mirror of https://github.com/mgba-emu/mgba.git
Qt: Fix initial state of key mapping
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@ -11,6 +11,7 @@ Bugfixes:
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- SDL: Fix joystick initialization on BS
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- SDL: Fix potential joystick crash in games with rumble
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- SDL: Fix axes being mapped wrong
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- Qt: Fix initial state of key mapping
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Misc:
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- GBA: Slightly optimize GBAProcessEvents
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- Qt: Add preset for DualShock 4
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@ -254,9 +254,7 @@ void GBAKeyEditor::lookupBinding(const mInputMap* map, KeyEditor* keyEditor, GBA
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#ifdef BUILD_SDL
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if (m_type == SDL_BINDING_BUTTON) {
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int value = mInputQueryBinding(map, m_type, key);
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if (value != GBA_KEY_NONE) {
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keyEditor->setValueButton(value);
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}
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keyEditor->setValueButton(value);
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return;
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}
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#endif
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