mirror of https://github.com/mgba-emu/mgba.git
GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
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@ -72,6 +72,7 @@ Bugfixes:
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- GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
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- OpenGL: Fix some shaders causing offset graphics
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- Qt: Fix game unpausing after frame advancing and refocusing
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- GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
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Misc:
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- SDL: Remove scancode key input
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- GBA Video: Clean up unused timers
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@ -5,6 +5,7 @@
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <mgba/internal/gb/timer.h>
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#include <mgba/internal/lr35902/lr35902.h>
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#include <mgba/internal/gb/gb.h>
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#include <mgba/internal/gb/io.h>
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#include <mgba/internal/gb/serialize.h>
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@ -63,11 +64,17 @@ void GBTimerReset(struct GBTimer* timer) {
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}
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void GBTimerDivReset(struct GBTimer* timer) {
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if (timer->internalDiv & (timer->timaPeriod >> 1)) {
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++timer->p->memory.io[REG_TIMA];
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if (!timer->p->memory.io[REG_TIMA]) {
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mTimingSchedule(&timer->p->timing, &timer->irq, 4 - ((timer->p->cpu->executionState + 1) & 3));
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}
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}
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timer->p->memory.io[REG_DIV] = 0;
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timer->internalDiv = 0;
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timer->nextDiv = GB_DMG_DIV_PERIOD;
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mTimingDeschedule(&timer->p->timing, &timer->event);
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mTimingSchedule(&timer->p->timing, &timer->event, timer->nextDiv);
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mTimingSchedule(&timer->p->timing, &timer->event, timer->nextDiv - ((timer->p->cpu->executionState + 1) & 3));
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}
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uint8_t GBTimerUpdateTAC(struct GBTimer* timer, GBRegisterTAC tac) {
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