Qt: Rudimentary memory viewer

This commit is contained in:
Jeffrey Pfau 2015-04-28 22:38:11 -07:00
parent 8b19ad7809
commit 328a41dec7
9 changed files with 230 additions and 0 deletions

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@ -133,6 +133,7 @@ static THREAD_ENTRY _GBAThreadRun(void* context) {
ARMInit(&cpu); ARMInit(&cpu);
gba.sync = &threadContext->sync; gba.sync = &threadContext->sync;
threadContext->gba = &gba; threadContext->gba = &gba;
threadContext->cpu = &cpu;
gba.logLevel = threadContext->logLevel; gba.logLevel = threadContext->logLevel;
gba.logHandler = threadContext->logHandler; gba.logHandler = threadContext->logHandler;
gba.stream = threadContext->stream; gba.stream = threadContext->stream;

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@ -56,6 +56,8 @@ set(SOURCE_FILES
KeyEditor.cpp KeyEditor.cpp
LoadSaveState.cpp LoadSaveState.cpp
LogView.cpp LogView.cpp
MemoryModel.cpp
MemoryView.cpp
MultiplayerController.cpp MultiplayerController.cpp
OverrideView.cpp OverrideView.cpp
PaletteView.cpp PaletteView.cpp
@ -74,6 +76,7 @@ qt5_wrap_ui(UI_FILES
GIFView.ui GIFView.ui
LoadSaveState.ui LoadSaveState.ui
LogView.ui LogView.ui
MemoryView.ui
OverrideView.ui OverrideView.ui
PaletteView.ui PaletteView.ui
SensorView.ui SensorView.ui

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@ -0,0 +1,89 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "MemoryModel.h"
#include "GameController.h"
#include <QFontMetrics>
#include <QPainter>
#include <QScrollBar>
#include <QSlider>
extern "C" {
#include "gba/memory.h"
}
using namespace QGBA;
MemoryModel::MemoryModel(QWidget* parent)
: QAbstractScrollArea(parent)
, m_top(0)
{
m_font.setFamily("Source Code Pro");
m_font.setStyleHint(QFont::Monospace);
m_font.setPointSize(12);
QFontMetrics metrics(m_font);
m_cellHeight = metrics.height();
m_letterWidth = metrics.averageCharWidth();
setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn);
m_margins = QMargins(metrics.width("FFFFFF ") + 3, m_cellHeight + 1, metrics.width(" AAAAAAAAAAAAAAAA") + 3, 0);
verticalScrollBar()->setRange(0, 0x01000000 - viewport()->size().height() / m_cellHeight);
connect(verticalScrollBar(), &QSlider::sliderMoved, [this](int position) {
m_top = position;
});
update();
}
void MemoryModel::setController(GameController* controller) {
m_cpu = controller->thread()->cpu;
}
void MemoryModel::resizeEvent(QResizeEvent*) {
verticalScrollBar()->setRange(0, 0x01000000 - viewport()->size().height() / m_cellHeight);
}
void MemoryModel::paintEvent(QPaintEvent* event) {
QPainter painter(viewport());
painter.setFont(m_font);
QChar c0('0');
QSizeF cellSize = QSizeF((viewport()->size().width() - (m_margins.left() + m_margins.right())) / 16.f, m_cellHeight);
QSizeF letterSize = QSizeF(m_letterWidth, m_cellHeight);
painter.drawText(QRect(QPoint(0, 0), QSize(m_margins.left(), m_margins.top())), Qt::AlignHCenter, tr("All"));
painter.drawText(QRect(QPoint(viewport()->size().width() - m_margins.right(), 0), QSize(m_margins.right(), m_margins.top())), Qt::AlignHCenter, tr("ASCII"));
for (int x = 0; x < 16; ++x) {
painter.drawText(QRectF(QPointF(cellSize.width() * x + m_margins.left(), 0), cellSize), Qt::AlignHCenter, QString::number(x, 16).toUpper());
}
int height = (viewport()->size().height() - m_cellHeight + 1) / m_cellHeight;
for (int y = 0; y < height; ++y) {
int yp = m_cellHeight * y + m_margins.top();
QString data = QString("%0").arg(y + m_top, 6, 16, c0).toUpper();
painter.drawText(QRectF(QPointF(0, yp), QSizeF(m_margins.left(), m_cellHeight)), Qt::AlignHCenter, data);
for (int x = 0; x < 16; ++x) {
uint8_t b = m_cpu->memory.load8(m_cpu, (y + m_top) * 16 + x, nullptr);
QChar c(b);
if (!c.isPrint() || c.unicode() >= 0x80) {
c = 0xFFFD;
}
data = QString("%0").arg(b, 2, 16, c0).toUpper();
painter.drawText(QRectF(QPointF(cellSize.width() * x + m_margins.left(), yp), cellSize), Qt::AlignHCenter, data);
painter.drawText(QRectF(QPointF(viewport()->size().width() - (16 - x) * m_margins.right() / 16.f, yp), letterSize), Qt::AlignHCenter, c);
}
}
painter.drawLine(m_margins.left() - 2, 0, m_margins.left() - 2, viewport()->size().height());
painter.drawLine(viewport()->size().width() - m_margins.right(), 0, viewport()->size().width() - m_margins.right(), viewport()->size().height());
painter.drawLine(0, m_margins.top(), viewport()->size().width(), m_margins.top());
}
QString MemoryModel::headerData(int section, Qt::Orientation orientation) const {
if (orientation == Qt::Vertical) {
return QString("%0").arg(section >> 4, 8, 16, QChar('0')).toUpper();
} else {
return QString("%0").arg(section, 2, 16, QChar('0')).toUpper();
}
}

