Wii: Fix tilting direction

This commit is contained in:
Jeffrey Pfau 2016-02-18 21:50:25 -08:00
parent fec583d9b2
commit 3c50adc025
2 changed files with 3 additions and 2 deletions

View File

@ -7,6 +7,7 @@ Bugfixes:
- Qt: Fix hang if audio sync is enabled and audio fails to initialize
- GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
- OpenGL: Correct boolean vector strcmp strings for uniforms
- Wii: Fix tilting direction
Misc:
- GBA: Slightly optimize GBAProcessEvents
- Qt: Add preset for DualShock 4

View File

@ -739,8 +739,8 @@ void _sampleRotation(struct mRotationSource* source) {
vec3w_t accel;
WPAD_Accel(0, &accel);
// These are swapped
tiltX = (accel.y - 0x1EA) << 22;
tiltY = (accel.x - 0x1EA) << 22;
tiltX = (0x1EA - accel.y) << 22;
tiltY = (0x1EA - accel.x) << 22;
// This doesn't seem to work at all with -TR remotes
struct expansion_t exp;