mirror of https://github.com/mgba-emu/mgba.git
GBA: Small cleanup
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@ -154,7 +154,7 @@ static void _GBACoreSetAVStream(struct mCore* core, struct mAVStream* stream) {
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}
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static bool _GBACoreLoadROM(struct mCore* core, struct VFile* vf) {
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return GBALoadROM2(core->board, vf);
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return GBALoadROM(core->board, vf);
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}
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static bool _GBACoreLoadBIOS(struct mCore* core, struct VFile* vf, int type) {
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@ -416,7 +416,7 @@ void GBADetachDebugger(struct GBA* gba) {
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gba->cpu->components[GBA_COMPONENT_DEBUGGER] = 0;
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}
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bool GBALoadMB(struct GBA* gba, struct VFile* vf, const char* fname) {
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bool GBALoadMB(struct GBA* gba, struct VFile* vf) {
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GBAUnloadROM(gba);
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gba->romVf = vf;
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gba->pristineRomSize = vf->size(vf);
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@ -444,7 +444,7 @@ bool GBALoadMB(struct GBA* gba, struct VFile* vf, const char* fname) {
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return true;
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}
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bool GBALoadROM2(struct GBA* gba, struct VFile* vf) {
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bool GBALoadROM(struct GBA* gba, struct VFile* vf) {
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GBAUnloadROM(gba);
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gba->romVf = vf;
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gba->pristineRomSize = vf->size(vf);
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@ -168,14 +168,14 @@ void GBASetBreakpoint(struct GBA* gba, struct mCPUComponent* component, uint32_t
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uint32_t* opcode);
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void GBAClearBreakpoint(struct GBA* gba, uint32_t address, enum ExecutionMode mode, uint32_t opcode);
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bool GBALoadROM2(struct GBA* gba, struct VFile* vf);
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bool GBALoadROM(struct GBA* gba, struct VFile* vf);
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bool GBALoadSave(struct GBA* gba, struct VFile* sav);
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void GBAYankROM(struct GBA* gba);
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void GBAUnloadROM(struct GBA* gba);
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void GBALoadBIOS(struct GBA* gba, struct VFile* vf);
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void GBAApplyPatch(struct GBA* gba, struct Patch* patch);
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bool GBALoadMB(struct GBA* gba, struct VFile* vf, const char* fname);
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bool GBALoadMB(struct GBA* gba, struct VFile* vf);
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bool GBAIsROM(struct VFile* vf);
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bool GBAIsMB(struct VFile* vf);
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