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GBA Memory: Fix AGBPrint running out of memory on Wii (fixes #1001)
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@ -1629,7 +1629,7 @@ void _pristineCow(struct GBA* gba) {
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if (!gba->isPristine) {
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if (!gba->isPristine) {
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return;
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return;
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}
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}
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#ifndef FIXED_ROM_BUFFER
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#if !defined(FIXED_ROM_BUFFER) && !defined(__wii__)
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void* newRom = anonymousMemoryMap(SIZE_CART0);
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void* newRom = anonymousMemoryMap(SIZE_CART0);
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memcpy(newRom, gba->memory.rom, gba->memory.romSize);
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memcpy(newRom, gba->memory.rom, gba->memory.romSize);
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memset(((uint8_t*) newRom) + gba->memory.romSize, 0xFF, SIZE_CART0 - gba->memory.romSize);
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memset(((uint8_t*) newRom) + gba->memory.romSize, 0xFF, SIZE_CART0 - gba->memory.romSize);
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