mirror of https://github.com/mgba-emu/mgba.git
SDL: Fix another audio crash
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98016c55a3
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35b5101f3c
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@ -97,7 +97,7 @@ void GBASDLResumeAudio(struct GBASDLAudio* context) {
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static void _GBASDLAudioCallback(void* context, Uint8* data, int len) {
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static void _GBASDLAudioCallback(void* context, Uint8* data, int len) {
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struct GBASDLAudio* audioContext = context;
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struct GBASDLAudio* audioContext = context;
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if (!context || (!audioContext->thread && !audioContext->gba)) {
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if (!context || ((!audioContext->thread || !audioContext->thread->gba) && !audioContext->gba)) {
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memset(data, 0, len);
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memset(data, 0, len);
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return;
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return;
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}
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}
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