mirror of https://github.com/mgba-emu/mgba.git
DS Video: Fix blend bit on windows for 3D layer (fixes #611)
This commit is contained in:
parent
1549661140
commit
3c897faec5
|
@ -401,7 +401,7 @@ static void DSVideoSoftwareRendererDrawGBAScanline(struct GBAVideoRenderer* rend
|
|||
for (x = softwareRenderer->start; x < softwareRenderer->end; ++x) {
|
||||
color_t color = scanline[x];
|
||||
if (color & 0xFC000000) {
|
||||
if (softwareRenderer->bg[0].target1) {
|
||||
if (softwareRenderer->bg[0].target1 && GBAWindowControlIsBlendEnable(softwareRenderer->currentWindow.packed)) {
|
||||
if (softwareRenderer->blendEffect == BLEND_DARKEN) {
|
||||
color = _darken(color, softwareRenderer->bldy) | (color & 0xFF000000);
|
||||
} else if (softwareRenderer->blendEffect == BLEND_BRIGHTEN) {
|
||||
|
|
Loading…
Reference in New Issue