags: ignoreversion
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Source: "third-party\LICENSE.lame"; DestDir: "{app}\third-party\"; Flags: ignoreversion
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Source: "third-party\LICENSE.libvpx"; DestDir: "{app}\third-party\"; Flags: ignoreversion
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Source: "third-party\LICENSE.opus"; DestDir: "{app}\third-party\"; Flags: ignoreversion
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Source: "third-party\LICENSE.qt5"; DestDir: "{app}\third-party\"; Flags: ignoreversion
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Source: "third-party\LICENSE.sdl2"; DestDir: "{app}\third-party\"; Flags: ignoreversion
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Source: "third-party\LICENSE.x264"; DestDir: "{app}\third-party\"; Flags: ignoreversion
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Source: "third-party\LICENSE.xvid"; DestDir: "{app}\third-party\"; Flags: ignoreversion
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[Icons]
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[Icons]
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Name: "{commonstartmenu}\mGBA"; Filename: "{app}\mGBA.exe"
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Name: "{commonstartmenu}\mGBA"; Filename: "{app}\mGBA.exe"
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@ -129,22 +89,7 @@ Name: "{commondesktop}\mGBA"; Filename: "{app}\mGBA.exe"; Tasks: desktopicon
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Filename: "{app}\mGBA.exe"; Description: "{cm:LaunchProgram,mGBA}"; Flags: nowait postinstall skipifsilent
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Filename: "{app}\mGBA.exe"; Description: "{cm:LaunchProgram,mGBA}"; Flags: nowait postinstall skipifsilent
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[Dirs]
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[Dirs]
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Name: "{app}\shaders\"
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Name: "{app}"
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Name: "{app}\shaders\agb001.shader\"
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Name: "{app}\shaders\ags001.shader\"
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Name: "{app}\shaders\fish.shader\"
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Name: "{app}\shaders\gba-color.shader\"
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Name: "{app}\shaders\lcd.shader\"
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Name: "{app}\shaders\motion_blur.shader\"
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Name: "{app}\shaders\pixelate.shader\"
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Name: "{app}\shaders\scanlines.shader\"
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Name: "{app}\shaders\soften.shader\"
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Name: "{app}\shaders\vba_pixelate.shader\"
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Name: "{app}\shaders\vignette.shader\"
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Name: "{app}\shaders\wiiu.shader\"
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Name: "{app}\shaders\xbr-lv2.shader\"
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Name: "{app}\shaders\xbr-lv3.shader\"
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Name: "{app}\third-party\"
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[CustomMessages]
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[CustomMessages]
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english.FileAssoc=Register file associations
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english.FileAssoc=Register file associations
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