Qt: Rename GamePakView to OverrideView

This commit is contained in:
Jeffrey Pfau 2015-01-29 00:37:11 -08:00
parent b9c7016c30
commit 370bbd83ba
6 changed files with 31 additions and 31 deletions

View File

@ -43,13 +43,13 @@ set(SOURCE_FILES
GBAKeyEditor.cpp
GIFView.cpp
GameController.cpp
GamePakView.cpp
GamepadAxisEvent.cpp
GamepadButtonEvent.cpp
InputController.cpp
KeyEditor.cpp
LoadSaveState.cpp
LogView.cpp
OverrideView.cpp
SavestateButton.cpp
SensorView.cpp
SettingsView.cpp
@ -61,9 +61,9 @@ set(SOURCE_FILES
qt5_wrap_ui(UI_FILES
GIFView.ui
GamePakView.ui
LoadSaveState.ui
LogView.ui
OverrideView.ui
SensorView.ui
SettingsView.ui
ShortcutView.ui

View File

@ -1,9 +1,9 @@
/* Copyright (c) 2013-2014 Jeffrey Pfau
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GamePakView.h"
#include "OverrideView.h"
#include "ConfigController.h"
#include "GameController.h"
@ -14,7 +14,7 @@ extern "C" {
using namespace QGBA;
GamePakView::GamePakView(GameController* controller, ConfigController* config, QWidget* parent)
OverrideView::OverrideView(GameController* controller, ConfigController* config, QWidget* parent)
: QWidget(parent)
, m_controller(controller)
, m_config(config)
@ -47,14 +47,14 @@ GamePakView::GamePakView(GameController* controller, ConfigController* config, Q
}
}
void GamePakView::saveOverride() {
void OverrideView::saveOverride() {
if (!m_config) {
return;
}
m_config->saveOverride(m_override);
}
void GamePakView::updateOverrides() {
void OverrideView::updateOverrides() {
m_override = (GBACartridgeOverride) {
"",
static_cast<SavedataType>(m_ui.savetype->currentIndex() - 1),
@ -94,7 +94,7 @@ void GamePakView::updateOverrides() {
}
}
void GamePakView::gameStarted(GBAThread* thread) {
void OverrideView::gameStarted(GBAThread* thread) {
if (!thread->gba) {
gameStopped();
return;
@ -132,7 +132,7 @@ void GamePakView::gameStarted(GBAThread* thread) {
m_ui.save->setEnabled(m_config);
}
void GamePakView::gameStopped() {
void OverrideView::gameStopped() {
m_ui.savetype->setCurrentIndex(0);
m_ui.savetype->setEnabled(true);

View File

@ -1,14 +1,14 @@
/* Copyright (c) 2013-2014 Jeffrey Pfau
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef QGBA_GAMEPAK_VIEW
#define QGBA_GAMEPAK_VIEW
#ifndef QGBA_OVERRIDE_VIEW
#define QGBA_OVERRIDE_VIEW
#include <QWidget>
#include "ui_GamePakView.h"
#include "ui_OverrideView.h"
extern "C" {
#include "gba-overrides.h"
@ -21,11 +21,11 @@ namespace QGBA {
class ConfigController;
class GameController;
class GamePakView : public QWidget {
class OverrideView : public QWidget {
Q_OBJECT
public:
GamePakView(GameController* controller, ConfigController* config, QWidget* parent = nullptr);
OverrideView(GameController* controller, ConfigController* config, QWidget* parent = nullptr);
public slots:
void saveOverride();
@ -36,7 +36,7 @@ private slots:
void gameStopped();
private:
Ui::GamePakView m_ui;
Ui::OverrideView m_ui;
GameController* m_controller;
ConfigController* m_config;

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>GamePakView</class>
<widget class="QWidget" name="GamePakView">
<class>OverrideView</class>
<widget class="QWidget" name="OverrideView">
<property name="geometry">
<rect>
<x>0</x>

View File

@ -20,9 +20,9 @@
#include "GDBController.h"
#include "GDBWindow.h"
#include "GIFView.h"
#include "GamePakView.h"
#include "LoadSaveState.h"
#include "LogView.h"
#include "OverrideView.h"
#include "SensorView.h"
#include "SettingsView.h"
#include "ShortcutController.h"
@ -225,11 +225,11 @@ void Window::openShortcutWindow() {
shortcutView->show();
}
void Window::openGamePakWindow() {
GamePakView* gamePakWindow = new GamePakView(m_controller, m_config);
connect(this, SIGNAL(shutdown()), gamePakWindow, SLOT(close()));
gamePakWindow->setAttribute(Qt::WA_DeleteOnClose);
gamePakWindow->show();
void Window::openOverrideWindow() {
OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
connect(this, SIGNAL(shutdown()), overrideWindow, SLOT(close()));
overrideWindow->setAttribute(Qt::WA_DeleteOnClose);
overrideWindow->show();
}
void Window::openSensorWindow() {
SensorView* sensorWindow = new SensorView(m_controller);
@ -675,13 +675,13 @@ void Window::setupMenu(QMenuBar* menubar) {
connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
addControlledAction(toolsMenu, viewLogs, "viewLogs");
QAction* gamePak = new QAction(tr("Game &Pak overrides..."), toolsMenu);
connect(gamePak, SIGNAL(triggered()), this, SLOT(openGamePakWindow()));
addControlledAction(toolsMenu, gamePak, "gamePakOverrides");
QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
addControlledAction(toolsMenu, overrides, "overrideWindow");
QAction* gamePakSensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
connect(gamePakSensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
addControlledAction(toolsMenu, gamePakSensors, "gamePakSensors");
QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
addControlledAction(toolsMenu, sensors, "sensorWindow");
#ifdef USE_GDB_STUB
QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);

View File

@ -67,7 +67,7 @@ public slots:
void openSettingsWindow();
void openShortcutWindow();
void openGamePakWindow();
void openOverrideWindow();
void openSensorWindow();
#ifdef BUILD_SDL