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@ -0,0 +1,44 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef QGBA_MEMORY_MODEL
#define QGBA_MEMORY_MODEL
#include <QAbstractScrollArea>
#include <QFont>
#include <QSize>
struct ARMCore;
namespace QGBA {
class GameController;
class MemoryModel : public QAbstractScrollArea {
Q_OBJECT
public:
MemoryModel(QWidget* parent = nullptr);
void setController(GameController* controller);
protected:
void resizeEvent(QResizeEvent*) override;
void paintEvent(QPaintEvent*) override;
private:
QString headerData(int section, Qt::Orientation orientation) const;
ARMCore* m_cpu;
QFont m_font;
int m_cellHeight;
int m_letterWidth;
int m_top;
QMargins m_margins;
};
}
#endif

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@ -0,0 +1,18 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "MemoryView.h"
using namespace QGBA;
MemoryView::MemoryView(GameController* controller, QWidget* parent)
: QWidget(parent)
, m_controller(controller)
{
m_ui.setupUi(this);
m_ui.hexfield->setController(controller);
}

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@ -0,0 +1,31 @@
/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef QGBA_MEMORY_VIEW
#define QGBA_MEMORY_VIEW
#include "MemoryModel.h"
#include "ui_MemoryView.h"
namespace QGBA {
class GameController;
class MemoryView : public QWidget {
Q_OBJECT
public:
MemoryView(GameController* controller, QWidget* parent = nullptr);
private:
Ui::MemoryView m_ui;
GameController* m_controller;
};
}
#endif

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MemoryView</class>
<widget class="QWidget" name="MemoryView">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>527</width>
<height>544</height>
</rect>
</property>
<property name="windowTitle">
<string>Memory</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QGBA::MemoryModel" name="hexfield" native="true"/>
</item>
</layout>
</widget>
<customwidgets>
<customwidget>
<class>QGBA::MemoryModel</class>
<extends>QWidget</extends>
<header>MemoryModel.h</header>
<container>1</container>
</customwidget>
</customwidgets>
<resources/>
<connections/>
</ui>

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@ -26,6 +26,7 @@
#include "LoadSaveState.h" #include "LoadSaveState.h"
#include "LogView.h" #include "LogView.h"
#include "MultiplayerController.h" #include "MultiplayerController.h"
#include "MemoryView.h"
#include "OverrideView.h" #include "OverrideView.h"
#include "PaletteView.h" #include "PaletteView.h"
#include "SensorView.h" #include "SensorView.h"
@ -328,6 +329,11 @@ void Window::openPaletteWindow() {
openView(paletteWindow); openView(paletteWindow);
} }
void Window::openMemoryWindow() {
MemoryView* memoryWindow = new MemoryView(m_controller);
openView(memoryWindow);
}
#ifdef BUILD_SDL #ifdef BUILD_SDL
void Window::openGamepadWindow() { void Window::openGamepadWindow() {
const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON); const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
@ -964,6 +970,11 @@ void Window::setupMenu(QMenuBar* menubar) {
m_gameActions.append(paletteView); m_gameActions.append(paletteView);
addControlledAction(toolsMenu, paletteView, "paletteWindow"); addControlledAction(toolsMenu, paletteView, "paletteWindow");
QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
m_gameActions.append(memoryView);
addControlledAction(toolsMenu, memoryView, "memoryView");
ConfigOption* skipBios = m_config->addOption("skipBios"); ConfigOption* skipBios = m_config->addOption("skipBios");
skipBios->connect([this](const QVariant& value) { skipBios->connect([this](const QVariant& value) {
m_controller->setSkipBIOS(value.toBool()); m_controller->setSkipBIOS(value.toBool());

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@ -77,6 +77,7 @@ public slots:
void openCheatsWindow(); void openCheatsWindow();
void openPaletteWindow(); void openPaletteWindow();
void openMemoryWindow();
#ifdef BUILD_SDL #ifdef BUILD_SDL
void openGamepadWindow(); void openGamepadWindow();