mirror of https://github.com/mgba-emu/mgba.git
Qt: Fix games not displaying on macOS after first run
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@ -203,6 +203,8 @@ void DisplayGL::startDrawing(std::shared_ptr<CoreController> controller) {
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QMetaObject::invokeMethod(m_painter.get(), "start");
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if (!m_gl) {
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setUpdatesEnabled(false);
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} else {
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show();
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}
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}
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@ -265,6 +267,9 @@ void DisplayGL::stopDrawing() {
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m_hasStarted = false;
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CoreController::Interrupter interrupter(m_context);
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QMetaObject::invokeMethod(m_painter.get(), "stop", Qt::BlockingQueuedConnection);
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if (m_gl) {
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hide();
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}
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setUpdatesEnabled(true);
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}
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m_context.reset();
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@ -274,9 +279,7 @@ void DisplayGL::pauseDrawing() {
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if (m_hasStarted) {
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m_isDrawing = false;
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QMetaObject::invokeMethod(m_painter.get(), "pause", Qt::BlockingQueuedConnection);
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#ifndef Q_OS_MAC
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setUpdatesEnabled(true);
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#endif
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}
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}
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@ -284,11 +287,9 @@ void DisplayGL::unpauseDrawing() {
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if (m_hasStarted) {
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m_isDrawing = true;
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QMetaObject::invokeMethod(m_painter.get(), "unpause", Qt::BlockingQueuedConnection);
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#ifndef Q_OS_MAC
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if (!m_gl) {
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setUpdatesEnabled(false);
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}
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#endif
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}
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}
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