Qt: Fix sprites disappearing in sprite view

This commit is contained in:
Vicki Pfau 2017-01-23 21:45:59 -08:00
parent 5ac712c54c
commit 34b7bb2e1e
1 changed files with 2 additions and 0 deletions

View File

@ -76,6 +76,7 @@ void ObjView::updateTilesGBA(bool force) {
};
m_ui.tiles->setTileCount(width * height / 64);
m_ui.tiles->setMinimumSize(QSize(width, height) * m_ui.magnification->value());
m_ui.tiles->resize(QSize(width, height) * m_ui.magnification->value());
unsigned palette = GBAObjAttributesCGetPalette(obj->c);
GBARegisterDISPCNT dispcnt = gba->memory.io[0]; // FIXME: Register name can't be imported due to namespacing issues
if (!GBARegisterDISPCNTIsObjCharacterMapping(dispcnt)) {
@ -186,6 +187,7 @@ void ObjView::updateTilesGB(bool force) {
m_objInfo = newInfo;
m_ui.tiles->setTileCount(width * height / 64);
m_ui.tiles->setMinimumSize(QSize(width, height) * m_ui.magnification->value());
m_ui.tiles->resize(QSize(width, height) * m_ui.magnification->value());
int palette = 0;
if (gb->model >= GB_MODEL_CGB) {
if (GBObjAttributesIsBank(obj->attr)) {